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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "AssetImporter.h"
- namespace Atomic
- {
- class Node;
- class Animation;
- }
- using namespace Atomic;
- namespace ToolCore
- {
- class AnimationImportInfo : public Object
- {
- friend class ModelImporter;
- ATOMIC_OBJECT(AnimationImportInfo, Object);
- public:
- AnimationImportInfo(Context* context) : Object(context), startTime_(-1.0f), endTime_(-1.0f)
- {
- }
- const String& GetName() const { return name_; }
- float GetStartTime() const { return startTime_; }
- float GetEndTime() const { return endTime_; }
- void SetName(const String& name) { name_ = name; }
- void SetStartTime(float time) { startTime_ = time; }
- void SetEndTime(float time) { endTime_ = time; }
- private:
- String name_;
- float startTime_;
- float endTime_;
- };
- class ModelImporter : public AssetImporter
- {
- ATOMIC_OBJECT(ModelImporter, AssetImporter)
- public:
- /// Construct.
- ModelImporter(Context* context, Asset* asset);
- virtual ~ModelImporter();
- virtual void SetDefaults();
- double GetScale() { return scale_; }
- void SetScale(double scale) {scale_ = scale; }
- bool GetImportAnimations() { return importAnimations_; }
- void SetImportAnimations(bool importAnimations) { importAnimations_ = importAnimations; }
- bool GetImportMaterials() { return importMaterials_; }
- void SetImportMaterials(bool importMat) { importMaterials_ = importMat; };
- unsigned GetAnimationCount();
- void SetAnimationCount(unsigned count);
- Resource* GetResource(const String& typeName = String::EMPTY);
- void GetAnimations(PODVector<Atomic::Animation *>& animations);
- AnimationImportInfo* GetAnimationInfo(unsigned index) { return animationInfo_[index]; }
- /// Instantiate a node from the asset
- Node* InstantiateNode(Node* parent, const String& name);
- protected:
- bool Import();
- bool ImportModel();
- bool ImportAnimations();
- bool ImportAnimation(const String &filename, const String& name, float startTime=-1.0f, float endTime=-1.0f);
- virtual bool LoadSettingsInternal(JSONValue& jsonRoot);
- virtual bool SaveSettingsInternal(JSONValue& jsonRoot);
- void GetAssetCacheMap(HashMap<String, String>& assetMap);
- double scale_;
- bool importAnimations_;
- bool importMaterials_;
- bool includeNonSkinningBones_;
- Vector<SharedPtr<AnimationImportInfo>> animationInfo_;
- SharedPtr<Node> importNode_;
- };
- }
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