JSDebugger.h 1.9 KB

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  1. //
  2. // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. namespace Atomic
  25. {
  26. /// JavaScript/TypeScript Debugger Subsystem
  27. class JSDebugger : public Object
  28. {
  29. ATOMIC_OBJECT(JSDebugger, Object)
  30. public:
  31. /// Construct.
  32. JSDebugger(Context* context);
  33. /// Destruct.
  34. virtual ~JSDebugger();
  35. /// Reconnect to debugger socket (blocks main thread currently)
  36. void Reconnect() const;
  37. /// Shut down the debugger
  38. void Shutdown() const;
  39. /// Get the JSDebugger subsystem from external code
  40. static JSDebugger* GetInstance() { return instance_; }
  41. /// Set the Auto Reconnect value
  42. void SetAutoReconnect(bool value) { autoReconnect_ = value; }
  43. /// Get the Auto Reconnect value
  44. bool GetAutoReconnect() { return autoReconnect_; }
  45. private:
  46. static JSDebugger* instance_;
  47. bool autoReconnect_;
  48. };
  49. }