#include "BsScriptRenderTexture.h"
#include "BsScriptMeta.h"
#include "BsMonoField.h"
#include "BsMonoClass.h"
#include "BsMonoManager.h"

namespace BansheeEngine
{
	ScriptRenderTexture::ScriptRenderTexture(MonoObject* instance)
		:ScriptObject(instance)
	{

	}

	void ScriptRenderTexture::initRuntimeData()
	{

	}
}