#include "BsPrerequisites.h"
#include "BsGUIWidget.h"

namespace CamelotFramework
{
	class TestTextSprite : public BansheeEngine::GUIWidget
	{
	protected:
		friend class CM::SceneObject;

		TestTextSprite(const HSceneObject& parent);
	public:
		~TestTextSprite();

		virtual void update();

		void init(const BS::HCamera& camera, const String& text);
	};
}