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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2015, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file anim.h
- * @brief Defines the data structures in which the imported animations
- * are returned.
- */
- #ifndef AI_ANIM_H_INC
- #define AI_ANIM_H_INC
- #include "types.h"
- #include "quaternion.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- // ---------------------------------------------------------------------------
- /** A time-value pair specifying a certain 3D vector for the given time. */
- struct aiVectorKey
- {
- /** The time of this key */
- double mTime;
- /** The value of this key */
- C_STRUCT aiVector3D mValue;
- #ifdef __cplusplus
- //! Default constructor
- aiVectorKey(){}
- //! Construction from a given time and key value
- aiVectorKey(double time, const aiVector3D& value)
- : mTime (time)
- , mValue (value)
- {}
- typedef aiVector3D elem_type;
- // Comparison operators. For use with std::find();
- bool operator == (const aiVectorKey& o) const {
- return o.mValue == this->mValue;
- }
- bool operator != (const aiVectorKey& o) const {
- return o.mValue != this->mValue;
- }
- // Relational operators. For use with std::sort();
- bool operator < (const aiVectorKey& o) const {
- return mTime < o.mTime;
- }
- bool operator > (const aiVectorKey& o) const {
- return mTime > o.mTime;
- }
- #endif
- };
- // ---------------------------------------------------------------------------
- /** A time-value pair specifying a rotation for the given time.
- * Rotations are expressed with quaternions. */
- struct aiQuatKey
- {
- /** The time of this key */
- double mTime;
- /** The value of this key */
- C_STRUCT aiQuaternion mValue;
- #ifdef __cplusplus
- aiQuatKey(){
- }
- /** Construction from a given time and key value */
- aiQuatKey(double time, const aiQuaternion& value)
- : mTime (time)
- , mValue (value)
- {}
- typedef aiQuaternion elem_type;
- // Comparison operators. For use with std::find();
- bool operator == (const aiQuatKey& o) const {
- return o.mValue == this->mValue;
- }
- bool operator != (const aiQuatKey& o) const {
- return o.mValue != this->mValue;
- }
- // Relational operators. For use with std::sort();
- bool operator < (const aiQuatKey& o) const {
- return mTime < o.mTime;
- }
- bool operator > (const aiQuatKey& o) const {
- return mTime > o.mTime;
- }
- #endif
- };
- // ---------------------------------------------------------------------------
- /** Binds a anim mesh to a specific point in time. */
- struct aiMeshKey
- {
- /** The time of this key */
- double mTime;
- /** Index into the aiMesh::mAnimMeshes array of the
- * mesh coresponding to the #aiMeshAnim hosting this
- * key frame. The referenced anim mesh is evaluated
- * according to the rules defined in the docs for #aiAnimMesh.*/
- unsigned int mValue;
- #ifdef __cplusplus
- aiMeshKey() {
- }
- /** Construction from a given time and key value */
- aiMeshKey(double time, const unsigned int value)
- : mTime (time)
- , mValue (value)
- {}
- typedef unsigned int elem_type;
- // Comparison operators. For use with std::find();
- bool operator == (const aiMeshKey& o) const {
- return o.mValue == this->mValue;
- }
- bool operator != (const aiMeshKey& o) const {
- return o.mValue != this->mValue;
- }
- // Relational operators. For use with std::sort();
- bool operator < (const aiMeshKey& o) const {
- return mTime < o.mTime;
- }
- bool operator > (const aiMeshKey& o) const {
- return mTime > o.mTime;
- }
- #endif
- };
- // ---------------------------------------------------------------------------
- /** Defines how an animation channel behaves outside the defined time
- * range. This corresponds to aiNodeAnim::mPreState and
- * aiNodeAnim::mPostState.*/
- enum aiAnimBehaviour
- {
- /** The value from the default node transformation is taken*/
- aiAnimBehaviour_DEFAULT = 0x0,
- /** The nearest key value is used without interpolation */
- aiAnimBehaviour_CONSTANT = 0x1,
- /** The value of the nearest two keys is linearly
- * extrapolated for the current time value.*/
- aiAnimBehaviour_LINEAR = 0x2,
- /** The animation is repeated.
- *
- * If the animation key go from n to m and the current
- * time is t, use the value at (t-n) % (|m-n|).*/
- aiAnimBehaviour_REPEAT = 0x3,
- /** This value is not used, it is just here to force the
- * the compiler to map this enum to a 32 Bit integer */
- #ifndef SWIG
- _aiAnimBehaviour_Force32Bit = INT_MAX
- #endif
- };
- // ---------------------------------------------------------------------------
- /** Describes the animation of a single node. The name specifies the
- * bone/node which is affected by this animation channel. The keyframes
- * are given in three separate series of values, one each for position,
- * rotation and scaling. The transformation matrix computed from these
- * values replaces the node's original transformation matrix at a
- * specific time.
- * This means all keys are absolute and not relative to the bone default pose.
- * The order in which the transformations are applied is
- * - as usual - scaling, rotation, translation.
- *
- * @note All keys are returned in their correct, chronological order.
- * Duplicate keys don't pass the validation step. Most likely there
- * will be no negative time values, but they are not forbidden also ( so
- * implementations need to cope with them! ) */
- struct aiNodeAnim
- {
- /** The name of the node affected by this animation. The node
- * must exist and it must be unique.*/
- C_STRUCT aiString mNodeName;
- /** The number of position keys */
- unsigned int mNumPositionKeys;
- /** The position keys of this animation channel. Positions are
- * specified as 3D vector. The array is mNumPositionKeys in size.
- *
- * If there are position keys, there will also be at least one
- * scaling and one rotation key.*/
- C_STRUCT aiVectorKey* mPositionKeys;
- /** The number of rotation keys */
- unsigned int mNumRotationKeys;
- /** The rotation keys of this animation channel. Rotations are
- * given as quaternions, which are 4D vectors. The array is
- * mNumRotationKeys in size.
- *
- * If there are rotation keys, there will also be at least one
- * scaling and one position key. */
- C_STRUCT aiQuatKey* mRotationKeys;
- /** The number of scaling keys */
- unsigned int mNumScalingKeys;
- /** The scaling keys of this animation channel. Scalings are
- * specified as 3D vector. The array is mNumScalingKeys in size.
- *
- * If there are scaling keys, there will also be at least one
- * position and one rotation key.*/
- C_STRUCT aiVectorKey* mScalingKeys;
- /** Defines how the animation behaves before the first
- * key is encountered.
- *
- * The default value is aiAnimBehaviour_DEFAULT (the original
- * transformation matrix of the affected node is used).*/
- C_ENUM aiAnimBehaviour mPreState;
- /** Defines how the animation behaves after the last
- * key was processed.
- *
- * The default value is aiAnimBehaviour_DEFAULT (the original
- * transformation matrix of the affected node is taken).*/
- C_ENUM aiAnimBehaviour mPostState;
- #ifdef __cplusplus
- aiNodeAnim()
- {
- mNumPositionKeys = 0; mPositionKeys = NULL;
- mNumRotationKeys = 0; mRotationKeys = NULL;
- mNumScalingKeys = 0; mScalingKeys = NULL;
- mPreState = mPostState = aiAnimBehaviour_DEFAULT;
- }
- ~aiNodeAnim()
- {
- delete [] mPositionKeys;
- delete [] mRotationKeys;
- delete [] mScalingKeys;
- }
- #endif // __cplusplus
- };
- // ---------------------------------------------------------------------------
- /** Describes vertex-based animations for a single mesh or a group of
- * meshes. Meshes carry the animation data for each frame in their
- * aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to
- * define keyframes linking each mesh attachment to a particular
- * point in time. */
- struct aiMeshAnim
- {
- /** Name of the mesh to be animated. An empty string is not allowed,
- * animated meshes need to be named (not necessarily uniquely,
- * the name can basically serve as wildcard to select a group
- * of meshes with similar animation setup)*/
- C_STRUCT aiString mName;
- /** Size of the #mKeys array. Must be 1, at least. */
- unsigned int mNumKeys;
- /** Key frames of the animation. May not be NULL. */
- C_STRUCT aiMeshKey* mKeys;
- #ifdef __cplusplus
- aiMeshAnim()
- : mNumKeys()
- , mKeys()
- {}
- ~aiMeshAnim()
- {
- delete[] mKeys;
- }
- #endif
- };
- // ---------------------------------------------------------------------------
- /** An animation consists of keyframe data for a number of nodes. For
- * each node affected by the animation a separate series of data is given.*/
- struct aiAnimation
- {
- /** The name of the animation. If the modeling package this data was
- * exported from does support only a single animation channel, this
- * name is usually empty (length is zero). */
- C_STRUCT aiString mName;
- /** Duration of the animation in ticks. */
- double mDuration;
- /** Ticks per second. 0 if not specified in the imported file */
- double mTicksPerSecond;
- /** The number of bone animation channels. Each channel affects
- * a single node. */
- unsigned int mNumChannels;
- /** The node animation channels. Each channel affects a single node.
- * The array is mNumChannels in size. */
- C_STRUCT aiNodeAnim** mChannels;
- /** The number of mesh animation channels. Each channel affects
- * a single mesh and defines vertex-based animation. */
- unsigned int mNumMeshChannels;
- /** The mesh animation channels. Each channel affects a single mesh.
- * The array is mNumMeshChannels in size. */
- C_STRUCT aiMeshAnim** mMeshChannels;
- #ifdef __cplusplus
- aiAnimation()
- : mDuration(-1.)
- , mTicksPerSecond()
- , mNumChannels()
- , mChannels()
- , mNumMeshChannels()
- , mMeshChannels()
- {
- }
- ~aiAnimation()
- {
- // DO NOT REMOVE THIS ADDITIONAL CHECK
- if (mNumChannels && mChannels) {
- for( unsigned int a = 0; a < mNumChannels; a++) {
- delete mChannels[a];
- }
- delete [] mChannels;
- }
- if (mNumMeshChannels && mMeshChannels) {
- for( unsigned int a = 0; a < mNumMeshChannels; a++) {
- delete mMeshChannels[a];
- }
- delete [] mMeshChannels;
- }
- }
- #endif // __cplusplus
- };
- #ifdef __cplusplus
- }
- // some C++ utilities for inter- and extrapolation
- namespace Assimp {
- // ---------------------------------------------------------------------------
- /** @brief CPP-API: Utility class to simplify interpolations of various data types.
- *
- * The type of interpolation is choosen automatically depending on the
- * types of the arguments. */
- template <typename T>
- struct Interpolator
- {
- // ------------------------------------------------------------------
- /** @brief Get the result of the interpolation between a,b.
- *
- * The interpolation algorithm depends on the type of the operands.
- * aiQuaternion's and aiQuatKey's SLERP, the rest does a simple
- * linear interpolation. */
- void operator () (T& out,const T& a, const T& b, float d) const {
- out = a + (b-a)*d;
- }
- }; // ! Interpolator <T>
- //! @cond Never
- template <>
- struct Interpolator <aiQuaternion> {
- void operator () (aiQuaternion& out,const aiQuaternion& a,
- const aiQuaternion& b, float d) const
- {
- aiQuaternion::Interpolate(out,a,b,d);
- }
- }; // ! Interpolator <aiQuaternion>
- template <>
- struct Interpolator <unsigned int> {
- void operator () (unsigned int& out,unsigned int a,
- unsigned int b, float d) const
- {
- out = d>0.5f ? b : a;
- }
- }; // ! Interpolator <aiQuaternion>
- template <>
- struct Interpolator <aiVectorKey> {
- void operator () (aiVector3D& out,const aiVectorKey& a,
- const aiVectorKey& b, float d) const
- {
- Interpolator<aiVector3D> ipl;
- ipl(out,a.mValue,b.mValue,d);
- }
- }; // ! Interpolator <aiVectorKey>
- template <>
- struct Interpolator <aiQuatKey> {
- void operator () (aiQuaternion& out, const aiQuatKey& a,
- const aiQuatKey& b, float d) const
- {
- Interpolator<aiQuaternion> ipl;
- ipl(out,a.mValue,b.mValue,d);
- }
- }; // ! Interpolator <aiQuatKey>
- template <>
- struct Interpolator <aiMeshKey> {
- void operator () (unsigned int& out, const aiMeshKey& a,
- const aiMeshKey& b, float d) const
- {
- Interpolator<unsigned int> ipl;
- ipl(out,a.mValue,b.mValue,d);
- }
- }; // ! Interpolator <aiQuatKey>
- //! @endcond
- } // ! end namespace Assimp
- #endif // __cplusplus
- #endif // AI_ANIM_H_INC
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