AssetDatabase.h 3.7 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. #include <Atomic/Container/List.h>
  25. #include "Asset.h"
  26. using namespace Atomic;
  27. namespace ToolCore
  28. {
  29. class Project;
  30. class AssetDatabase : public Object
  31. {
  32. ATOMIC_OBJECT(AssetDatabase, Object);
  33. public:
  34. /// Construct.
  35. AssetDatabase(Context* context);
  36. virtual ~AssetDatabase();
  37. Asset* GetAssetByGUID(const String& guid);
  38. Asset* GetAssetByPath(const String& path);
  39. Asset* GetAssetByCachePath(const String& cachePath);
  40. String GenerateAssetGUID();
  41. void RegisterGUID(const String& guid);
  42. String GetCachePath();
  43. /// Get whether the asset cache is enabled
  44. bool GetCacheEnabled() const { return cacheEnabled_; }
  45. /// Set whether the asset cache is enabled
  46. void SetCacheEnabled(bool cacheEnabled);
  47. /// Cleans the asset Cache folder by removing and recreating it
  48. bool CleanCache();
  49. /// Regenerates the asset cache, clean removes the Cache folder before generating
  50. bool GenerateCache(bool clean = true);
  51. void DeleteAsset(Asset* asset);
  52. void Scan();
  53. void ReimportAllAssets();
  54. void ReimportAllAssetsInDirectory(const String& directoryPath);
  55. void GetFolderAssets(String folder, PODVector<Asset*>& assets) const;
  56. String GetResourceImporterName(const String& resourceTypeName);
  57. void GetAssetsByImporterType(StringHash type, const String& resourceType, PODVector<Asset*>& assets) const;
  58. void GetDirtyAssets(PODVector<Asset*>& assets);
  59. String GetDotAssetFilename(const String& path);
  60. private:
  61. void HandleProjectLoaded(StringHash eventType, VariantMap& eventData);
  62. void HandleProjectUnloaded(StringHash eventType, VariantMap& eventData);
  63. void HandleFileChanged(StringHash eventType, VariantMap& eventData);
  64. void HandleResourceLoadFailed(StringHash eventType, VariantMap& eventData);
  65. void AddAsset(SharedPtr<Asset>& asset, bool newAsset = false);
  66. void PruneOrphanedDotAssetFiles();
  67. void ReadImportConfig();
  68. void Import(const String& path);
  69. bool ImportDirtyAssets();
  70. void PreloadAssets();
  71. // internal method that initializes project asset cache
  72. bool InitCache();
  73. // Update mapping of asset paths to cache file representations, by type
  74. void UpdateAssetCacheMap();
  75. SharedPtr<Project> project_;
  76. List<SharedPtr<Asset>> assets_;
  77. HashMap<StringHash, String> resourceTypeToImporterType_;
  78. /// Hash value of times, so we don't spam import errors
  79. HashMap<StringHash, unsigned> assetImportErrorTimes_;
  80. Vector<String> usedGUID_;
  81. unsigned assetScanDepth_;
  82. // Whether any asset was imported during scan
  83. bool assetScanImport_;
  84. bool cacheEnabled_;
  85. };
  86. }