CommandParser.cpp 2.9 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "CommandParser.h"
  23. #include "NewProjectCmd.h"
  24. #include "BuildCmd.h"
  25. #include "ImportCmd.h"
  26. #include "PlayCmd.h"
  27. #include "EditCmd.h"
  28. #include "BindCmd.h"
  29. #include "NETCmd.h"
  30. #include "ProjectCmd.h"
  31. #include "CacheCmd.h"
  32. namespace ToolCore
  33. {
  34. CommandParser::CommandParser(Context* context) : Object(context)
  35. {
  36. }
  37. CommandParser::~CommandParser()
  38. {
  39. }
  40. Command* CommandParser::Parse(const Vector<String>& arguments)
  41. {
  42. Command* cmd = NULL;
  43. for (unsigned i = 0; i < arguments.Size(); ++i)
  44. {
  45. if (arguments[i].Length())
  46. {
  47. String argument = arguments[i].ToLower();
  48. if (argument == "new")
  49. {
  50. cmd = new NewProjectCmd(context_);
  51. }
  52. else if (argument == "build")
  53. {
  54. cmd = new BuildCmd(context_);
  55. }
  56. else if (argument == "import")
  57. {
  58. cmd = new ImportCmd(context_);
  59. }
  60. else if (argument == "play")
  61. {
  62. cmd = new PlayCmd(context_);
  63. }
  64. else if (argument == "edit")
  65. {
  66. cmd = new EditCmd(context_);
  67. }
  68. else if (argument == "bind")
  69. {
  70. cmd = new BindCmd(context_);
  71. }
  72. else if (argument == "net")
  73. {
  74. cmd = new NETCmd(context_);
  75. }
  76. else if (argument == "project")
  77. {
  78. cmd = new ProjectCmd(context_);
  79. }
  80. else if (argument == "cache")
  81. {
  82. cmd = new CacheCmd(context_);
  83. }
  84. }
  85. if (cmd)
  86. {
  87. if (cmd->Parse(arguments, i, errorMsg_))
  88. return cmd;
  89. break;
  90. }
  91. }
  92. return NULL;
  93. }
  94. }