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- //
- // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Graphics/Texture2D.h>
- #include <Atomic/Graphics/Material.h>
- #include "WebRenderHandler.h"
- namespace Atomic
- {
- class WebTexture2DPrivate;
- /// A render handler which uses a Texture2D and can be used for UI, 2D, and 3D rendering
- class WebTexture2D : public WebRenderHandler
- {
- friend class WebTexture2DPrivate;
- ATOMIC_OBJECT(WebTexture2D, WebRenderHandler)
- public:
- /// Construct.
- WebTexture2D(Context* context);
- /// Destruct.
- virtual ~WebTexture2D();
- /// Get the current width of the texture
- int GetWidth() const;
- /// Get the current height of the texture
- int GetHeight() const;
- /// Get the Texture2D associated with the WebTexture2D
- Texture2D* GetTexture2D() const { return texture_; }
- /// get the clear color for the WebTexture
- const Color& GetClearColor() const { return clearColor_; }
- /// Set the dimensions of the texture
- void SetSize(int width, int height);
- /// Set the clear color for the WebTexture
- void SetClearColor(const Color& color) { clearColor_ = color; }
- /// Get the (internal) CEFRenderHandler
- CefRenderHandler* GetCEFRenderHandler();
- private:
- Color clearColor_;
- SharedPtr<Texture2D> texture_;
- WebTexture2DPrivate* d_;
- };
- }
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