Subprocess.h 2.5 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Poco/Process.h>
  24. #include <Poco/Pipe.h>
  25. #include <Poco/PipeStream.h>
  26. #include <Atomic/Container/Str.h>
  27. #include <Atomic/Core/Mutex.h>
  28. #include <Atomic/Core/Thread.h>
  29. #include <Atomic/Core/Object.h>
  30. using namespace Atomic;
  31. namespace ToolCore
  32. {
  33. class SubprocessSystem;
  34. class Subprocess : public Object, public Thread
  35. {
  36. friend class SubprocessSystem;
  37. ATOMIC_OBJECT(Subprocess, Object);
  38. public:
  39. /// Construct.
  40. Subprocess(Context* context);
  41. /// Destruct.
  42. ~Subprocess();
  43. void GetOutput(String& outputText, String& errorText)
  44. {
  45. mutex_.Acquire();
  46. outputText = output_;
  47. output_.Clear();
  48. errorText = errorOutput_;
  49. errorOutput_.Clear();
  50. mutex_.Release(); }
  51. private:
  52. void ThreadFunction();
  53. mutable Mutex mutex_;
  54. void ProcessOutput(SubprocessSystem* system);
  55. bool Update(SubprocessSystem* system);
  56. bool Launch(const String& command, const Vector<String>& args, const String& initialDirectory = "");
  57. bool Launch(const String& command, const Vector<String>& args, const String& initialDirectory, const Poco::Process::Env& env);
  58. String output_;
  59. String errorOutput_;
  60. int returnCode_;
  61. Poco::ProcessHandle* processHandle_;
  62. Poco::Pipe pipeIn_;
  63. Poco::Pipe pipeOut_;
  64. Poco::Pipe pipeError_;
  65. Poco::PipeInputStream inStream_;
  66. Poco::PipeInputStream errorStream_;
  67. };
  68. }