Quick reference									{#quickref}
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Here is some commonly required information that is assumed throughout Banshee.
 - Right handed coordinate system is used
 - Camera is looking towards negative z axis
 - Screen/window space origin is located in the top left corner
 - Normalized device coordinates origin is located in the bottom left corner
 - Clip space ranges from -1 to 1 for x, y and depth
 - Clockwise faces are considered as front facing
 - Matrices are stored in row major format
 - Vectors are interpreted as column vectors
