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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/Core/Context.h>
- #include <Atomic/Core/StringUtils.h>
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/IO/Log.h>
- #include "../ToolSystem.h"
- #include "../Project/Project.h"
- #include "../Project/ProjectUserPrefs.h"
- #include "BuildSystem.h"
- #include "BuildEvents.h"
- namespace ToolCore
- {
- BuildSystem::BuildSystem(Context* context) :
- Object(context)
- {
- }
- BuildSystem::~BuildSystem()
- {
- }
- bool BuildSystem::StartNextBuild()
- {
- if (!queuedBuilds_.Size())
- return false;
- currentBuild_ = queuedBuilds_.Front();
- queuedBuilds_.PopFront();
- currentBuild_->Build(buildPath_);
- return true;
- }
- void BuildSystem::QueueBuild(BuildBase* buildBase)
- {
- queuedBuilds_.Push(SharedPtr<BuildBase>(buildBase));
- }
- void BuildSystem::BuildComplete(PlatformID platform, const String &buildFolder, bool success, const String& buildMessage)
- {
- VariantMap eventData;
- eventData[BuildComplete::P_PLATFORMID] = (unsigned) platform;
- eventData[BuildComplete::P_BUILDFOLDER] = buildFolder;
- eventData[BuildComplete::P_SUCCESS] = success;
- eventData[BuildComplete::P_MESSAGE] = buildMessage;
- SendEvent(E_BUILDCOMPLETE, eventData);
- currentBuild_ = 0;
- }
- }
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