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- //
- // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Core/Variant.h>
- namespace Atomic
- {
- class Input;
- /// Convert an Atomic KeyEvent to a CefKeyEvent, returns true if processing should continue
- bool ConvertKeyEvent(Input* input, const StringHash eventType, VariantMap& eventData, CefKeyEvent& keyEvent);
- /// Convert an Atomic TextInput to a CefKeyEvent, returns true if processing should continue
- bool ConvertTextInputEvent(const StringHash eventType, VariantMap& eventData, CefKeyEvent& keyEvent);
- /// A convenience structure to "parse" a KeyUp/KeyDown event
- struct WebKeyEvent
- {
- bool repeat;
- int key;
- int scanCode;
- int buttons;
- int qual;
- bool keyDown;
- WebKeyEvent(const StringHash eventType, VariantMap& eventData)
- {
- if (eventType == "KeyDown")
- {
- keyDown = true;
- repeat = eventData[KeyDown::P_REPEAT].GetBool();
- key = eventData[KeyDown::P_KEY].GetInt();
- scanCode = eventData[KeyDown::P_SCANCODE].GetInt();
- buttons = eventData[KeyDown::P_BUTTONS].GetInt();
- qual = eventData[KeyDown::P_QUALIFIERS].GetInt();
- }
- else if (eventType == "KeyUp")
- {
- keyDown = false;
- key = eventData[KeyUp::P_KEY].GetInt();
- scanCode = eventData[KeyUp::P_SCANCODE].GetInt();
- buttons = eventData[KeyUp::P_BUTTONS].GetInt();
- qual = eventData[KeyUp::P_QUALIFIERS].GetInt();
- }
- }
- };
- }
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