<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="DebugRelease|Win32">
      <Configuration>DebugRelease</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="DebugRelease|x64">
      <Configuration>DebugRelease</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{F58FF869-2EA6-4FFF-AB84-328C531BA9D9}</ProjectGuid>
    <RootNamespace>CamelotGLRenderer</RootNamespace>
    <ProjectName>BansheeGLRenderAPI</ProjectName>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>..\bin\x86\$(Configuration)\</OutDir>
    <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <OutDir>..\bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>..\bin\x86\$(Configuration)\</OutDir>
    <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|Win32'">
    <OutDir>..\bin\x86\$(Configuration)\</OutDir>
    <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <OutDir>..\bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|x64'">
    <OutDir>..\bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>./Source/win32;./Source/GLSL/include;./Source/atifs/include;../BansheeUtility/Include;../BansheeCore/Include;./Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WINDLL;GLEW_STATIC;BS_RSGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <ExceptionHandling>false</ExceptionHandling>
      <DisableSpecificWarnings>4530</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>glu32.lib;opengl32.lib;BansheeCore.lib;BansheeUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ImportLibrary>..\lib\x86\$(Configuration)\$(TargetName).lib</ImportLibrary>
      <AdditionalLibraryDirectories>..\lib\x86\$(Configuration);..\Dependencies\lib\x86\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>./Source/win32;./Source/GLSL/include;./Source/atifs/include;../BansheeUtility/Include;../BansheeCore/Include;./Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WINDLL;GLEW_STATIC;BS_RSGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <ExceptionHandling>false</ExceptionHandling>
      <DisableSpecificWarnings>4530</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>glu32.lib;opengl32.lib;BansheeCore.lib;BansheeUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ImportLibrary>..\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
      <AdditionalLibraryDirectories>..\lib\$(Platform)\$(Configuration);..\Dependencies\lib\x64\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <ShowProgress>NotSet</ShowProgress>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <AdditionalIncludeDirectories>./Source/win32;./Source/GLSL/include;./Source/atifs/include;../BansheeUtility/Include;../BansheeCore/Include;./Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WINDLL;GLEW_STATIC;BS_RSGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <DebugInformationFormat>None</DebugInformationFormat>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <ExceptionHandling>false</ExceptionHandling>
      <DisableSpecificWarnings>4530</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>glu32.lib;opengl32.lib;BansheeCore.lib;BansheeUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ImportLibrary>..\lib\x86\$(Configuration)\$(TargetName).lib</ImportLibrary>
      <AdditionalLibraryDirectories>..\lib\x86\$(Configuration);..\Dependencies\lib\x86\Release</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <AdditionalIncludeDirectories>./Source/win32;./Source/GLSL/include;./Source/atifs/include;../BansheeUtility/Include;../BansheeCore/Include;./Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WINDLL;GLEW_STATIC;BS_RSGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <MinimalRebuild>true</MinimalRebuild>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <ExceptionHandling>false</ExceptionHandling>
      <DisableSpecificWarnings>4530</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>glu32.lib;opengl32.lib;BansheeCore.lib;BansheeUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ImportLibrary>..\lib\x86\$(Configuration)\$(TargetName).lib</ImportLibrary>
      <AdditionalLibraryDirectories>..\lib\x86\$(Configuration);..\Dependencies\lib\x86\DebugRelease</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <AdditionalIncludeDirectories>./Source/win32;./Source/GLSL/include;./Source/atifs/include;../BansheeUtility/Include;../BansheeCore/Include;./Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WINDLL;GLEW_STATIC;BS_RSGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <DebugInformationFormat>None</DebugInformationFormat>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <ExceptionHandling>false</ExceptionHandling>
      <DisableSpecificWarnings>4530</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>glu32.lib;opengl32.lib;BansheeCore.lib;BansheeUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ImportLibrary>..\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
      <AdditionalLibraryDirectories>..\lib\$(Platform)\$(Configuration);..\Dependencies\lib\x64\Release</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <AdditionalIncludeDirectories>./Source/win32;./Source/GLSL/include;./Source/atifs/include;../BansheeUtility/Include;../BansheeCore/Include;./Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WINDLL;GLEW_STATIC;BS_RSGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <MinimalRebuild>true</MinimalRebuild>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <ExceptionHandling>false</ExceptionHandling>
      <DisableSpecificWarnings>4530</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>glu32.lib;opengl32.lib;BansheeCore.lib;BansheeUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ImportLibrary>..\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
      <AdditionalLibraryDirectories>..\lib\$(Platform)\$(Configuration);..\Dependencies\lib\x64\DebugRelease</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="Include\BsGLVertexArrayObjectManager.h" />
    <ClInclude Include="Include\BsGLContext.h" />
    <ClInclude Include="Include\BsGLEventQuery.h" />
    <ClInclude Include="Include\BsGLFrameBufferObject.h" />
    <ClInclude Include="Include\BsGLGpuBuffer.h" />
    <ClInclude Include="Include\BsGLGpuParamBlockBuffer.h" />
    <ClInclude Include="Include\BsGLHardwareBufferManager.h" />
    <ClInclude Include="Include\BsGLIndexBuffer.h" />
    <ClInclude Include="Include\BsGLOcclusionQuery.h" />
    <ClInclude Include="Include\BsGLPixelBuffer.h" />
    <ClInclude Include="Include\BsGLQueryManager.h" />
    <ClInclude Include="Include\BsGLTimerQuery.h" />
    <ClInclude Include="Include\BsGLVertexBuffer.h" />
    <ClInclude Include="Include\BsGLMultiRenderTexture.h" />
    <ClInclude Include="Include\BsGLPixelFormat.h" />
    <ClInclude Include="Include\BsGLPrerequisites.h" />
    <ClInclude Include="Include\BsGLRenderAPI.h" />
    <ClInclude Include="Include\BsGLRenderAPIFactory.h" />
    <ClInclude Include="Include\BsGLRenderTexture.h" />
    <ClInclude Include="Include\BsGLRenderWindowManager.h" />
    <ClInclude Include="Include\BsGLSupport.h" />
    <ClInclude Include="Include\BsGLTexture.h" />
    <ClInclude Include="Include\BsGLTextureManager.h" />
    <ClInclude Include="Include\BsWin32Context.h" />
    <ClInclude Include="Include\BsWin32GLSupport.h" />
    <ClInclude Include="Include\BsWin32Prerequisites.h" />
    <ClInclude Include="Include\BsWin32VideoModeInfo.h" />
    <ClInclude Include="Include\BsWin32RenderWindow.h" />
    <ClInclude Include="Source\GLSL\include\BsGLSLGpuProgram.h" />
    <ClInclude Include="Source\GLSL\include\BsGLSLParamParser.h" />
    <ClInclude Include="Source\GLSL\include\BsGLSLProgramFactory.h" />
    <ClInclude Include="Source\GLSL\include\BsGLSLProgramPipelineManager.h" />
    <ClInclude Include="Source\win32\BsGLUtil.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="BsGLPlugin.cpp" />
    <ClCompile Include="Source\BsGLSLParamParser.cpp" />
    <ClCompile Include="Source\BsGLVertexArrayObjectManager.cpp" />
    <ClCompile Include="Source\BsGLContext.cpp" />
    <ClCompile Include="Source\BsGLEventQuery.cpp" />
    <ClCompile Include="Source\BsGLFrameBufferObject.cpp" />
    <ClCompile Include="Source\BsGLGpuBuffer.cpp" />
    <ClCompile Include="Source\BsGLGpuParamBlockBuffer.cpp" />
    <ClCompile Include="Source\BsGLHardwareBufferManager.cpp" />
    <ClCompile Include="Source\BsGLIndexBuffer.cpp" />
    <ClCompile Include="Source\BsGLOcclusionQuery.cpp" />
    <ClCompile Include="Source\BsGLPixelBuffer.cpp" />
    <ClCompile Include="Source\BsGLQueryManager.cpp" />
    <ClCompile Include="Source\BsGLTimerQuery.cpp" />
    <ClCompile Include="Source\BsGLVertexBuffer.cpp" />
    <ClCompile Include="Source\BsGLMultiRenderTexture.cpp" />
    <ClCompile Include="Source\BsGLPixelFormat.cpp" />
    <ClCompile Include="Source\BsGLRenderAPI.cpp" />
    <ClCompile Include="Source\BsGLRenderAPIFactory.cpp" />
    <ClCompile Include="Source\BsGLRenderTexture.cpp" />
    <ClCompile Include="Source\BsGLRenderWindowManager.cpp" />
    <ClCompile Include="Source\BsGLSupport.cpp" />
    <ClCompile Include="Source\BsGLTexture.cpp" />
    <ClCompile Include="Source\BsGLTextureManager.cpp" />
    <ClCompile Include="Source\BsWin32GLSupport.cpp" />
    <ClCompile Include="Source\BsWin32VideoModeInfo.cpp" />
    <ClCompile Include="Source\BsWin32RenderWindow.cpp" />
    <ClCompile Include="Source\glew.cpp" />
    <ClCompile Include="Source\GLSL\src\BsGLSLGpuProgram.cpp" />
    <ClCompile Include="Source\GLSL\src\BsGLSLProgramFactory.cpp" />
    <ClCompile Include="Source\GLSL\src\BsGLSLProgramPipelineManager.cpp" />
    <ClCompile Include="Source\win32\BsWin32Context.cpp" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>