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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- // BEGIN LICENSE MANAGEMENT
- #ifdef ATOMIC_PLATFORM_WINDOWS
- #ifndef _MSC_VER
- #define _WIN32_IE 0x501
- #endif
- #include <windows.h>
- #include <shellapi.h>
- #include <direct.h>
- #include <shlobj.h>
- #include <sys/types.h>
- #include <sys/utime.h>
- #endif
- #include <Atomic/Core/CoreEvents.h>
- #include <Atomic/Core/Context.h>
- #include <Atomic/Core/Timer.h>
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/IO/File.h>
- #include <Atomic/IO/Log.h>
- #include "LicenseEvents.h"
- #include "LicenseSystem.h"
- #include <Poco/MD5Engine.h>
- #include <Poco/File.h>
- namespace ToolCore
- {
- LicenseSystem::LicenseSystem(Context* context) :
- Object(context)
- , eulaAgreementConfirmed_(false)
- {
- FileSystem* filesystem = GetSubsystem<FileSystem>();
- eulaAgreementPath_ = filesystem->GetAppPreferencesDir("AtomicEditor", "License");
- eulaAgreementPath_ = AddTrailingSlash(eulaAgreementPath_);
- eulaAgreementPath_ += "EulaConfirmed";
- }
- LicenseSystem::~LicenseSystem()
- {
- }
- void LicenseSystem::Initialize()
- {
- FileSystem* filesystem = GetSubsystem<FileSystem>();
- eulaAgreementConfirmed_ = filesystem->FileExists(eulaAgreementPath_);
- if (!eulaAgreementConfirmed_)
- {
- SendEvent(E_LICENSE_EULAREQUIRED);
- return;
- }
- else
- {
- SendEvent(E_LICENSE_EULAACCEPTED);
- }
- }
- void LicenseSystem::LicenseAgreementConfirmed()
- {
- eulaAgreementConfirmed_ = true;
- SharedPtr<File> file(new File(context_, eulaAgreementPath_, FILE_WRITE));
- file->WriteInt(1);
- file->Close();
- }
- }
- // END LICENSE MANAGEMENT
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