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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Poco/Process.h>
- #include <Atomic/Core/StringUtils.h>
- #include <Atomic/IO/Log.h>
- #include <Atomic/IO/File.h>
- #include "../ToolSystem.h"
- #include "../ToolEnvironment.h"
- #include "../Project/Project.h"
- #include "../Build/BuildEvents.h"
- #include "../Build/BuildSystem.h"
- #include "PlayCmd.h"
- namespace ToolCore
- {
- PlayCmd::PlayCmd(Context* context) : Command(context)
- {
- }
- PlayCmd::~PlayCmd()
- {
- }
- bool PlayCmd::ParseInternal(const Vector<String>& arguments, unsigned startIndex, String& errorMsg)
- {
- String argument = arguments[startIndex].ToLower();
- String value = startIndex + 1 < arguments.Size() ? arguments[startIndex + 1] : String::EMPTY;
- if (argument != "play")
- {
- errorMsg = "Unable to parse play command";
- return false;
- }
- return true;
- }
- bool PlayCmd::LaunchPlayerProcess(const String& command, const Vector<String>& args, const String& initialDirectory)
- {
- Poco::Process::Args pargs;
- for (unsigned i = 0; i < args.Size(); i++)
- pargs.push_back(args[i].CString());
- std::string pcommand = command.CString();
- std::string pinitialDirectory = initialDirectory.CString();
- // this can take an ENV as well, may come in useful
- Poco::ProcessHandle handle(Poco::Process::launch(pcommand, pargs, pinitialDirectory));
- if (!Poco::Process::isRunning(handle))
- {
- Error(ToString("Unable to launch player process: %s", command.CString()));
- return false;
- }
- handle.wait();
- return true;
- }
- void PlayCmd::Run()
- {
- ATOMIC_LOGINFOF("Playing project");
- ToolSystem* tsystem = GetSubsystem<ToolSystem>();
- ToolEnvironment* env = GetSubsystem<ToolCore::ToolEnvironment>();
- Project* project = tsystem->GetProject();
- const String& editorBinary = env->GetEditorBinary();
- Vector<String> paths;
- paths.Push(env->GetCoreDataDir());
- paths.Push(env->GetPlayerDataDir());
- paths.Push(project->GetResourcePath());
- // fixme: this is for loading from cache
- paths.Push(project->GetProjectPath());
- paths.Push(project->GetProjectPath() + "Cache");
- String resourcePaths;
- resourcePaths.Join(paths, "!");
- Vector<String> vargs;
- String args = ToString("--player --project \"%s\"", AddTrailingSlash(project->GetProjectPath()).CString());
- vargs = args.Split(' ');
- //vargs.Insert(0, "--player");
- // TODO: use IPC (maybe before this set log location/access the log and output it, we need access to errors)
- LaunchPlayerProcess(editorBinary, vargs, "");
- Finished();
- }
- }
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