TextureImporter.cpp 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191
  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Resource/ResourceCache.h>
  23. #include <Atomic/Resource/Image.h>
  24. #include <Atomic/Atomic2D/Sprite2D.h>
  25. #include <Atomic/Atomic2D/StaticSprite2D.h>
  26. #include <Atomic/IO/FileSystem.h>
  27. #include <ToolCore/Import/ImportConfig.h>
  28. #include <Atomic/Graphics/Renderer.h>
  29. #include "Asset.h"
  30. #include "AssetDatabase.h"
  31. #include "TextureImporter.h"
  32. namespace ToolCore
  33. {
  34. TextureImporter::TextureImporter(Context* context, Asset *asset) : AssetImporter(context, asset),
  35. compressTextures_(false), compressedSize_(0)
  36. {
  37. requiresCacheFile_ = true;
  38. ApplyProjectImportConfig();
  39. }
  40. TextureImporter::~TextureImporter()
  41. {
  42. }
  43. void TextureImporter::SetDefaults()
  44. {
  45. AssetImporter::SetDefaults();
  46. compressedSize_ = 0;
  47. }
  48. bool TextureImporter::Import()
  49. {
  50. AssetDatabase* db = GetSubsystem<AssetDatabase>();
  51. ResourceCache* cache = GetSubsystem<ResourceCache>();
  52. String cachePath = db->GetCachePath();
  53. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  54. String compressedPath = cachePath + "DDS/" + asset_->GetRelativePath() + ".dds";
  55. if (fileSystem->FileExists(compressedPath))
  56. fileSystem->Delete(compressedPath);
  57. SharedPtr<Image> image = cache->GetTempResource<Image>(asset_->GetPath());
  58. if (image.Null())
  59. return false;
  60. if (compressTextures_ &&
  61. !image->IsCompressed())
  62. {
  63. fileSystem->CreateDirs(cachePath, "DDS/" + Atomic::GetPath(asset_->GetRelativePath()));
  64. float resizefactor;
  65. float width = image->GetWidth();
  66. float height = image->GetHeight();
  67. if (width > compressedSize_ || height > compressedSize_)
  68. {
  69. if (width >= height)
  70. {
  71. resizefactor = compressedSize_ / width;
  72. }
  73. else
  74. {
  75. resizefactor = compressedSize_ / height;
  76. }
  77. image->Resize(width*resizefactor, height*resizefactor);
  78. }
  79. if (image->SaveDDS(compressedPath))
  80. {
  81. Renderer* renderer = GetSubsystem<Renderer>();
  82. if (renderer != NULL) // May be importing through headless process
  83. renderer->ReloadTextures();
  84. }
  85. }
  86. // todo, proper proportions
  87. image->Resize(64, 64);
  88. // not sure entirely what we want to do here, though if the cache file doesn't exist
  89. // will reimport
  90. image->SavePNG(cachePath + asset_->GetGUID());
  91. // save thumbnail
  92. image->SavePNG(cachePath + asset_->GetGUID() + "_thumbnail.png");
  93. return true;
  94. }
  95. void TextureImporter::ApplyProjectImportConfig()
  96. {
  97. if (ImportConfig::IsLoaded())
  98. {
  99. VariantMap tiParameters;
  100. ImportConfig::ApplyConfig(tiParameters);
  101. VariantMap::ConstIterator itr = tiParameters.Begin();
  102. for (; itr != tiParameters.End(); itr++)
  103. {
  104. if (itr->first_ == "tiProcess_CompressTextures")
  105. compressTextures_ = itr->second_.GetBool();
  106. }
  107. }
  108. }
  109. bool TextureImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  110. {
  111. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  112. return false;
  113. JSONValue import = jsonRoot.Get("TextureImporter");
  114. SetDefaults();
  115. if (import.Get("compressionSize").IsNumber())
  116. compressedSize_ = (CompressedFormat)import.Get("compressionSize").GetInt();
  117. return true;
  118. }
  119. bool TextureImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  120. {
  121. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  122. return false;
  123. JSONValue import(JSONValue::emptyObject);
  124. import.Set("compressionSize", compressedSize_);
  125. jsonRoot.Set("TextureImporter", import);
  126. return true;
  127. }
  128. Resource* TextureImporter::GetResource(const String& typeName)
  129. {
  130. if (!typeName.Length())
  131. return 0;
  132. ResourceCache* cache = GetSubsystem<ResourceCache>();
  133. return cache->GetResource(typeName, asset_->GetPath());
  134. }
  135. Node* TextureImporter::InstantiateNode(Node* parent, const String& name)
  136. {
  137. Node* node = parent->CreateChild(name);
  138. Sprite2D* spriteGraphic = GetSubsystem<ResourceCache>()->GetResource<Sprite2D>(asset_->GetPath());
  139. StaticSprite2D* sprite = node->CreateComponent<StaticSprite2D>();
  140. sprite->SetSprite(spriteGraphic);
  141. return node;
  142. }
  143. }