FolderImporter.cpp 1.9 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Asset.h"
  23. #include "AssetDatabase.h"
  24. #include "FolderImporter.h"
  25. namespace ToolCore
  26. {
  27. FolderImporter::FolderImporter(Context* context, Asset* asset) : AssetImporter(context, asset)
  28. {
  29. }
  30. FolderImporter::~FolderImporter()
  31. {
  32. }
  33. void FolderImporter::SetDefaults()
  34. {
  35. AssetImporter::SetDefaults();
  36. }
  37. bool FolderImporter::Import()
  38. {
  39. return true;
  40. }
  41. bool FolderImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  42. {
  43. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  44. return false;
  45. JSONValue import = jsonRoot.Get("FolderImporter");
  46. return true;
  47. }
  48. bool FolderImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  49. {
  50. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  51. return false;
  52. JSONValue import(JSONValue::emptyObject);
  53. jsonRoot.Set("FolderImporter", import);
  54. return true;
  55. }
  56. }