//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
#include "BsGLContext.h"

namespace BansheeEngine 
{
    GLContext::GLContext()
	{ }
    
    GLContext::~GLContext() 
	{ }
    
    void GLContext::endCurrent() 
	{ } 
}