SceneImporter.cpp 2.4 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/StringUtils.h>
  23. #include "Asset.h"
  24. #include "AssetDatabase.h"
  25. #include "SceneImporter.h"
  26. namespace ToolCore
  27. {
  28. SceneImporter::SceneImporter(Context* context, Asset* asset) : AssetImporter(context, asset)
  29. {
  30. }
  31. SceneImporter::~SceneImporter()
  32. {
  33. }
  34. void SceneImporter::SetDefaults()
  35. {
  36. AssetImporter::SetDefaults();
  37. sceneCamRotation_ = Quaternion::IDENTITY;
  38. sceneCamPosition_ = Vector3::ZERO;
  39. }
  40. bool SceneImporter::Import()
  41. {
  42. return true;
  43. }
  44. bool SceneImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  45. {
  46. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  47. return false;
  48. JSONValue import = jsonRoot.Get("SceneImporter");
  49. SetDefaults();
  50. if (import.Get("sceneCamRotation").IsString())
  51. sceneCamRotation_ = ToQuaternion(import.Get("sceneCamRotation").GetString());
  52. if (import.Get("sceneCamPosition").IsString())
  53. sceneCamPosition_ = ToVector3(import.Get("sceneCamPosition").GetString());
  54. return true;
  55. }
  56. bool SceneImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  57. {
  58. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  59. return false;
  60. JSONValue save;
  61. save.Set("sceneCamRotation", sceneCamRotation_.ToString());
  62. save.Set("sceneCamPosition", sceneCamPosition_.ToString());
  63. jsonRoot.Set("SceneImporter", save);
  64. return true;
  65. }
  66. }