JSBHeader.h 2.0 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Container/Vector.h>
  24. #include <Atomic/Container/Str.h>
  25. #include <Atomic/Container/ArrayPtr.h>
  26. #include <Atomic/Core/Object.h>
  27. using namespace Atomic;
  28. namespace CPlusPlus
  29. {
  30. class TranslationUnit;
  31. class Namespace;
  32. }
  33. namespace ToolCore
  34. {
  35. class JSBModule;
  36. class JSBHeader : public Object
  37. {
  38. ATOMIC_OBJECT(JSBHeader, Object)
  39. public:
  40. JSBHeader(Context* context, JSBModule* module, const String& filepath);
  41. virtual ~JSBHeader();
  42. const String& GetFilePath() { return filepath_; }
  43. JSBModule* GetModule() { return module_; }
  44. void Parse();
  45. void VisitPreprocess();
  46. void VisitHeader();
  47. const char* GetSource() const { return (const char*)data_.Get(); }
  48. private:
  49. CPlusPlus::TranslationUnit* translationUnit_;
  50. CPlusPlus::Namespace* globalNamespace_;
  51. SharedArrayPtr<char> data_;
  52. // absolute path to source file
  53. String filepath_;
  54. SharedPtr<JSBModule> module_;
  55. };
  56. }