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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- using namespace Atomic;
- namespace ToolCore
- {
- class BuildBase;
- class Project;
- enum PlatformID
- {
- PLATFORMID_UNDEFINED,
- PLATFORMID_WINDOWS,
- PLATFORMID_MAC,
- PLATFORMID_ANDROID,
- PLATFORMID_IOS,
- PLATFORMID_WEB,
- PLATFORMID_LINUX
- };
- class Platform : public Object
- {
- ATOMIC_OBJECT(Platform, Object);
- public:
- Platform(Context* context);
- virtual ~Platform();
- virtual bool GetLicense() = 0;
- virtual String GetName() = 0;
- virtual PlatformID GetPlatformID() = 0;
- virtual BuildBase* NewBuild(Project* project) = 0;
- private:
- bool validLicense_;
- };
- }
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