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- //
- // Random.cpp
- //
- // $Id: //poco/1.4/Foundation/src/Random.cpp#1 $
- //
- // Library: Foundation
- // Package: Crypt
- // Module: Random
- //
- // Definition of class Random.
- //
- // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
- // and Contributors.
- //
- // SPDX-License-Identifier: BSL-1.0
- //
- //
- // Based on the FreeBSD random number generator.
- // src/lib/libc/stdlib/random.c,v 1.25
- //
- // Copyright (c) 1983, 1993
- // The Regents of the University of California. All rights reserved.
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // 1. Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // 2. Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // 4. Neither the name of the University nor the names of its contributors
- // may be used to endorse or promote products derived from this software
- // without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- // ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- // OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- // HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- // SUCH DAMAGE.
- //
- #include "Poco/Random.h"
- #include "Poco/RandomStream.h"
- #include <ctime>
- #if defined(_WIN32_WCE) && _WIN32_WCE < 0x800
- #include "wce_time.h"
- #endif
- /*
- * random.c:
- *
- * An improved random number generation package. In addition to the standard
- * rand()/srand() like interface, this package also has a special state info
- * interface. The initstate() routine is called with a seed, an array of
- * bytes, and a count of how many bytes are being passed in; this array is
- * then initialized to contain information for random number generation with
- * that much state information. Good sizes for the amount of state
- * information are 32, 64, 128, and 256 bytes. The state can be switched by
- * calling the setstate() routine with the same array as was initiallized
- * with initstate(). By default, the package runs with 128 bytes of state
- * information and generates far better random numbers than a linear
- * congruential generator. If the amount of state information is less than
- * 32 bytes, a simple linear congruential R.N.G. is used.
- *
- * Internally, the state information is treated as an array of uint32_t's; the
- * zeroeth element of the array is the type of R.N.G. being used (small
- * integer); the remainder of the array is the state information for the
- * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of
- * state information, which will allow a degree seven polynomial. (Note:
- * the zeroeth word of state information also has some other information
- * stored in it -- see setstate() for details).
- *
- * The random number generation technique is a linear feedback shift register
- * approach, employing trinomials (since there are fewer terms to sum up that
- * way). In this approach, the least significant bit of all the numbers in
- * the state table will act as a linear feedback shift register, and will
- * have period 2^deg - 1 (where deg is the degree of the polynomial being
- * used, assuming that the polynomial is irreducible and primitive). The
- * higher order bits will have longer periods, since their values are also
- * influenced by pseudo-random carries out of the lower bits. The total
- * period of the generator is approximately deg*(2**deg - 1); thus doubling
- * the amount of state information has a vast influence on the period of the
- * generator. Note: the deg*(2**deg - 1) is an approximation only good for
- * large deg, when the period of the shift is the dominant factor.
- * With deg equal to seven, the period is actually much longer than the
- * 7*(2**7 - 1) predicted by this formula.
- *
- * Modified 28 December 1994 by Jacob S. Rosenberg.
- * The following changes have been made:
- * All references to the type u_int have been changed to unsigned long.
- * All references to type int have been changed to type long. Other
- * cleanups have been made as well. A warning for both initstate and
- * setstate has been inserted to the effect that on Sparc platforms
- * the 'arg_state' variable must be forced to begin on word boundaries.
- * This can be easily done by casting a long integer array to char *.
- * The overall logic has been left STRICTLY alone. This software was
- * tested on both a VAX and Sun SpacsStation with exactly the same
- * results. The new version and the original give IDENTICAL results.
- * The new version is somewhat faster than the original. As the
- * documentation says: "By default, the package runs with 128 bytes of
- * state information and generates far better random numbers than a linear
- * congruential generator. If the amount of state information is less than
- * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of
- * 128 bytes, this new version runs about 19 percent faster and for a 16
- * byte buffer it is about 5 percent faster.
- */
- /*
- * For each of the currently supported random number generators, we have a
- * break value on the amount of state information (you need at least this
- * many bytes of state info to support this random number generator), a degree
- * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
- * the separation between the two lower order coefficients of the trinomial.
- */
- #define TYPE_0 0 /* linear congruential */
- #define BREAK_0 8
- #define DEG_0 0
- #define SEP_0 0
- #define TYPE_1 1 /* x**7 + x**3 + 1 */
- #define BREAK_1 32
- #define DEG_1 7
- #define SEP_1 3
- #define TYPE_2 2 /* x**15 + x + 1 */
- #define BREAK_2 64
- #define DEG_2 15
- #define SEP_2 1
- #define TYPE_3 3 /* x**31 + x**3 + 1 */
- #define BREAK_3 128
- #define DEG_3 31
- #define SEP_3 3
- #define TYPE_4 4 /* x**63 + x + 1 */
- #define BREAK_4 256
- #define DEG_4 63
- #define SEP_4 1
- namespace Poco {
- Random::Random(int stateSize)
- {
- poco_assert (BREAK_0 <= stateSize && stateSize <= BREAK_4);
- _pBuffer = new char[stateSize];
- #if defined(_WIN32_WCE) && _WIN32_WCE < 0x800
- initState((UInt32) wceex_time(NULL), _pBuffer, stateSize);
- #else
- initState((UInt32) std::time(NULL), _pBuffer, stateSize);
- #endif
- }
- Random::~Random()
- {
- delete [] _pBuffer;
- }
- /*
- * Compute x = (7^5 * x) mod (2^31 - 1)
- * wihout overflowing 31 bits:
- * (2^31 - 1) = 127773 * (7^5) + 2836
- * From "Random number generators: good ones are hard to find",
- * Park and Miller, Communications of the ACM, vol. 31, no. 10,
- * October 1988, p. 1195.
- */
- inline UInt32 Random::goodRand(Int32 x)
- {
- Int32 hi, lo;
- if (x == 0) x = 123459876;
- hi = x / 127773;
- lo = x % 127773;
- x = 16807 * lo - 2836 * hi;
- if (x < 0) x += 0x7FFFFFFF;
- return x;
- }
- /*
- * Initialize the random number generator based on the given seed. If the
- * type is the trivial no-state-information type, just remember the seed.
- * Otherwise, initializes state[] based on the given "seed" via a linear
- * congruential generator. Then, the pointers are set to known locations
- * that are exactly rand_sep places apart. Lastly, it cycles the state
- * information a given number of times to get rid of any initial dependencies
- * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
- * for default usage relies on values produced by this routine.
- */
- void Random::seed(UInt32 x)
- {
- int i, lim;
- _state[0] = x;
- if (_randType == TYPE_0)
- lim = NSHUFF;
- else
- {
- for (i = 1; i < _randDeg; i++)
- _state[i] = goodRand(_state[i - 1]);
- _fptr = &_state[_randSep];
- _rptr = &_state[0];
- lim = 10 * _randDeg;
- }
- for (i = 0; i < lim; i++)
- next();
- }
- /*
- * Many programs choose the seed value in a totally predictable manner.
- * This often causes problems. We seed the generator using the much more
- * secure random(4) interface. Note that this particular seeding
- * procedure can generate states which are impossible to reproduce by
- * calling srandom() with any value, since the succeeding terms in the
- * state buffer are no longer derived from the LC algorithm applied to
- * a fixed seed.
- */
- void Random::seed()
- {
- std::streamsize len;
- if (_randType == TYPE_0)
- len = sizeof _state[0];
- else
- len = _randDeg * sizeof _state[0];
- RandomInputStream rstr;
- rstr.read((char*) _state, len);
- }
- /*
- * Initialize the state information in the given array of n bytes for future
- * random number generation. Based on the number of bytes we are given, and
- * the break values for the different R.N.G.'s, we choose the best (largest)
- * one we can and set things up for it. srandom() is then called to
- * initialize the state information.
- *
- * Note that on return from srandom(), we set state[-1] to be the type
- * multiplexed with the current value of the rear pointer; this is so
- * successive calls to initstate() won't lose this information and will be
- * able to restart with setstate().
- *
- * Note: the first thing we do is save the current state, if any, just like
- * setstate() so that it doesn't matter when initstate is called.
- *
- * Returns a pointer to the old state.
- *
- * Note: The Sparc platform requires that arg_state begin on an int
- * word boundary; otherwise a bus error will occur. Even so, lint will
- * complain about mis-alignment, but you should disregard these messages.
- */
- void Random::initState(UInt32 s, char* argState, Int32 n)
- {
- UInt32* intArgState = (UInt32*) argState;
- if (n < BREAK_0)
- {
- poco_bugcheck_msg("not enough state");
- return;
- }
- if (n < BREAK_1)
- {
- _randType = TYPE_0;
- _randDeg = DEG_0;
- _randSep = SEP_0;
- }
- else if (n < BREAK_2)
- {
- _randType = TYPE_1;
- _randDeg = DEG_1;
- _randSep = SEP_1;
- }
- else if (n < BREAK_3)
- {
- _randType = TYPE_2;
- _randDeg = DEG_2;
- _randSep = SEP_2;
- }
- else if (n < BREAK_4)
- {
- _randType = TYPE_3;
- _randDeg = DEG_3;
- _randSep = SEP_3;
- }
- else
- {
- _randType = TYPE_4;
- _randDeg = DEG_4;
- _randSep = SEP_4;
- }
- _state = intArgState + 1; /* first location */
- _endPtr = &_state[_randDeg]; /* must set end_ptr before seed */
- seed(s);
- if (_randType == TYPE_0)
- intArgState[0] = _randType;
- else
- intArgState[0] = MAX_TYPES * (int) (_rptr - _state) + _randType;
- }
- /*
- * Next:
- *
- * If we are using the trivial TYPE_0 R.N.G., just do the old linear
- * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
- * the same in all the other cases due to all the global variables that have
- * been set up. The basic operation is to add the number at the rear pointer
- * into the one at the front pointer. Then both pointers are advanced to
- * the next location cyclically in the table. The value returned is the sum
- * generated, reduced to 31 bits by throwing away the "least random" low bit.
- *
- * Note: the code takes advantage of the fact that both the front and
- * rear pointers can't wrap on the same call by not testing the rear
- * pointer if the front one has wrapped.
- *
- * Returns a 31-bit random number.
- */
- UInt32 Random::next()
- {
- UInt32 i;
- UInt32 *f, *r;
- if (_randType == TYPE_0)
- {
- i = _state[0];
- _state[0] = i = goodRand(i) & 0x7FFFFFFF;
- }
- else
- {
- /*
- * Use local variables rather than static variables for speed.
- */
- f = _fptr; r = _rptr;
- *f += *r;
- i = (*f >> 1) & 0x7FFFFFFF; /* chucking least random bit */
- if (++f >= _endPtr) {
- f = _state;
- ++r;
- }
- else if (++r >= _endPtr) {
- r = _state;
- }
- _fptr = f; _rptr = r;
- }
- return i;
- }
- } // namespace Poco
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