SceneImporter.h 2.1 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "AssetImporter.h"
  24. namespace ToolCore
  25. {
  26. class SceneImporter : public AssetImporter
  27. {
  28. ATOMIC_OBJECT(SceneImporter, AssetImporter);
  29. public:
  30. /// Construct.
  31. SceneImporter(Context* context, Asset *asset);
  32. virtual ~SceneImporter();
  33. virtual void SetDefaults();
  34. /// Set the scene camera's rotation
  35. void SetSceneCamRotation(const Quaternion& rotation) { sceneCamRotation_ = rotation; }
  36. /// Set the scene camera's position
  37. void SetSceneCamPosition(const Vector3& position) { sceneCamPosition_ = position; }
  38. /// Get the scene camera's rotation
  39. const Quaternion& GetSceneCamRotation() const { return sceneCamRotation_; }
  40. /// Get the scene camera's position
  41. const Vector3& GetSceneCamPosition() const { return sceneCamPosition_; }
  42. protected:
  43. bool Import();
  44. virtual bool LoadSettingsInternal(JSONValue& jsonRoot);
  45. virtual bool SaveSettingsInternal(JSONValue& jsonRoot);
  46. Quaternion sceneCamRotation_;
  47. Vector3 sceneCamPosition_;
  48. };
  49. }