Quick reference									{#quickref}
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Here are some common conventions used throughout Banshee:
 - It uses right handed coordinate system
 - Camera is looking towards the negative z axis
 - Screen/window space origin is located in the top left corner
 - Normalized device coordinates origin is located in the bottom left corner
 - Normalized device coordinates range from -1 to 1 for x, y and depth
 - Clockwise faces are considered as front facing
 - Matrices are stored in row major format
 - Vectors are interpreted as column vectors
