<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{F58FF869-2EA6-4FFF-AB84-328C531BA9D9}</ProjectGuid>
    <RootNamespace>CamelotGLRenderer</RootNamespace>
    <ProjectName>CamelotGLRenderSystem</ProjectName>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v110</PlatformToolset>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v110</PlatformToolset>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v110</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v110</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>..\bin\$(Configuration)\</OutDir>
    <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <OutDir>..\bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>..\bin\$(Configuration)\</OutDir>
    <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <OutDir>..\bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>./Source/win32;./Source/GLSL/include;./Source/atifs/include;../CamelotUtility/Include;../CamelotRenderer/Include;./Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WINDLL;CM_RSGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>glu32.lib;opengl32.lib;CamelotRenderer.lib;CamelotUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ImportLibrary>..\lib\$(Configuration)\$(TargetName).lib</ImportLibrary>
      <AdditionalLibraryDirectories>..\lib\$(Configuration);..\Dependencies\lib\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>./Source/win32;./Source/GLSL/include;./Source/atifs/include;../CamelotUtility/Include;../CamelotRenderer/Include;./Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WINDLL;CM_RSGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>glu32.lib;opengl32.lib;CamelotRenderer.lib;CamelotUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ImportLibrary>..\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
      <AdditionalLibraryDirectories>..\lib\$(Platform)\$(Configuration);..\Dependencies\lib\x64\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <AdditionalIncludeDirectories>./Source/win32;./Source/GLSL/include;./Source/atifs/include;../CamelotUtility/Include;../CamelotRenderer/Include;./Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WINDLL;CM_RSGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>glu32.lib;opengl32.lib;CamelotRenderer.lib;CamelotUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ImportLibrary>..\lib\$(Configuration)\$(TargetName).lib</ImportLibrary>
      <AdditionalLibraryDirectories>..\lib\$(Configuration);..\Dependencies\lib\Release</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <AdditionalIncludeDirectories>./Source/win32;./Source/GLSL/include;./Source/atifs/include;../CamelotUtility/Include;../CamelotRenderer/Include;./Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WINDLL;CM_RSGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>glu32.lib;opengl32.lib;CamelotRenderer.lib;CamelotUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ImportLibrary>..\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
      <AdditionalLibraryDirectories>..\lib\$(Platform)\$(Configuration);..\Dependencies\lib\x64\Release</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="Include\CmGLContext.h" />
    <ClInclude Include="Include\CmGLFrameBufferObject.h" />
    <ClInclude Include="Include\CmGLGpuBuffer.h" />
    <ClInclude Include="Include\CmGLGpuParamBlock.h" />
    <ClInclude Include="Include\CmGLGpuProgramManager.h" />
    <ClInclude Include="Include\CmGLHardwareBufferManager.h" />
    <ClInclude Include="Include\CmGLIndexBuffer.h" />
    <ClInclude Include="Include\CmGLOcclusionQuery.h" />
    <ClInclude Include="Include\CmGLPixelBuffer.h" />
    <ClInclude Include="Include\CmGLVertexBuffer.h" />
    <ClInclude Include="Include\CmGLMultiRenderTexture.h" />
    <ClInclude Include="Include\CmGLPixelFormat.h" />
    <ClInclude Include="Include\CmGLPrerequisites.h" />
    <ClInclude Include="Include\CmGLRenderSystem.h" />
    <ClInclude Include="Include\CmGLRenderSystemFactory.h" />
    <ClInclude Include="Include\CmGLRenderTexture.h" />
    <ClInclude Include="Include\CmGLRenderWindowManager.h" />
    <ClInclude Include="Include\CmGLSLProgramRTTI.h" />
    <ClInclude Include="Include\CmGLSupport.h" />
    <ClInclude Include="Include\CmGLTexture.h" />
    <ClInclude Include="Include\CmGLTextureManager.h" />
    <ClInclude Include="Include\CmWin32Context.h" />
    <ClInclude Include="Include\CmWin32GLSupport.h" />
    <ClInclude Include="Include\CmWin32Prerequisites.h" />
    <ClInclude Include="Include\CmWin32Window.h" />
    <ClInclude Include="Source\GLSL\include\CmGLSLExtSupport.h" />
    <ClInclude Include="Source\GLSL\include\CmGLSLGpuProgram.h" />
    <ClInclude Include="Source\GLSL\include\CmGLSLParamParser.h" />
    <ClInclude Include="Source\GLSL\include\CmGLSLPreprocessor.h" />
    <ClInclude Include="Source\GLSL\include\CmGLSLProgram.h" />
    <ClInclude Include="Source\GLSL\include\CmGLSLProgramFactory.h" />
    <ClInclude Include="Source\GLSL\include\CmGLSLProgramPipelineManager.h" />
    <ClInclude Include="Source\win32\CmGLUtil.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="CmGLPlugin.cpp" />
    <ClCompile Include="Source\CmGLContext.cpp" />
    <ClCompile Include="Source\CmGLFrameBufferObject.cpp" />
    <ClCompile Include="Source\CmGLGpuBuffer.cpp" />
    <ClCompile Include="Source\CmGLGpuParamBlock.cpp" />
    <ClCompile Include="Source\CmGLGpuProgramManager.cpp" />
    <ClCompile Include="Source\CmGLHardwareBufferManager.cpp" />
    <ClCompile Include="Source\CmGLIndexBuffer.cpp" />
    <ClCompile Include="Source\CmGLOcclusionQuery.cpp" />
    <ClCompile Include="Source\CmGLPixelBuffer.cpp" />
    <ClCompile Include="Source\CmGLVertexBuffer.cpp" />
    <ClCompile Include="Source\CmGLMultiRenderTexture.cpp" />
    <ClCompile Include="Source\CmGLPixelFormat.cpp" />
    <ClCompile Include="Source\CmGLRenderSystem.cpp" />
    <ClCompile Include="Source\CmGLRenderSystemFactory.cpp" />
    <ClCompile Include="Source\CmGLRenderTexture.cpp" />
    <ClCompile Include="Source\CmGLRenderWindowManager.cpp" />
    <ClCompile Include="Source\CmGLSupport.cpp" />
    <ClCompile Include="Source\CmGLTexture.cpp" />
    <ClCompile Include="Source\CmGLTextureManager.cpp" />
    <ClCompile Include="Source\CmWin32GLSupport.cpp" />
    <ClCompile Include="Source\CmWin32Window.cpp" />
    <ClCompile Include="Source\glew.cpp" />
    <ClCompile Include="Source\GLSL\src\CmGLSLExtSupport.cpp" />
    <ClCompile Include="Source\GLSL\src\CmGLSLGpuProgram.cpp" />
    <ClCompile Include="Source\GLSL\src\CmGLSLPreprocessor.cpp" />
    <ClCompile Include="Source\GLSL\src\CmGLSLProgram.cpp" />
    <ClCompile Include="Source\GLSL\src\CmGLSLProgramFactory.cpp" />
    <ClCompile Include="Source\GLSL\src\CmGLSLProgramPipelineManager.cpp" />
    <ClCompile Include="Source\win32\CmWin32Context.cpp" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>