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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/Input/Input.h>
- #include "JSInput.h"
- namespace Atomic
- {
- static int Input_GetTouch(duk_context* ctx)
- {
- duk_push_this(ctx);
- Input* input = js_to_class_instance<Input>(ctx, -1, 0);
- unsigned index = (unsigned)duk_to_number(ctx, 0);
- TouchState* touchState = input->GetTouch(index);
- VariantMap vmap;
- vmap["touchID"] = touchState->touchID_;
- vmap["position"] = touchState->position_;
- vmap["lastPosition"] = touchState->lastPosition_;
- vmap["delta"] = touchState->delta_;
- vmap["pressure"] = touchState->pressure_;
- vmap["touchedWidget"] = touchState->touchedWidget_;
- js_push_variantmap(ctx, vmap);
-
- return 1;
- }
- void jsapi_init_input(JSVM* vm)
- {
- duk_context* ctx = vm->GetJSContext();
- js_class_get_prototype(ctx, "Atomic", "Input");
- duk_push_c_function(ctx, Input_GetTouch, 1);
- duk_put_prop_string(ctx, -2, "getTouch");
- duk_pop(ctx); // pop AObject prototype
- }
- }
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