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Updated data files

BearishSun 9 anni fa
parent
commit
00dec15063
55 ha cambiato i file con 3 aggiunte e 3 eliminazioni
  1. BIN
      Data/Editor/GUISkin.asset
  2. BIN
      Data/Editor/Icons/Sprites/sprite_AnimationClipIcon.psd16.asset
  3. BIN
      Data/Editor/Icons/Sprites/sprite_AnimationClipIcon.psd32.asset
  4. BIN
      Data/Editor/Icons/Sprites/sprite_AnimationClipIcon.psd48.asset
  5. BIN
      Data/Editor/Icons/Sprites/sprite_AudioClipIcon.psd16.asset
  6. BIN
      Data/Editor/Icons/Sprites/sprite_AudioClipIcon.psd32.asset
  7. BIN
      Data/Editor/Icons/Sprites/sprite_AudioClipIcon.psd48.asset
  8. BIN
      Data/Editor/Icons/Sprites/sprite_CSharpIcon.psd16.asset
  9. BIN
      Data/Editor/Icons/Sprites/sprite_CSharpIcon.psd32.asset
  10. BIN
      Data/Editor/Icons/Sprites/sprite_CSharpIcon.psd48.asset
  11. BIN
      Data/Editor/Icons/Sprites/sprite_FolderIcon.psd16.asset
  12. BIN
      Data/Editor/Icons/Sprites/sprite_FolderIcon.psd32.asset
  13. BIN
      Data/Editor/Icons/Sprites/sprite_FolderIcon.psd48.asset
  14. BIN
      Data/Editor/Icons/Sprites/sprite_FontIcon.psd16.asset
  15. BIN
      Data/Editor/Icons/Sprites/sprite_FontIcon.psd32.asset
  16. BIN
      Data/Editor/Icons/Sprites/sprite_FontIcon.psd48.asset
  17. BIN
      Data/Editor/Icons/Sprites/sprite_GUISkinIcon.psd16.asset
  18. BIN
      Data/Editor/Icons/Sprites/sprite_GUISkinIcon.psd32.asset
  19. BIN
      Data/Editor/Icons/Sprites/sprite_GUISkinIcon.psd48.asset
  20. BIN
      Data/Editor/Icons/Sprites/sprite_MaterialIcon.psd16.asset
  21. BIN
      Data/Editor/Icons/Sprites/sprite_MaterialIcon.psd32.asset
  22. BIN
      Data/Editor/Icons/Sprites/sprite_MaterialIcon.psd48.asset
  23. BIN
      Data/Editor/Icons/Sprites/sprite_MeshIcon.psd16.asset
  24. BIN
      Data/Editor/Icons/Sprites/sprite_MeshIcon.psd32.asset
  25. BIN
      Data/Editor/Icons/Sprites/sprite_MeshIcon.psd48.asset
  26. BIN
      Data/Editor/Icons/Sprites/sprite_PhysicsMaterialIcon.psd16.asset
  27. BIN
      Data/Editor/Icons/Sprites/sprite_PhysicsMaterialIcon.psd32.asset
  28. BIN
      Data/Editor/Icons/Sprites/sprite_PhysicsMaterialIcon.psd48.asset
  29. BIN
      Data/Editor/Icons/Sprites/sprite_PhysicsMeshIcon.psd16.asset
  30. BIN
      Data/Editor/Icons/Sprites/sprite_PhysicsMeshIcon.psd32.asset
  31. BIN
      Data/Editor/Icons/Sprites/sprite_PhysicsMeshIcon.psd48.asset
  32. BIN
      Data/Editor/Icons/Sprites/sprite_PrefabIcon.psd16.asset
  33. BIN
      Data/Editor/Icons/Sprites/sprite_PrefabIcon.psd32.asset
  34. BIN
      Data/Editor/Icons/Sprites/sprite_PrefabIcon.psd48.asset
  35. BIN
      Data/Editor/Icons/Sprites/sprite_ShaderIcon.psd16.asset
  36. BIN
      Data/Editor/Icons/Sprites/sprite_ShaderIcon.psd32.asset
  37. BIN
      Data/Editor/Icons/Sprites/sprite_ShaderIcon.psd48.asset
  38. BIN
      Data/Editor/Icons/Sprites/sprite_ShaderIncludeIcon.psd16.asset
  39. BIN
      Data/Editor/Icons/Sprites/sprite_ShaderIncludeIcon.psd32.asset
  40. BIN
      Data/Editor/Icons/Sprites/sprite_ShaderIncludeIcon.psd48.asset
  41. BIN
      Data/Editor/Icons/Sprites/sprite_SpriteIcon.psd16.asset
  42. BIN
      Data/Editor/Icons/Sprites/sprite_SpriteIcon.psd32.asset
  43. BIN
      Data/Editor/Icons/Sprites/sprite_SpriteIcon.psd48.asset
  44. BIN
      Data/Editor/Icons/Sprites/sprite_TextIcon.psd16.asset
  45. BIN
      Data/Editor/Icons/Sprites/sprite_TextIcon.psd32.asset
  46. BIN
      Data/Editor/Icons/Sprites/sprite_TextIcon.psd48.asset
  47. BIN
      Data/Editor/Icons/Sprites/sprite_TextureIcon.psd16.asset
  48. BIN
      Data/Editor/Icons/Sprites/sprite_TextureIcon.psd32.asset
  49. BIN
      Data/Editor/Icons/Sprites/sprite_TextureIcon.psd48.asset
  50. BIN
      Data/Editor/ResourceManifest.asset
  51. BIN
      Data/Editor/Shaders/DockDropOverlay.bsl.asset
  52. BIN
      Data/Editor/Timestamp.asset
  53. BIN
      Data/Editor/arial.ttf.asset
  54. BIN
      Data/Editor/arialAA.ttf.asset
  55. 3 3
      Data/Raw/Editor/Shaders/DockDropOverlay.bsl

BIN
Data/Editor/GUISkin.asset


BIN
Data/Editor/Icons/Sprites/sprite_AnimationClipIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_AnimationClipIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_AnimationClipIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_AudioClipIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_AudioClipIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_AudioClipIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_CSharpIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_CSharpIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_CSharpIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_FolderIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_FolderIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_FolderIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_FontIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_FontIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_FontIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_GUISkinIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_GUISkinIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_GUISkinIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_MaterialIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_MaterialIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_MaterialIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_MeshIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_MeshIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_MeshIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_PhysicsMaterialIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_PhysicsMaterialIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_PhysicsMaterialIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_PhysicsMeshIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_PhysicsMeshIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_PhysicsMeshIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_PrefabIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_PrefabIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_PrefabIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_ShaderIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_ShaderIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_ShaderIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_ShaderIncludeIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_ShaderIncludeIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_ShaderIncludeIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_SpriteIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_SpriteIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_SpriteIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_TextIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_TextIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_TextIcon.psd48.asset


BIN
Data/Editor/Icons/Sprites/sprite_TextureIcon.psd16.asset


BIN
Data/Editor/Icons/Sprites/sprite_TextureIcon.psd32.asset


BIN
Data/Editor/Icons/Sprites/sprite_TextureIcon.psd48.asset


BIN
Data/Editor/ResourceManifest.asset


BIN
Data/Editor/Shaders/DockDropOverlay.bsl.asset


BIN
Data/Editor/Timestamp.asset


BIN
Data/Editor/arial.ttf.asset


BIN
Data/Editor/arialAA.ttf.asset


+ 3 - 3
Data/Raw/Editor/Shaders/DockDropOverlay.bsl

@@ -3,9 +3,9 @@ Parameters =
 	float	invViewportWidth;
 	float	invViewportHeight;
 	
-	float4		tintColor;
-	float4		highlightColor;
-	float4		highlightActive;
+	color		tintColor;
+	color		highlightColor;
+	color		highlightActive;
 };
 
 Technique =