Javascript.cpp 2.0 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/CoreEvents.h>
  23. #include <Atomic/Engine/EngineEvents.h>
  24. #include <Atomic/IO/File.h>
  25. #include <Atomic/IO/Log.h>
  26. #include <Atomic/Core/ProcessUtils.h>
  27. #include <Atomic/Core/Profiler.h>
  28. #include <Atomic/Resource/ResourceCache.h>
  29. #include <Atomic/Scene/Scene.h>
  30. #include "Javascript.h"
  31. #include "JSComponent.h"
  32. #include "JSComponentFile.h"
  33. #include "JSVM.h"
  34. namespace Atomic
  35. {
  36. Javascript::Javascript(Context* context) :
  37. Object(context)
  38. {
  39. RegisterJavascriptLibrary(context_);
  40. }
  41. Javascript::~Javascript()
  42. {
  43. }
  44. JSVM* Javascript::InstantiateVM(const String& name)
  45. {
  46. if (vms_.Contains(name))
  47. return NULL;
  48. JSVM* vm = new JSVM(context_);
  49. vms_[name] = vm;
  50. return vm;
  51. }
  52. void Javascript::ShutdownVM(const String& name)
  53. {
  54. vms_.Erase(name);
  55. }
  56. void RegisterJavascriptLibrary(Context* context)
  57. {
  58. JSComponentFile::RegisterObject(context);
  59. JSComponent::RegisterObject(context);
  60. }
  61. }