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Renamed shader ReflectionCubemapSampling -> ImageBasedLighting to better reflect its purpose

BearishSun 8 лет назад
Родитель
Сommit
03eb20baee

+ 4 - 4
Data/Raw/Engine/DataList.json

@@ -116,13 +116,13 @@
             "Path": "LightGridCommon.bslinc",
             "Path": "LightGridCommon.bslinc",
             "UUID": "26caf86e-433c-4ade-9bc5-55c136d82912"
             "UUID": "26caf86e-433c-4ade-9bc5-55c136d82912"
         },
         },
-        {
-            "Path": "ReflectionCubemapSampling.bslinc",
-            "UUID": "b65d98df-45db-4b03-a97c-bca6b07f1d22"
-        },
         {
         {
             "Path": "SHCommon.bslinc",
             "Path": "SHCommon.bslinc",
             "UUID": "b2a3ecfd-77d7-4a4c-900b-91c3804f4a58"
             "UUID": "b2a3ecfd-77d7-4a4c-900b-91c3804f4a58"
+        },
+        {
+            "Path": "ImageBasedLighting.bslinc",
+            "UUID": "ff162afd-ed4d-4460-8982-ad6c0f7be19c"
         }
         }
     ],
     ],
     "Shaders": [
     "Shaders": [

+ 2 - 2
Data/Raw/Engine/Includes/ReflectionCubemapSampling.bslinc → Data/Raw/Engine/Includes/ImageBasedLighting.bslinc

@@ -1,4 +1,4 @@
-Technique : base("ReflectionCubemapSampling") =
+Technique : base("ImageBasedLighting") =
 {
 {
 	Language = "HLSL11";
 	Language = "HLSL11";
 
 
@@ -212,7 +212,7 @@ Technique : base("ReflectionCubemapSampling") =
 	};
 	};
 };
 };
 
 
-Technique : base("ReflectionCubemapSampling") =
+Technique : base("ImageBasedLighting") =
 {
 {
 	Language = "GLSL";
 	Language = "GLSL";
 
 

+ 2 - 2
Data/Raw/Engine/Shaders/TiledDeferredLighting.bsl

@@ -3,7 +3,7 @@
 #define USE_COMPUTE_INDICES
 #define USE_COMPUTE_INDICES
 #include "$ENGINE$\LightingCommon.bslinc"
 #include "$ENGINE$\LightingCommon.bslinc"
 #include "$ENGINE$\ReflectionCubemapCommon.bslinc"
 #include "$ENGINE$\ReflectionCubemapCommon.bslinc"
-#include "$ENGINE$\ReflectionCubemapSampling.bslinc"
+#include "$ENGINE$\ImageBasedLighting.bslinc"
 
 
 Parameters =
 Parameters =
 {
 {
@@ -28,7 +28,7 @@ Technique
   : inherits("PerCameraData")
   : inherits("PerCameraData")
   : inherits("LightingCommon")
   : inherits("LightingCommon")
   : inherits("ReflectionCubemapCommon")
   : inherits("ReflectionCubemapCommon")
-  : inherits("ReflectionCubemapSampling") =
+  : inherits("ImageBasedLighting") =
 {
 {
 	Language = "HLSL11";
 	Language = "HLSL11";