JavascriptImporter.cpp 3.0 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/Log.h>
  23. #include <Atomic/IO/File.h>
  24. #include <Atomic/Resource/ResourceCache.h>
  25. #include <Atomic/Resource/Image.h>
  26. #include <AtomicJS/Javascript/JSComponentFile.h>
  27. #include "Asset.h"
  28. #include "AssetDatabase.h"
  29. #include "JavascriptImporter.h"
  30. namespace ToolCore
  31. {
  32. JavascriptImporter::JavascriptImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
  33. {
  34. isComponentFile_ = false;
  35. }
  36. JavascriptImporter::~JavascriptImporter()
  37. {
  38. }
  39. void JavascriptImporter::SetDefaults()
  40. {
  41. AssetImporter::SetDefaults();
  42. }
  43. bool JavascriptImporter::Import()
  44. {
  45. isComponentFile_ = false;
  46. const String& path = asset_->GetPath();
  47. SharedPtr<File> file(new File(context_, path, FILE_READ));
  48. unsigned dataSize = file->GetSize();
  49. SharedArrayPtr<char> buffer(new char[dataSize + 1]);
  50. if (file->Read(buffer.Get(), dataSize) != dataSize)
  51. return false;
  52. buffer[dataSize] = '\0';
  53. file->Close();
  54. if (strstr(buffer, "\"atomic component\"") || strstr(buffer, "'atomic component'"))
  55. isComponentFile_ = true;
  56. return true;
  57. }
  58. bool JavascriptImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  59. {
  60. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  61. return false;
  62. JSONValue import = jsonRoot.Get("JavascriptImporter");
  63. isComponentFile_ = import.Get("IsComponentFile").GetBool();
  64. return true;
  65. }
  66. bool JavascriptImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  67. {
  68. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  69. return false;
  70. JSONValue import;
  71. import.Set("IsComponentFile", JSONValue(isComponentFile_));
  72. jsonRoot.Set("JavascriptImporter", import);
  73. return true;
  74. }
  75. Resource* JavascriptImporter::GetResource(const String& typeName)
  76. {
  77. if (!isComponentFile_)
  78. return 0;
  79. ResourceCache* cache = GetSubsystem<ResourceCache>();
  80. JSComponentFile* jsc = cache->GetResource<JSComponentFile>(asset_->GetPath());
  81. return jsc;
  82. }
  83. }