#pragma once

#include "BsScriptEnginePrerequisites.h"
#include "BsScriptGUIElement.h"

namespace BansheeEngine
{
	/**
	 * @brief	Interop class between C++ & CLR for GUIFixedSpace.
	 */
	class BS_SCR_BE_EXPORT ScriptGUIFixedSpace : public TScriptGUIElementBase<ScriptGUIFixedSpace>
	{
	public:
		SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIFixedSpace")

	private:
		ScriptGUIFixedSpace(MonoObject* instance, GUIFixedSpace* fixedSpace);

		/**
		 * @copydoc	ScriptGUIElementBaseTBase::destroy
		 */
		void destroy() override;

		GUIFixedSpace* mFixedSpace;
		bool mIsDestroyed;

		/************************************************************************/
		/* 								CLR HOOKS						   		*/
		/************************************************************************/
		static void internal_createInstance(MonoObject* instance, UINT32 size);
		static void internal_setSize(ScriptGUIFixedSpace* nativeInstance, UINT32 size);
	};
}