imconfig.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // USER IMPLEMENTATION
  3. // This file contains compile-time options for ImGui.
  4. // Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
  5. //-----------------------------------------------------------------------------
  6. #pragma once
  7. //---- Define assertion handler. Defaults to calling assert().
  8. //#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
  9. //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
  10. //#define IMGUI_API __declspec( dllexport )
  11. //#define IMGUI_API __declspec( dllimport )
  12. //---- Include imgui_user.h at the end of imgui.h
  13. //#define IMGUI_INCLUDE_IMGUI_USER_H
  14. //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
  15. //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
  16. //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
  17. //---- Don't implement test window functionality (ShowTestWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
  18. //---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why.
  19. //#define IMGUI_DISABLE_TEST_WINDOWS
  20. //---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names
  21. //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
  22. //---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
  23. //#define IMGUI_USE_BGRA_PACKED_COLOR
  24. //---- Implement STB libraries in a namespace to avoid conflicts
  25. //#define IMGUI_STB_NAMESPACE ImGuiStb
  26. //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
  27. /*
  28. #define IM_VEC2_CLASS_EXTRA \
  29. ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
  30. operator MyVec2() const { return MyVec2(x,y); }
  31. #define IM_VEC4_CLASS_EXTRA \
  32. ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
  33. operator MyVec4() const { return MyVec4(x,y,z,w); }
  34. */
  35. //---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
  36. //#define ImDrawIdx unsigned int
  37. //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
  38. //---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
  39. /*
  40. namespace ImGui
  41. {
  42. void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
  43. }
  44. */