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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/Core/StringUtils.h>
- #include "Asset.h"
- #include "AssetDatabase.h"
- #include "SceneImporter.h"
- namespace ToolCore
- {
- SceneImporter::SceneImporter(Context* context, Asset* asset) : AssetImporter(context, asset)
- {
- }
- SceneImporter::~SceneImporter()
- {
- }
- void SceneImporter::SetDefaults()
- {
- AssetImporter::SetDefaults();
- sceneCamRotation_ = Quaternion::IDENTITY;
- sceneCamPosition_ = Vector3::ZERO;
- }
- bool SceneImporter::Import()
- {
- return true;
- }
- bool SceneImporter::LoadSettingsInternal(JSONValue& jsonRoot)
- {
- if (!AssetImporter::LoadSettingsInternal(jsonRoot))
- return false;
- JSONValue import = jsonRoot.Get("SceneImporter");
- SetDefaults();
- if (import.Get("sceneCamRotation").IsString())
- sceneCamRotation_ = ToQuaternion(import.Get("sceneCamRotation").GetString());
- if (import.Get("sceneCamPosition").IsString())
- sceneCamPosition_ = ToVector3(import.Get("sceneCamPosition").GetString());
- return true;
- }
- bool SceneImporter::SaveSettingsInternal(JSONValue& jsonRoot)
- {
- if (!AssetImporter::SaveSettingsInternal(jsonRoot))
- return false;
- JSONValue save;
- save.Set("sceneCamRotation", sceneCamRotation_.ToString());
- save.Set("sceneCamPosition", sceneCamPosition_.ToString());
- jsonRoot.Set("SceneImporter", save);
- return true;
- }
- }
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