MaterialImporter.cpp 2.6 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/File.h>
  23. #include <Atomic/Resource/ResourceCache.h>
  24. #include <Atomic/Graphics/Material.h>
  25. #include "Asset.h"
  26. #include "AssetDatabase.h"
  27. #include "MaterialImporter.h"
  28. namespace ToolCore
  29. {
  30. MaterialImporter::MaterialImporter(Context* context, Asset* asset) : AssetImporter(context, asset)
  31. {
  32. }
  33. MaterialImporter::~MaterialImporter()
  34. {
  35. }
  36. void MaterialImporter::SetDefaults()
  37. {
  38. AssetImporter::SetDefaults();
  39. }
  40. bool MaterialImporter::Import()
  41. {
  42. return true;
  43. }
  44. void MaterialImporter::SaveMaterial()
  45. {
  46. ResourceCache* cache = GetSubsystem<ResourceCache>();
  47. Material* material = cache->GetResource<Material>(asset_->GetPath());
  48. if (material)
  49. {
  50. SharedPtr<File> file(new File(context_, asset_->GetPath(), FILE_WRITE));
  51. material->Save(*file);
  52. }
  53. }
  54. bool MaterialImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  55. {
  56. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  57. return false;
  58. JSONValue import = jsonRoot.Get("MaterialImporter");
  59. return true;
  60. }
  61. bool MaterialImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  62. {
  63. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  64. return false;
  65. JSONValue import(JSONValue::emptyObject);
  66. jsonRoot.Set("MaterialImporter", import);
  67. return true;
  68. }
  69. Resource* MaterialImporter::GetResource(const String& typeName)
  70. {
  71. if (!typeName.Length())
  72. return 0;
  73. ResourceCache* cache = GetSubsystem<ResourceCache>();
  74. return cache->GetResource(typeName, asset_->GetPath());
  75. }
  76. }