| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191 |
- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/Resource/Image.h>
- #include <Atomic/Atomic2D/Sprite2D.h>
- #include <Atomic/Atomic2D/StaticSprite2D.h>
- #include <Atomic/IO/FileSystem.h>
- #include <ToolCore/Import/ImportConfig.h>
- #include <Atomic/Graphics/Renderer.h>
- #include "Asset.h"
- #include "AssetDatabase.h"
- #include "TextureImporter.h"
- namespace ToolCore
- {
- TextureImporter::TextureImporter(Context* context, Asset *asset) : AssetImporter(context, asset),
- compressTextures_(false), compressedSize_(0)
- {
- requiresCacheFile_ = true;
- ApplyProjectImportConfig();
- }
- TextureImporter::~TextureImporter()
- {
- }
- void TextureImporter::SetDefaults()
- {
- AssetImporter::SetDefaults();
- compressedSize_ = 0;
- }
- bool TextureImporter::Import()
- {
- AssetDatabase* db = GetSubsystem<AssetDatabase>();
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- String cachePath = db->GetCachePath();
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- String compressedPath = cachePath + "DDS/" + asset_->GetRelativePath() + ".dds";
- if (fileSystem->FileExists(compressedPath))
- fileSystem->Delete(compressedPath);
- SharedPtr<Image> image = cache->GetTempResource<Image>(asset_->GetPath());
- if (image.Null())
- return false;
- if (compressTextures_ &&
- !image->IsCompressed())
- {
- fileSystem->CreateDirs(cachePath, "DDS/" + Atomic::GetPath(asset_->GetRelativePath()));
- float resizefactor;
- float width = image->GetWidth();
- float height = image->GetHeight();
- if (width > compressedSize_ || height > compressedSize_)
- {
- if (width >= height)
- {
- resizefactor = compressedSize_ / width;
- }
- else
- {
- resizefactor = compressedSize_ / height;
- }
- image->Resize(width*resizefactor, height*resizefactor);
- }
- if (image->SaveDDS(compressedPath))
- {
- Renderer* renderer = GetSubsystem<Renderer>();
- if (renderer != NULL) // May be importing through headless process
- renderer->ReloadTextures();
- }
- }
- // todo, proper proportions
- image->Resize(64, 64);
- // not sure entirely what we want to do here, though if the cache file doesn't exist
- // will reimport
- image->SavePNG(cachePath + asset_->GetGUID());
- // save thumbnail
- image->SavePNG(cachePath + asset_->GetGUID() + "_thumbnail.png");
- return true;
- }
- void TextureImporter::ApplyProjectImportConfig()
- {
- if (ImportConfig::IsLoaded())
- {
- VariantMap tiParameters;
- ImportConfig::ApplyConfig(tiParameters);
- VariantMap::ConstIterator itr = tiParameters.Begin();
- for (; itr != tiParameters.End(); itr++)
- {
- if (itr->first_ == "tiProcess_CompressTextures")
- compressTextures_ = itr->second_.GetBool();
- }
- }
- }
- bool TextureImporter::LoadSettingsInternal(JSONValue& jsonRoot)
- {
- if (!AssetImporter::LoadSettingsInternal(jsonRoot))
- return false;
- JSONValue import = jsonRoot.Get("TextureImporter");
- SetDefaults();
- if (import.Get("compressionSize").IsNumber())
- compressedSize_ = (CompressedFormat)import.Get("compressionSize").GetInt();
- return true;
- }
- bool TextureImporter::SaveSettingsInternal(JSONValue& jsonRoot)
- {
- if (!AssetImporter::SaveSettingsInternal(jsonRoot))
- return false;
- JSONValue import(JSONValue::emptyObject);
- import.Set("compressionSize", compressedSize_);
- jsonRoot.Set("TextureImporter", import);
- return true;
- }
- Resource* TextureImporter::GetResource(const String& typeName)
- {
- if (!typeName.Length())
- return 0;
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- return cache->GetResource(typeName, asset_->GetPath());
- }
- Node* TextureImporter::InstantiateNode(Node* parent, const String& name)
- {
- Node* node = parent->CreateChild(name);
- Sprite2D* spriteGraphic = GetSubsystem<ResourceCache>()->GetResource<Sprite2D>(asset_->GetPath());
- StaticSprite2D* sprite = node->CreateComponent<StaticSprite2D>();
- sprite->SetSprite(spriteGraphic);
- return node;
- }
- }
|