AudioImporter.cpp 2.2 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Resource/ResourceCache.h>
  23. #include <Atomic/Audio/Sound.h>
  24. #include "Asset.h"
  25. #include "AssetDatabase.h"
  26. #include "AudioImporter.h"
  27. namespace ToolCore
  28. {
  29. AudioImporter::AudioImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
  30. {
  31. }
  32. AudioImporter::~AudioImporter()
  33. {
  34. }
  35. void AudioImporter::SetDefaults()
  36. {
  37. AssetImporter::SetDefaults();
  38. }
  39. bool AudioImporter::Import()
  40. {
  41. return true;
  42. }
  43. bool AudioImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  44. {
  45. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  46. return false;
  47. JSONValue import = jsonRoot.Get("AudioImporter");
  48. return true;
  49. }
  50. bool AudioImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  51. {
  52. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  53. return false;
  54. JSONValue import(JSONValue::emptyObject);
  55. jsonRoot.Set("AudioImporter", import);
  56. return true;
  57. }
  58. Resource* AudioImporter::GetResource(const String &typeName)
  59. {
  60. ResourceCache* cache = GetSubsystem<ResourceCache>();
  61. Sound* sound = cache->GetResource<Sound>(asset_->GetPath());
  62. return sound;
  63. }
  64. }