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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "AssetImporter.h"
- namespace ToolCore
- {
- class TextureImporter : public AssetImporter
- {
- ATOMIC_OBJECT(TextureImporter, AssetImporter);
- public:
- /// Construct.
- TextureImporter(Context* context, Asset* asset);
- virtual ~TextureImporter();
- virtual void SetDefaults();
- Resource* GetResource(const String& typeName = String::EMPTY);
- Node* InstantiateNode(Node* parent, const String& name);
- void SetCompressedImageSize(unsigned int compressedSize) { compressedSize_ = compressedSize; }
- unsigned int GetCompressedImageSize() { return compressedSize_; }
- protected:
- bool Import();
- void ApplyProjectImportConfig();
- virtual bool LoadSettingsInternal(JSONValue& jsonRoot);
- virtual bool SaveSettingsInternal(JSONValue& jsonRoot);
- bool compressTextures_;
- unsigned int compressedSize_;
- };
- }
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