WebTexture2D.h 2.4 KB

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  1. //
  2. // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Graphics/Texture2D.h>
  24. #include <Atomic/Graphics/Material.h>
  25. #include "WebRenderHandler.h"
  26. namespace Atomic
  27. {
  28. class WebTexture2DPrivate;
  29. /// A render handler which uses a Texture2D and can be used for UI, 2D, and 3D rendering
  30. class WebTexture2D : public WebRenderHandler
  31. {
  32. friend class WebTexture2DPrivate;
  33. ATOMIC_OBJECT(WebTexture2D, WebRenderHandler)
  34. public:
  35. /// Construct.
  36. WebTexture2D(Context* context);
  37. /// Destruct.
  38. virtual ~WebTexture2D();
  39. /// Get the current width of the texture
  40. int GetWidth() const;
  41. /// Get the current height of the texture
  42. int GetHeight() const;
  43. /// Get the Texture2D associated with the WebTexture2D
  44. Texture2D* GetTexture2D() const { return texture_; }
  45. /// get the clear color for the WebTexture
  46. const Color& GetClearColor() const { return clearColor_; }
  47. /// Set the dimensions of the texture
  48. void SetSize(int width, int height);
  49. /// Set the clear color for the WebTexture
  50. void SetClearColor(const Color& color) { clearColor_ = color; }
  51. /// Get the (internal) CEFRenderHandler
  52. CefRenderHandler* GetCEFRenderHandler();
  53. private:
  54. Color clearColor_;
  55. SharedPtr<Texture2D> texture_;
  56. WebTexture2DPrivate* d_;
  57. };
  58. }