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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Engine/Application.h>
- using namespace Atomic;
- #include <ToolCore/Command/Command.h>
- using namespace ToolCore;
- namespace AtomicTool
- {
- class AtomicTool : public Application
- {
- ATOMIC_OBJECT(AtomicTool, Application)
- public:
- AtomicTool(Context* context);
- virtual ~AtomicTool();
- /// Setup before engine initialization. Verify that a script file has been specified.
- virtual void Setup();
- /// Setup after engine initialization. Load the script and execute its start function.
- virtual void Start();
- /// Cleanup after the main loop. Run the script's stop function if it exists.
- virtual void Stop();
- void ErrorExit(const String& message = String::EMPTY);
- private:
- void HandleLicenseEulaRequired(StringHash eventType, VariantMap& eventData);
- void HandleLicenseActivationRequired(StringHash eventType, VariantMap& eventData);
- void HandleLicenseSuccess(StringHash eventType, VariantMap& eventData);
- void HandleLicenseError(StringHash eventType, VariantMap& eventData);
- void HandleLicenseActivationError(StringHash eventType, VariantMap& eventData);
- void HandleLicenseActivationSuccess(StringHash eventType, VariantMap& eventData);
- void HandleLicenseDeactivationError(StringHash eventType, VariantMap& eventData);
- void HandleLicenseDeactivationSuccess(StringHash eventType, VariantMap& eventData);
- void HandleCommandFinished(StringHash eventType, VariantMap& eventData);
- void HandleCommandError(StringHash eventType, VariantMap& eventData);
- void DoActivation();
- void DoDeactivation();
- String activationKey_;
- bool deactivate_;
- SharedPtr<Command> command_;
- };
- }
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