<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Source Files">
      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
    </Filter>
    <Filter Include="Header Files">
      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
      <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
    </Filter>
    <Filter Include="Resource Files">
      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
    </Filter>
    <Filter Include="Header Files\GUI">
      <UniqueIdentifier>{90896fa0-9186-412e-bad6-b57e3ae7c060}</UniqueIdentifier>
    </Filter>
    <Filter Include="Source Files\GUI">
      <UniqueIdentifier>{a412791a-7e2f-4aea-a34f-6c2ad7f1246c}</UniqueIdentifier>
    </Filter>
    <Filter Include="Header Files\Serialization">
      <UniqueIdentifier>{97b82061-c2d8-49e4-8840-80ff956f2cc0}</UniqueIdentifier>
    </Filter>
    <Filter Include="Source Files\Serialization">
      <UniqueIdentifier>{10d91e2d-e560-4081-ac15-bc6753ca2a7e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Header Files\Serialization\RTTI">
      <UniqueIdentifier>{3225801f-fe74-4e07-aa59-37ad5d5ac1da}</UniqueIdentifier>
    </Filter>
    <Filter Include="Header Files\RTTI">
      <UniqueIdentifier>{cff4d9c9-b006-4675-a58e-6a0e449ff8d5}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="Include\BsScriptFont.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptObject.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptSpriteTexture.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptTexture2D.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptEnginePrerequisites.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptStringTable.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptHString.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedComponent.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptComponent.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptResource.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGameObject.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptResourceManager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGameObjectManager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptSceneObject.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIButton.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIContent.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIElementStateStyle.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIElementStyle.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIFixedSpace.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIFlexibleSpace.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIInputBox.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUILabel.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUILayout.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIListBox.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIScrollArea.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUITexture.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIToggle.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIToggleGroup.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedSerializableArrayRTTI.h">
      <Filter>Header Files\Serialization\RTTI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedSerializableDictionaryRTTI.h">
      <Filter>Header Files\Serialization\RTTI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedSerializableListRTTI.h">
      <Filter>Header Files\Serialization\RTTI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedSerializableObjectRTTI.h">
      <Filter>Header Files\Serialization\RTTI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedSerializableArray.h">
      <Filter>Header Files\Serialization</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedSerializableDictionary.h">
      <Filter>Header Files\Serialization</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedSerializableList.h">
      <Filter>Header Files\Serialization</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedSerializableObject.h">
      <Filter>Header Files\Serialization</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedSerializableFieldRTTI.h">
      <Filter>Header Files\Serialization\RTTI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedSerializableObjectInfoRTTI.h">
      <Filter>Header Files\Serialization\RTTI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedSerializableField.h">
      <Filter>Header Files\Serialization</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedSerializableObjectInfo.h">
      <Filter>Header Files\Serialization</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptSerializableObject.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptSerializableField.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptDebug.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptSerializableArray.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptSerializableProperty.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptObjectImpl.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIElement.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUILayoutUtility.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedResource.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedResourceMetaData.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedComponentRTTI.h">
      <Filter>Header Files\RTTI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedResourceRTTI.h">
      <Filter>Header Files\RTTI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedResourceMetaDataRTTI.h">
      <Filter>Header Files\RTTI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptManagedResource.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedResourceManager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptSerializableList.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptSerializableDictionary.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptInput.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptInputConfiguration.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptVirtualInput.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptVector2I.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptVirtualButton.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptCursor.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptPixelData.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptColor.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptAsyncOp.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptTexture.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptTextureCube.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptTexture3D.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptPixelUtility.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptRenderTarget.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptRenderTexture.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptRenderTexture2D.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptTime.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIRenderTexture.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptObjectManager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptAssemblyManager.h">
      <Filter>Header Files\Serialization</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUISlider.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIProgressBar.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptPlainText.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptScriptCode.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptBuiltin.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptShader.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptMaterial.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptMesh.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptMeshData.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptVector.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptBoneWeight.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptContextMenu.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedSerializableDiff.h">
      <Filter>Header Files\Serialization</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedSerializableDiffRTTI.h">
      <Filter>Header Files\Serialization\RTTI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsManagedDiff.h">
      <Filter>Header Files\Serialization</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptPrefab.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptScene.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptProfilerOverlayInternal.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptStringTableManager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUISkin.h">
      <Filter>Header Files\GUI</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsGameResourceManager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptResources.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsEngineScriptLibrary.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptCamera.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptRenderable.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptLight.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptFontBitmap.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptSerializableUtility.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptShaderInclude.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptLogEntry.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsScriptGUIContentImages.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Include\BsPlayInEditorManager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="Source\BsScriptTexture2D.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptFont.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptSpriteTexture.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptEnginePlugin.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptHString.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptStringTable.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsManagedComponent.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptComponent.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptResourceManager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGameObjectManager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptSceneObject.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIButton.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIContent.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIElementStateStyle.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIElementStyle.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIFixedSpace.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIFlexibleSpace.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIInputBox.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUILabel.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUILayout.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIListBox.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIScrollArea.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUITexture.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIToggle.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIToggleGroup.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsManagedSerializableArray.cpp">
      <Filter>Source Files\Serialization</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsManagedSerializableDictionary.cpp">
      <Filter>Source Files\Serialization</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsManagedSerializableField.cpp">
      <Filter>Source Files\Serialization</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsManagedSerializableList.cpp">
      <Filter>Source Files\Serialization</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsManagedSerializableObject.cpp">
      <Filter>Source Files\Serialization</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsManagedSerializableObjectInfo.cpp">
      <Filter>Source Files\Serialization</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptSerializableObject.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptSerializableField.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptDebug.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptSerializableArray.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptSerializableProperty.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptObjectImpl.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptObject.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIElement.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUILayoutUtility.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsManagedResource.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsManagedResourceMetaData.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptManagedResource.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsManagedResourceManager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptSerializableList.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptSerializableDictionary.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptInput.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptInputConfiguration.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptVirtualInput.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptVector2I.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptVirtualButton.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptCursor.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptPixelData.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptColor.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptAsyncOp.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptTexture.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptTextureCube.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptTexture3D.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptPixelUtility.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptRenderTarget.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptRenderTexture.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptRenderTexture2D.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptTime.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIRenderTexture.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptObjectManager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptResource.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGameObject.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptAssemblyManager.cpp">
      <Filter>Source Files\Serialization</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUISlider.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIProgressBar.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptPlainText.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptScriptCode.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptBuiltin.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptShader.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptMaterial.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptMesh.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptMeshData.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptVector.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptBoneWeight.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptContextMenu.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsManagedSerializableDiff.cpp">
      <Filter>Source Files\Serialization</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsManagedDiff.cpp">
      <Filter>Source Files\Serialization</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptPrefab.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptScene.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptProfilerOverlayInternal.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptStringTableManager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUISkin.cpp">
      <Filter>Source Files\GUI</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsGameResourceManager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptResources.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsEngineScriptLibrary.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptCamera.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptRenderable.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptLight.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptFontBitmap.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptSerializableUtility.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptShaderInclude.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptLogEntry.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsScriptGUIContentImages.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Source\BsPlayInEditorManager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
  </ItemGroup>
</Project>