ModelImporter.cpp 13 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/ProcessUtils.h>
  23. #include <Atomic/IO/Log.h>
  24. #include <Atomic/IO/File.h>
  25. #include <Atomic/IO/FileSystem.h>
  26. #include <Atomic/Scene/Node.h>
  27. #include <Atomic/Graphics/AnimatedModel.h>
  28. #include <Atomic/Graphics/Animation.h>
  29. #include <Atomic/Graphics/AnimationController.h>
  30. #include <Atomic/Graphics/StaticModel.h>
  31. #include <Atomic/Graphics/Model.h>
  32. #include <Atomic/Resource/ResourceCache.h>
  33. #include <Atomic/Resource/XMLFile.h>
  34. #include "../Import/OpenAssetImporter.h"
  35. #include "Asset.h"
  36. #include "AssetDatabase.h"
  37. #include "ModelImporter.h"
  38. namespace ToolCore
  39. {
  40. /// Node + Model (static or animated)
  41. ModelImporter::ModelImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
  42. {
  43. requiresCacheFile_ = true;
  44. SetDefaults();
  45. }
  46. ModelImporter::~ModelImporter()
  47. {
  48. }
  49. void ModelImporter::SetDefaults()
  50. {
  51. AssetImporter::SetDefaults();
  52. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  53. scale_ = 1.0;
  54. importAnimations_ = false;
  55. importMaterials_ = importer->GetImportMaterialsDefault();
  56. includeNonSkinningBones_ = importer->GetIncludeNonSkinningBones();
  57. animationInfo_.Clear();
  58. }
  59. bool ModelImporter::ImportModel()
  60. {
  61. ATOMIC_LOGDEBUGF("Importing Model: %s", asset_->GetPath().CString());
  62. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  63. importer->SetVerboseLog(true);
  64. importer->SetScale(scale_);
  65. importer->SetExportAnimations(false);
  66. importer->SetImportNode(importNode_);
  67. importer->SetImportMaterials(importMaterials_);
  68. importer->SetIncludeNonSkinningBones(includeNonSkinningBones_);
  69. if (importer->Load(asset_->GetPath()))
  70. {
  71. importer->ExportModel(asset_->GetCachePath());
  72. return true;
  73. }
  74. else
  75. {
  76. asset_->PostImportError(importer->GetErrorMessage());
  77. }
  78. return false;
  79. }
  80. /*void ModelImporter::SetImportMaterials(bool importMat)
  81. {
  82. LOGDEBUGF("Importing Materials of: %s", asset_->GetPath().CString());
  83. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  84. importer->SetImportMaterials(importMat);
  85. }*/
  86. bool ModelImporter::ImportAnimation(const String& filename, const String& name, float startTime, float endTime)
  87. {
  88. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  89. //importer->SetVerboseLog(true);
  90. importer->SetScale(scale_);
  91. importer->SetExportAnimations(true);
  92. importer->SetStartTime(startTime);
  93. importer->SetEndTime(endTime);
  94. if (importer->Load(filename))
  95. {
  96. importer->ExportModel(asset_->GetCachePath(), name, true);
  97. const Vector<OpenAssetImporter::AnimationInfo>& infos = importer->GetAnimationInfos();
  98. for (unsigned i = 0; i < infos.Size(); i++)
  99. {
  100. const OpenAssetImporter::AnimationInfo& info = infos.At(i);
  101. String pathName, fileName, extension;
  102. SplitPath(info.cacheFilename_, pathName, fileName, extension);
  103. ResourceCache* cache = GetSubsystem<ResourceCache>();
  104. AnimatedModel* animatedModel = importNode_->GetComponent<AnimatedModel>();
  105. AnimationController* controller = importNode_->GetComponent<AnimationController>();
  106. if (!controller)
  107. {
  108. importNode_->CreateComponent<AnimationController>();
  109. controller = importNode_->GetComponent<AnimationController>();
  110. }
  111. SharedPtr<Animation> animation = cache->GetTempResource<Animation>(fileName + extension);
  112. if (animation)
  113. controller->AddAnimationResource(animation);
  114. ATOMIC_LOGINFOF("Import Info: %s : %s", info.name_.CString(), fileName.CString());
  115. }
  116. return true;
  117. }
  118. return false;
  119. }
  120. bool ModelImporter::ImportAnimations()
  121. {
  122. if (!animationInfo_.Size())
  123. {
  124. if (!ImportAnimation(asset_->GetPath(), "RootAnim"))
  125. return false;
  126. }
  127. // embedded animations
  128. for (unsigned i = 0; i < animationInfo_.Size(); i++)
  129. {
  130. const SharedPtr<AnimationImportInfo>& info = animationInfo_[i];
  131. if (!ImportAnimation(asset_->GetPath(), info->GetName(), info->GetStartTime(), info->GetEndTime()))
  132. return false;
  133. }
  134. // add @ animations
  135. FileSystem* fs = GetSubsystem<FileSystem>();
  136. String pathName, fileName, ext;
  137. SplitPath(asset_->GetPath(), pathName, fileName, ext);
  138. Vector<String> results;
  139. fs->ScanDir(results, pathName, ext, SCAN_FILES, false);
  140. for (unsigned i = 0; i < results.Size(); i++)
  141. {
  142. const String& result = results[i];
  143. if (result.Contains("@"))
  144. {
  145. Vector<String> components = GetFileName(result).Split('@');
  146. if (components.Size() == 2 && components[1].Length() && components[0] == fileName)
  147. {
  148. String animationName = components[1];
  149. AssetDatabase* db = GetSubsystem<AssetDatabase>();
  150. Asset* asset = db->GetAssetByPath(pathName + result);
  151. assert(asset);
  152. assert(asset->GetImporter()->GetType() == ModelImporter::GetTypeStatic());
  153. ModelImporter* importer = (ModelImporter*) asset->GetImporter();
  154. if (!importer->animationInfo_.Size())
  155. {
  156. if (!ImportAnimation(asset->GetPath(), animationName))
  157. return false;
  158. }
  159. else
  160. {
  161. // embedded animations
  162. for (unsigned i = 0; i < importer->animationInfo_.Size(); i++)
  163. {
  164. const SharedPtr<AnimationImportInfo>& info = importer->animationInfo_[i];
  165. if (!ImportAnimation(asset->GetPath(), info->GetName(), info->GetStartTime(), info->GetEndTime()))
  166. return false;
  167. }
  168. }
  169. }
  170. }
  171. }
  172. return true;
  173. }
  174. bool ModelImporter::Import()
  175. {
  176. String ext = asset_->GetExtension();
  177. String modelAssetFilename = asset_->GetPath();
  178. importNode_ = new Node(context_);
  179. if (ext == ".mdl")
  180. {
  181. FileSystem* fs = GetSubsystem<FileSystem>();
  182. ResourceCache* cache = GetSubsystem<ResourceCache>();
  183. // mdl files are native file format that doesn't need to be converted
  184. // doesn't allow scale, animations legacy primarily for ToonTown
  185. if (!fs->Copy(asset_->GetPath(), asset_->GetCachePath() + ".mdl"))
  186. {
  187. importNode_= 0;
  188. return false;
  189. }
  190. Model* mdl = cache->GetResource<Model>( asset_->GetCachePath() + ".mdl");
  191. if (!mdl)
  192. {
  193. importNode_= 0;
  194. return false;
  195. }
  196. // Force a reload, though file watchers will catch this delayed and load again
  197. cache->ReloadResource(mdl);
  198. importNode_->CreateComponent<StaticModel>()->SetModel(mdl);
  199. }
  200. else
  201. {
  202. // skip external animations, they will be brought in when importing their
  203. // corresponding model
  204. if (!modelAssetFilename.Contains("@"))
  205. {
  206. ImportModel();
  207. if (importAnimations_)
  208. {
  209. ImportAnimations();
  210. }
  211. SetImportMaterials(importMaterials_);
  212. }
  213. }
  214. File outFile(context_);
  215. if (!outFile.Open(asset_->GetCachePath(), FILE_WRITE))
  216. ErrorExit("Could not open output file " + asset_->GetCachePath());
  217. importNode_->SaveXML(outFile);
  218. importNode_ = 0;
  219. return true;
  220. }
  221. unsigned ModelImporter::GetAnimationCount()
  222. {
  223. return animationInfo_.Size();
  224. }
  225. void ModelImporter::SetAnimationCount(unsigned count)
  226. {
  227. if (animationInfo_.Size() >= count)
  228. {
  229. animationInfo_.Resize(count);
  230. }
  231. else
  232. {
  233. for (unsigned i = animationInfo_.Size(); i < count; i++)
  234. {
  235. SharedPtr<AnimationImportInfo> info(new AnimationImportInfo(context_));
  236. animationInfo_.Push(info);
  237. }
  238. }
  239. }
  240. void ModelImporter::GetAnimations(PODVector<Animation*>& animations)
  241. {
  242. animations.Clear();
  243. SharedPtr<File> file(new File(context_, asset_->GetCachePath()));
  244. SharedPtr<XMLFile> xml(new XMLFile(context_));
  245. if (!xml->Load(*file))
  246. return;
  247. SharedPtr<Node> node(new Node(context_));
  248. node->LoadXML(xml->GetRoot());
  249. AnimationController* controller = node->GetComponent<AnimationController>();
  250. if (!controller)
  251. return;
  252. const Vector<SharedPtr<Animation>>& animresources = controller->GetAnimationResources();
  253. for (unsigned i = 0; i < animresources.Size(); i++)
  254. {
  255. if (animresources[i].NotNull())
  256. {
  257. animations.Push(animresources[i]);
  258. }
  259. }
  260. }
  261. void ModelImporter::GetAssetCacheMap(HashMap<String, String>& assetMap)
  262. {
  263. if (asset_.Null())
  264. return;
  265. String assetPath = asset_->GetRelativePath().ToLower();
  266. String cachePath = asset_->GetGUID().ToLower();
  267. // Default is load node xml
  268. assetMap["Node;" + assetPath] = cachePath;
  269. assetMap["Model;" + assetPath] = cachePath + ".mdl";
  270. PODVector<Animation*> animations;
  271. GetAnimations(animations);
  272. for (unsigned i = 0; i < animations.Size(); i++)
  273. {
  274. Animation* anim = animations[i];
  275. assetMap["Animation;" + anim->GetAnimationName().ToLower() + "@" + assetPath] = cachePath + "_" + anim->GetAnimationName() + ".ani";
  276. }
  277. }
  278. bool ModelImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  279. {
  280. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  281. return false;
  282. JSONValue import = jsonRoot.Get("ModelImporter");
  283. SetDefaults();
  284. if (import.Get("scale").IsNumber())
  285. scale_ = import.Get("scale").GetDouble();
  286. if (import.Get("importAnimations").IsBool())
  287. importAnimations_ = import.Get("importAnimations").GetBool();
  288. if (import.Get("importMaterials").IsBool())
  289. {
  290. importMaterials_ = import.Get("importMaterials").GetBool();
  291. }
  292. else
  293. {
  294. }
  295. if (import.Get("animInfo").IsArray())
  296. {
  297. JSONArray animInfo = import.Get("animInfo").GetArray();
  298. for (unsigned i = 0; i < animInfo.Size(); i++)
  299. {
  300. JSONValue anim = animInfo[i];
  301. SharedPtr<AnimationImportInfo> info(new AnimationImportInfo(context_));
  302. info->name_ = anim.Get("name").GetString();
  303. info->SetStartTime(anim.Get("startTime").GetFloat());
  304. info->SetEndTime(anim.Get("endTime").GetFloat());
  305. animationInfo_.Push(info);
  306. }
  307. }
  308. return true;
  309. }
  310. bool ModelImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  311. {
  312. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  313. return false;
  314. JSONValue save;
  315. save.Set("scale", scale_);
  316. save.Set("importAnimations", importAnimations_);
  317. save.Set("importMaterials", importMaterials_);
  318. JSONArray animInfo;
  319. for (unsigned i = 0; i < animationInfo_.Size(); i++)
  320. {
  321. const SharedPtr<AnimationImportInfo>& info = animationInfo_[i];
  322. JSONValue jinfo;
  323. jinfo.Set("name", info->GetName());
  324. jinfo.Set("startTime", info->GetStartTime());
  325. jinfo.Set("endTime", info->GetEndTime());
  326. animInfo.Push(jinfo);
  327. }
  328. save.Set("animInfo", animInfo);
  329. jsonRoot.Set("ModelImporter", save);
  330. return true;
  331. }
  332. Resource* ModelImporter::GetResource(const String& typeName)
  333. {
  334. ResourceCache* cache = GetSubsystem<ResourceCache>();
  335. Model* model = cache->GetResource<Model>(asset_->GetCachePath() + ".mdl");
  336. return model;
  337. }
  338. Node* ModelImporter::InstantiateNode(Node* parent, const String& name)
  339. {
  340. SharedPtr<File> file(new File(context_, asset_->GetCachePath()));
  341. SharedPtr<XMLFile> xml(new XMLFile(context_));
  342. if (!xml->Load(*file))
  343. return 0;
  344. Node* node = parent->CreateChild(name);
  345. node->LoadXML(xml->GetRoot());
  346. node->SetName(asset_->GetName());
  347. return node;
  348. }
  349. }