SubprocessSystem.h 2.1 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. #include "Subprocess.h"
  25. using namespace Atomic;
  26. namespace ToolCore
  27. {
  28. ATOMIC_EVENT(E_SUBPROCESSOUTPUT, SubprocessOutput)
  29. {
  30. ATOMIC_PARAM(P_TEXT, Text); // string
  31. }
  32. ATOMIC_EVENT(E_SUBPROCESSCOMPLETE, SubprocessComplete)
  33. {
  34. ATOMIC_PARAM(P_PROCESSKEY, ProcessKey); // unsigned
  35. ATOMIC_PARAM(P_RETCODE, RetCode); // int (return code of process)
  36. }
  37. class SubprocessSystem : public Object
  38. {
  39. ATOMIC_OBJECT(SubprocessSystem, Object);
  40. public:
  41. /// Construct.
  42. SubprocessSystem(Context* context);
  43. /// Destruct.
  44. virtual ~SubprocessSystem();
  45. Subprocess* Launch(const String& command, const Vector<String>& args, const String& initialDirectory = "");
  46. Subprocess* Launch(const String& command, const Vector<String>& args, const String& initialDirectory, const Poco::Process::Env& env);
  47. private:
  48. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  49. Vector<SharedPtr<Subprocess> > processes_;
  50. float updateTimer_;
  51. };
  52. }