BuildSystem.h 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. #include "BuildBase.h"
  25. #include "../Platform/Platform.h"
  26. using namespace Atomic;
  27. namespace ToolCore
  28. {
  29. class BuildSystem : public Object
  30. {
  31. ATOMIC_OBJECT(BuildSystem, Object);
  32. public:
  33. /// Construct.
  34. BuildSystem(Context* context);
  35. /// Destruct.
  36. virtual ~BuildSystem();
  37. void SetBuildPath(const String& path) { buildPath_ = path; }
  38. const String& GetBuildPath() const { return buildPath_; }
  39. void QueueBuild(BuildBase* buildBase);
  40. bool StartNextBuild();
  41. void BuildComplete(PlatformID platform, const String& buildFolder, bool success = true, const String& buildMessage = String::EMPTY);
  42. private:
  43. String buildPath_;
  44. List<SharedPtr<BuildBase>> queuedBuilds_;
  45. SharedPtr<BuildBase> currentBuild_;
  46. };
  47. }