AtomicTool.h 2.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879
  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Engine/Application.h>
  24. using namespace Atomic;
  25. #include <ToolCore/Command/Command.h>
  26. using namespace ToolCore;
  27. namespace AtomicTool
  28. {
  29. class AtomicTool : public Application
  30. {
  31. ATOMIC_OBJECT(AtomicTool, Application)
  32. public:
  33. AtomicTool(Context* context);
  34. virtual ~AtomicTool();
  35. /// Setup before engine initialization. Verify that a script file has been specified.
  36. virtual void Setup();
  37. /// Setup after engine initialization. Load the script and execute its start function.
  38. virtual void Start();
  39. /// Cleanup after the main loop. Run the script's stop function if it exists.
  40. virtual void Stop();
  41. void ErrorExit(const String& message = String::EMPTY);
  42. private:
  43. void HandleLicenseEulaRequired(StringHash eventType, VariantMap& eventData);
  44. void HandleLicenseActivationRequired(StringHash eventType, VariantMap& eventData);
  45. void HandleLicenseSuccess(StringHash eventType, VariantMap& eventData);
  46. void HandleLicenseError(StringHash eventType, VariantMap& eventData);
  47. void HandleLicenseActivationError(StringHash eventType, VariantMap& eventData);
  48. void HandleLicenseActivationSuccess(StringHash eventType, VariantMap& eventData);
  49. void HandleLicenseDeactivationError(StringHash eventType, VariantMap& eventData);
  50. void HandleLicenseDeactivationSuccess(StringHash eventType, VariantMap& eventData);
  51. void HandleCommandFinished(StringHash eventType, VariantMap& eventData);
  52. void HandleCommandError(StringHash eventType, VariantMap& eventData);
  53. void DoActivation();
  54. void DoDeactivation();
  55. String activationKey_;
  56. bool deactivate_;
  57. SharedPtr<Command> command_;
  58. };
  59. }