JSInput.cpp 2.2 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Input/Input.h>
  23. #include "JSInput.h"
  24. namespace Atomic
  25. {
  26. static int Input_GetTouch(duk_context* ctx)
  27. {
  28. duk_push_this(ctx);
  29. Input* input = js_to_class_instance<Input>(ctx, -1, 0);
  30. unsigned index = (unsigned)duk_to_number(ctx, 0);
  31. TouchState* touchState = input->GetTouch(index);
  32. VariantMap vmap;
  33. vmap["touchID"] = touchState->touchID_;
  34. vmap["position"] = touchState->position_;
  35. vmap["lastPosition"] = touchState->lastPosition_;
  36. vmap["delta"] = touchState->delta_;
  37. vmap["pressure"] = touchState->pressure_;
  38. vmap["touchedWidget"] = touchState->touchedWidget_;
  39. js_push_variantmap(ctx, vmap);
  40. return 1;
  41. }
  42. void jsapi_init_input(JSVM* vm)
  43. {
  44. duk_context* ctx = vm->GetJSContext();
  45. js_class_get_prototype(ctx, "Atomic", "Input");
  46. duk_push_c_function(ctx, Input_GetTouch, 1);
  47. duk_put_prop_string(ctx, -2, "getTouch");
  48. duk_pop(ctx); // pop AObject prototype
  49. }
  50. }