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@@ -1,1119 +1,1252 @@
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-//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
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-//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
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-using bs;
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-using System;
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-using System.Collections.Generic;
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-using System.IO;
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-
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-namespace bs.Editor
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-{
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- /** @addtogroup Scene-Editor
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- * @{
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- */
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-
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- /// <summary>
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- /// Displays the scene view camera and various scene controls.
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- /// </summary>
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- internal sealed class SceneWindow : EditorWindow, IGlobalShortcuts
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- {
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- internal const string ToggleProfilerOverlayBinding = "ToggleProfilerOverlay";
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- internal const string ViewToolBinding = "ViewTool";
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- internal const string MoveToolBinding = "MoveTool";
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- internal const string RotateToolBinding = "RotateTool";
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- internal const string ScaleToolBinding = "ScaleTool";
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- internal const string FrameBinding = "SceneFrame";
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-
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- private const string CameraPositionKey = "SceneCamera0_Position";
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- private const string CameraRotationKey = "SceneCamera0_Rotation";
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-
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- private const int HeaderHeight = 20;
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- private const float DefaultPlacementDepth = 5.0f;
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- private static readonly Color ClearColor = new Color(0.0f, 0.3685f, 0.7969f);
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- private const int HandleAxesGUISize = 50;
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- private const int HandleAxesGUIPaddingX = 10;
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- private const int HandleAxesGUIPaddingY = 5;
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-
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- private Camera camera;
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- private SceneCamera sceneCamera;
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- private RenderTexture renderTexture;
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- private GUILayoutY mainLayout;
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- private GUIPanel rtPanel;
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- private GUIPanel sceneAxesPanel;
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- private GUIButton focusCatcher;
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-
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- private GUIRenderTexture renderTextureGUI;
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- private SceneGrid sceneGrid;
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- private SceneSelection sceneSelection;
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- private SceneGizmos sceneGizmos;
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- private SceneHandles sceneHandles;
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-
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- private GUIToggle viewButton;
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- private GUIToggle moveButton;
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- private GUIToggle rotateButton;
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- private GUIToggle scaleButton;
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-
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- private GUIToggle localCoordButton;
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- private GUIToggle worldCoordButton;
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-
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- private GUIToggle pivotButton;
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- private GUIToggle centerButton;
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-
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- private GUIToggle moveSnapButton;
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- private GUIFloatField moveSnapInput;
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-
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- private GUIToggle rotateSnapButton;
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- private GUIFloatField rotateSnapInput;
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-
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- private GUIButton cameraOptionsButton;
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-
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- private GUILayout progressLayout;
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- private GUIProgressBar loadProgressBar;
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- private GUILabel loadLabel;
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-
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- private SceneAxesGUI sceneAxesGUI;
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- private ProjectionType sceneAxesLastProjectionType;
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-
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- private bool hasContentFocus = false;
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- private bool HasContentFocus { get { return HasFocus && hasContentFocus; } }
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-
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- private bool loadingProgressShown = false;
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- private bool AllowViewportInput { get { return !loadingProgressShown; } }
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-
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- private int editorSettingsHash = int.MaxValue;
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-
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- private VirtualButton frameKey;
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-
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- // Tool shortcuts
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- private VirtualButton viewToolKey;
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- private VirtualButton moveToolKey;
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- private VirtualButton rotateToolKey;
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- private VirtualButton scaleToolKey;
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-
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- // Drag & drop
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- private bool dragActive;
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- private SceneObject draggedSO;
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- private Vector3 draggedSOOffset;
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- private GUITexture dragSelection;
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- private bool isDraggingSelection;
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- private Vector2I dragSelectionStart;
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- private Vector2I dragSelectionEnd;
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- private Vector2I mouseDownPosition;
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- private GUIPanel selectionPanel;
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-
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- /// <summary>
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- /// Returns the scene camera.
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- /// </summary>
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- public SceneCamera Camera => sceneCamera;
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-
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- /// <summary>
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- /// Constructs a new scene window.
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- /// </summary>
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- internal SceneWindow()
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- { }
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-
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- /// <summary>
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- /// Opens a scene window if its not open already.
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- /// </summary>
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- [MenuItem("Windows/Scene", ButtonModifier.CtrlAlt, ButtonCode.S, 6000)]
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- private static void OpenSceneWindow()
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- {
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- OpenWindow<SceneWindow>();
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- }
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-
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- /// <summary>
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- /// Focuses on the currently selected object.
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- /// </summary>
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- [MenuItem("Tools/Frame Selected", ButtonModifier.None, ButtonCode.F, 9275, true)]
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- private static void OpenSettingsWindow()
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- {
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- SceneWindow window = GetWindow<SceneWindow>();
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- if (window != null)
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- window.sceneCamera.FrameSelected();
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- }
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-
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- /// <summary>
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- /// Switches the active tool to the view tool.
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- /// </summary>
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- [MenuItem("Tools/View", ButtonModifier.Ctrl, ButtonCode.Q, 9274, true)]
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- private static void SetViewTool()
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- {
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- SceneWindow window = GetWindow<SceneWindow>();
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- if (window != null)
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- window.OnSceneToolButtonClicked(SceneViewTool.View);
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- }
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-
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- /// <summary>
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- /// Switches the active tool to the move tool.
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- /// </summary>
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- [MenuItem("Tools/Move", ButtonModifier.Ctrl, ButtonCode.W, 9273)]
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- private static void SetMoveTool()
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- {
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- SceneWindow window = GetWindow<SceneWindow>();
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- if (window != null)
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- window.OnSceneToolButtonClicked(SceneViewTool.Move);
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- }
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-
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- /// <summary>
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- /// Switches the active tool to the rotate tool.
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- /// </summary>
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- [MenuItem("Tools/Rotate", ButtonModifier.Ctrl, ButtonCode.E, 9272)]
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- private static void SetRotateTool()
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- {
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- SceneWindow window = GetWindow<SceneWindow>();
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- if (window != null)
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- window.OnSceneToolButtonClicked(SceneViewTool.Rotate);
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- }
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-
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- /// <summary>
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- /// Switches the active tool to the scale tool.
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- /// </summary>
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- [MenuItem("Tools/Scale", ButtonModifier.Ctrl, ButtonCode.R, 9271)]
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- private static void SetScaleTool()
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- {
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- SceneWindow window = GetWindow<SceneWindow>();
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- if (window != null)
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- window.OnSceneToolButtonClicked(SceneViewTool.Scale);
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- }
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-
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- /// <inheritdoc/>
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- protected override LocString GetDisplayName()
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- {
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- return new LocEdString("Scene");
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- }
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-
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- private void OnInitialize()
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- {
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- mainLayout = GUI.AddLayoutY();
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-
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- GUIContent viewIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.View),
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- new LocEdString("View"));
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- GUIContent moveIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Move),
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- new LocEdString("Move"));
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- GUIContent rotateIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Rotate),
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- new LocEdString("Rotate"));
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- GUIContent scaleIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Scale),
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- new LocEdString("Scale"));
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-
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- GUIContent localIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Local),
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- new LocEdString("Local"));
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- GUIContent worldIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.World),
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- new LocEdString("World"));
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-
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- GUIContent pivotIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Pivot),
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- new LocEdString("Pivot"));
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- GUIContent centerIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Center),
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- new LocEdString("Center"));
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-
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- GUIContent moveSnapIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.MoveSnap),
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- new LocEdString("Move snap"));
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- GUIContent rotateSnapIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.RotateSnap),
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- new LocEdString("Rotate snap"));
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-
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- GUIToggleGroup handlesTG = new GUIToggleGroup();
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- viewButton = new GUIToggle(viewIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
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- moveButton = new GUIToggle(moveIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
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- rotateButton = new GUIToggle(rotateIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
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- scaleButton = new GUIToggle(scaleIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
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-
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- GUIToggleGroup coordModeTG = new GUIToggleGroup();
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- localCoordButton = new GUIToggle(localIcon, coordModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(75));
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- worldCoordButton = new GUIToggle(worldIcon, coordModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(75));
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-
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- GUIToggleGroup pivotModeTG = new GUIToggleGroup();
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- pivotButton = new GUIToggle(pivotIcon, pivotModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
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- centerButton = new GUIToggle(centerIcon, pivotModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
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-
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- moveSnapButton = new GUIToggle(moveSnapIcon, EditorStyles.Button, GUIOption.FlexibleWidth(35));
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- moveSnapInput = new GUIFloatField("", GUIOption.FlexibleWidth(35));
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-
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- rotateSnapButton = new GUIToggle(rotateSnapIcon, EditorStyles.Button, GUIOption.FlexibleWidth(35));
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- rotateSnapInput = new GUIFloatField("", GUIOption.FlexibleWidth(35));
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-
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- GUIContent cameraOptionsIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.SceneCameraOptions), new LocEdString("Camera options"));
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- cameraOptionsButton = new GUIButton(cameraOptionsIcon);
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-
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- viewButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.View);
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- moveButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Move);
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- rotateButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Rotate);
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- scaleButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Scale);
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-
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- localCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.Local);
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- worldCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.World);
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-
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- pivotButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Pivot);
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- centerButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Center);
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-
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- moveSnapButton.OnToggled += (bool active) => OnMoveSnapToggled(active);
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- moveSnapInput.OnChanged += (float value) => OnMoveSnapValueChanged(value);
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-
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- rotateSnapButton.OnToggled += (bool active) => OnRotateSnapToggled(active);
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- rotateSnapInput.OnChanged += (float value) => OnRotateSnapValueChanged(value);
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-
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- cameraOptionsButton.OnClick += () => OnCameraOptionsClicked();
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-
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- GUILayout handlesLayout = mainLayout.AddLayoutX();
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- handlesLayout.AddElement(viewButton);
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- handlesLayout.AddElement(moveButton);
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- handlesLayout.AddElement(rotateButton);
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- handlesLayout.AddElement(scaleButton);
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- handlesLayout.AddSpace(10);
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- handlesLayout.AddElement(localCoordButton);
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- handlesLayout.AddElement(worldCoordButton);
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- handlesLayout.AddSpace(10);
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- handlesLayout.AddElement(pivotButton);
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- handlesLayout.AddElement(centerButton);
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- handlesLayout.AddFlexibleSpace();
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- handlesLayout.AddElement(moveSnapButton);
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- handlesLayout.AddElement(moveSnapInput);
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- handlesLayout.AddSpace(10);
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- handlesLayout.AddElement(rotateSnapButton);
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- handlesLayout.AddElement(rotateSnapInput);
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- handlesLayout.AddSpace(10);
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- handlesLayout.AddElement(cameraOptionsButton);
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- handlesLayout.SetHeight(viewButton.Bounds.height);
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-
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- GUIPanel mainPanel = mainLayout.AddPanel();
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- rtPanel = mainPanel.AddPanel();
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-
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- // Loading progress
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- loadLabel = new GUILabel(new LocEdString("Loading scene..."));
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- loadProgressBar = new GUIProgressBar("", GUIOption.FixedWidth(200));
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-
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- progressLayout = mainPanel.AddLayoutY();
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- progressLayout.AddFlexibleSpace();
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- GUILayout loadLabelLayout = progressLayout.AddLayoutX();
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- loadLabelLayout.AddFlexibleSpace();
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- loadLabelLayout.AddElement(loadLabel);
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- loadLabelLayout.AddFlexibleSpace();
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-
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- GUILayout progressBarLayout = progressLayout.AddLayoutX();
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- progressBarLayout.AddFlexibleSpace();
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- progressBarLayout.AddElement(loadProgressBar);
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- progressBarLayout.AddFlexibleSpace();
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- progressLayout.AddFlexibleSpace();
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-
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- progressLayout.Active = false;
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-
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- selectionPanel = mainPanel.AddPanel(-1);
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-
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- sceneAxesPanel = mainPanel.AddPanel(-1);
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- sceneAxesGUI = new SceneAxesGUI(this, sceneAxesPanel, HandleAxesGUISize, HandleAxesGUISize, ProjectionType.Perspective);
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- sceneAxesLastProjectionType = ProjectionType.Perspective;
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-
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- focusCatcher = new GUIButton("", EditorStyles.Blank);
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- focusCatcher.OnFocusGained += () => hasContentFocus = true;
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- focusCatcher.OnFocusLost += () => hasContentFocus = false;
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-
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- GUIPanel focusPanel = GUI.AddPanel(-2);
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- focusPanel.AddElement(focusCatcher);
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-
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- viewToolKey = new VirtualButton(ViewToolBinding);
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- moveToolKey = new VirtualButton(MoveToolBinding);
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- rotateToolKey = new VirtualButton(RotateToolBinding);
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- scaleToolKey = new VirtualButton(ScaleToolBinding);
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- frameKey = new VirtualButton(FrameBinding);
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-
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- UpdateRenderTexture(Width, Height - HeaderHeight);
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- UpdateLoadingProgress();
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- }
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-
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- private void OnCameraOptionsClicked()
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- {
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- SceneCameraSettingsWindow.Open();
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- }
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-
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- private void OnDestroy()
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- {
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- if (camera != null)
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- {
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- Vector3 pos = camera.SceneObject.Position;
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- Quaternion rot = camera.SceneObject.Rotation;
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-
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- ProjectSettings.SetObject(CameraPositionKey, pos);
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- ProjectSettings.SetObject(CameraRotationKey, rot);
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-
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- camera.SceneObject.Destroy(true);
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- camera = null;
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- }
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-
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- sceneAxesGUI.Destroy();
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- sceneAxesGUI = null;
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- }
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-
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- /// <summary>
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- /// Deletes all currently selected objects.
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- /// </summary>
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- private void DeleteSelection()
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- {
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- SceneObject[] selectedObjects = Selection.SceneObjects;
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- CleanDuplicates(ref selectedObjects);
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-
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- if (selectedObjects.Length > 0)
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- {
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- foreach (var so in selectedObjects)
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- {
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- string message = "Deleted " + so.Name;
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- UndoRedo.DeleteSO(so, message);
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- }
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-
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- EditorApplication.SetSceneDirty();
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- }
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- }
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-
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- /// <summary>
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- /// Duplicates all currently selected objects.
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- /// </summary>
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- private void DuplicateSelection()
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- {
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- SceneObject[] selectedObjects = Selection.SceneObjects;
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- CleanDuplicates(ref selectedObjects);
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-
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- if (selectedObjects.Length > 0)
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- {
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- string message;
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- if (selectedObjects.Length == 1)
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- message = "Duplicated " + selectedObjects[0].Name;
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- else
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- message = "Duplicated " + selectedObjects.Length + " elements";
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-
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- Transform[] savedTransforms = new Transform[selectedObjects.Length];
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- for (int i = 0; i < savedTransforms.Length; i++)
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- savedTransforms[i] = new Transform(selectedObjects[i]);
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-
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- SceneObject[] clonedObjects = UndoRedo.CloneSO(selectedObjects, message);
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-
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- // Restore world positions
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- for (int i = 0; i < savedTransforms.Length; i++)
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- savedTransforms[i].Apply(clonedObjects[i]);
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-
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- EditorApplication.SetSceneDirty();
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- }
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- }
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-
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- /// <inheritdoc/>
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- void IGlobalShortcuts.OnRenamePressed()
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- {
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- // Do nothing
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- }
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-
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|
- /// <inheritdoc/>
|
|
|
- void IGlobalShortcuts.OnDuplicatePressed()
|
|
|
- {
|
|
|
- DuplicateSelection();
|
|
|
- }
|
|
|
-
|
|
|
- /// <inheritdoc/>
|
|
|
- void IGlobalShortcuts.OnDeletePressed()
|
|
|
- {
|
|
|
- DeleteSelection();
|
|
|
- }
|
|
|
-
|
|
|
- /// <inheritdoc/>
|
|
|
- void IGlobalShortcuts.OnCopyPressed()
|
|
|
- {
|
|
|
- // Do nothing
|
|
|
- }
|
|
|
-
|
|
|
- /// <inheritdoc/>
|
|
|
- void IGlobalShortcuts.OnCutPressed()
|
|
|
- {
|
|
|
- // Do nothing
|
|
|
- }
|
|
|
-
|
|
|
- /// <inheritdoc/>
|
|
|
- void IGlobalShortcuts.OnPastePressed()
|
|
|
- {
|
|
|
- // Do nothing
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Orients the camera so it looks along the provided axis.
|
|
|
- /// </summary>
|
|
|
- /// <param name="axis">Axis to look along.</param>
|
|
|
- internal void LookAlong(Vector3 axis)
|
|
|
- {
|
|
|
- axis.Normalize();
|
|
|
-
|
|
|
- sceneCamera.LookAlong(axis);
|
|
|
- UpdateGridMode();
|
|
|
- }
|
|
|
-
|
|
|
- private void UpdateGridMode()
|
|
|
- {
|
|
|
- Vector3 forward = camera.SceneObject.Forward;
|
|
|
-
|
|
|
- if (camera.ProjectionType == ProjectionType.Perspective)
|
|
|
- sceneGrid.SetMode(GridMode.Perspective);
|
|
|
- else
|
|
|
- {
|
|
|
- float dotX = Vector3.Dot(forward, Vector3.XAxis);
|
|
|
- if (dotX >= 0.95f)
|
|
|
- sceneGrid.SetMode(GridMode.OrthoX);
|
|
|
- else if (dotX <= -0.95f)
|
|
|
- sceneGrid.SetMode(GridMode.OrthoNegX);
|
|
|
- else
|
|
|
- {
|
|
|
- float dotY = Vector3.Dot(forward, Vector3.YAxis);
|
|
|
- if (dotY >= 0.95f)
|
|
|
- sceneGrid.SetMode(GridMode.OrthoY);
|
|
|
- else if (dotY <= -0.95f)
|
|
|
- sceneGrid.SetMode(GridMode.OrthoNegY);
|
|
|
- else
|
|
|
- {
|
|
|
- float dotZ = Vector3.Dot(forward, Vector3.ZAxis);
|
|
|
- if (dotZ >= 0.95f)
|
|
|
- sceneGrid.SetMode(GridMode.OrthoZ);
|
|
|
- else if (dotZ <= -0.95f)
|
|
|
- sceneGrid.SetMode(GridMode.OrthoNegZ);
|
|
|
- else
|
|
|
- sceneGrid.SetMode(GridMode.Perspective);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Converts screen coordinates into coordinates relative to the scene view render texture.
|
|
|
- /// </summary>
|
|
|
- /// <param name="screenPos">Coordinates relative to the screen.</param>
|
|
|
- /// <param name="scenePos">Output coordinates relative to the scene view texture.</param>
|
|
|
- /// <returns>True if the coordinates are within the scene view texture, false otherwise.</returns>
|
|
|
- private bool ScreenToScenePos(Vector2I screenPos, out Vector2I scenePos)
|
|
|
- {
|
|
|
- scenePos = screenPos;
|
|
|
- Vector2I windowPos = ScreenToWindowPos(screenPos);
|
|
|
-
|
|
|
- Rect2I bounds = GUIUtility.CalculateBounds(renderTextureGUI, GUI);
|
|
|
- if (bounds.Contains(windowPos))
|
|
|
- {
|
|
|
- scenePos.x = windowPos.x - bounds.x;
|
|
|
- scenePos.y = windowPos.y - bounds.y;
|
|
|
-
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- private void OnEditorUpdate()
|
|
|
- {
|
|
|
- UpdateLoadingProgress();
|
|
|
-
|
|
|
- if (HasFocus)
|
|
|
- {
|
|
|
- if (!Input.IsPointerButtonHeld(PointerButton.Right))
|
|
|
- {
|
|
|
- if (VirtualInput.IsButtonDown(EditorApplication.DuplicateKey))
|
|
|
- DuplicateSelection();
|
|
|
- else if (VirtualInput.IsButtonDown(EditorApplication.DeleteKey))
|
|
|
- DeleteSelection();
|
|
|
- else if (VirtualInput.IsButtonDown(viewToolKey))
|
|
|
- EditorApplication.ActiveSceneTool = SceneViewTool.View;
|
|
|
- else if (VirtualInput.IsButtonDown(moveToolKey))
|
|
|
- EditorApplication.ActiveSceneTool = SceneViewTool.Move;
|
|
|
- else if (VirtualInput.IsButtonDown(rotateToolKey))
|
|
|
- EditorApplication.ActiveSceneTool = SceneViewTool.Rotate;
|
|
|
- else if (VirtualInput.IsButtonDown(scaleToolKey))
|
|
|
- EditorApplication.ActiveSceneTool = SceneViewTool.Scale;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Refresh GUI buttons if needed (in case someones changes the values from script)
|
|
|
- if (editorSettingsHash != EditorSettings.Hash)
|
|
|
- {
|
|
|
- UpdateButtonStates();
|
|
|
- editorSettingsHash = EditorSettings.Hash;
|
|
|
- }
|
|
|
-
|
|
|
- // Update scene view handles and selection
|
|
|
- sceneGrid.Draw();
|
|
|
-
|
|
|
- ProjectionType currentProjType = camera.ProjectionType;
|
|
|
- if (sceneAxesLastProjectionType != currentProjType)
|
|
|
- {
|
|
|
- sceneAxesGUI.ProjectionType = currentProjType;
|
|
|
- sceneAxesLastProjectionType = currentProjType;
|
|
|
- }
|
|
|
-
|
|
|
- bool handleActive = sceneHandles.IsActive() || sceneAxesGUI.IsActive();
|
|
|
-
|
|
|
- Vector2I scenePos;
|
|
|
- bool inBounds = ScreenToScenePos(Input.PointerPosition, out scenePos);
|
|
|
-
|
|
|
- bool clearSelection = false;
|
|
|
- if (AllowViewportInput)
|
|
|
- {
|
|
|
- if (Input.IsPointerButtonUp(PointerButton.Left))
|
|
|
- clearSelection = true;
|
|
|
- else if (Input.IsPointerButtonDown(PointerButton.Left))
|
|
|
- mouseDownPosition = scenePos;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- clearSelection = true;
|
|
|
- inBounds = false;
|
|
|
- }
|
|
|
-
|
|
|
- bool dragResult = false;
|
|
|
- if (clearSelection)
|
|
|
- {
|
|
|
- dragResult = EndDragSelection();
|
|
|
- if (sceneHandles.IsActive())
|
|
|
- sceneHandles.ClearSelection();
|
|
|
-
|
|
|
- if (sceneAxesGUI.IsActive())
|
|
|
- sceneAxesGUI.ClearSelection();
|
|
|
- }
|
|
|
-
|
|
|
- bool draggedOver = DragDrop.DragInProgress || DragDrop.DropInProgress;
|
|
|
- draggedOver &= IsPointerHovering && inBounds && DragDrop.Type == DragDropType.Resource;
|
|
|
-
|
|
|
- if (draggedOver)
|
|
|
- {
|
|
|
- if (DragDrop.DropInProgress)
|
|
|
- {
|
|
|
- dragActive = false;
|
|
|
- if (draggedSO != null)
|
|
|
- {
|
|
|
- Selection.SceneObject = draggedSO;
|
|
|
- EditorApplication.SetSceneDirty();
|
|
|
- }
|
|
|
-
|
|
|
- draggedSO = null;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (!dragActive)
|
|
|
- {
|
|
|
- dragActive = true;
|
|
|
-
|
|
|
- ResourceDragDropData dragData = (ResourceDragDropData)DragDrop.Data;
|
|
|
-
|
|
|
- string[] draggedPaths = dragData.Paths;
|
|
|
-
|
|
|
- for (int i = 0; i < draggedPaths.Length; i++)
|
|
|
- {
|
|
|
- ResourceMeta meta = ProjectLibrary.GetMeta(draggedPaths[i]);
|
|
|
- if (meta != null)
|
|
|
- {
|
|
|
- if (meta.ResType == ResourceType.Mesh)
|
|
|
- {
|
|
|
- if (!string.IsNullOrEmpty(draggedPaths[i]))
|
|
|
- {
|
|
|
- Mesh mesh = ProjectLibrary.Load<Mesh>(draggedPaths[i]);
|
|
|
-
|
|
|
- string meshName = Path.GetFileNameWithoutExtension(draggedPaths[i]);
|
|
|
- draggedSO = new SceneObject(meshName);
|
|
|
-
|
|
|
- GameObjectUndo.RecordNewSceneObject(draggedSO);
|
|
|
- Renderable renderable = draggedSO.AddComponent<Renderable>();
|
|
|
- renderable.Mesh = mesh;
|
|
|
- GameObjectUndo.ResolveDiffs();
|
|
|
-
|
|
|
- if (mesh != null)
|
|
|
- draggedSOOffset = mesh.Bounds.Box.Center;
|
|
|
- else
|
|
|
- draggedSOOffset = Vector3.Zero;
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
- }
|
|
|
- else if (meta.ResType == ResourceType.Prefab)
|
|
|
- {
|
|
|
- if (!string.IsNullOrEmpty(draggedPaths[i]))
|
|
|
- {
|
|
|
- Prefab prefab = ProjectLibrary.Load<Prefab>(draggedPaths[i]);
|
|
|
- draggedSO = UndoRedo.Instantiate(prefab, "Instantiating " + prefab.Name);
|
|
|
-
|
|
|
- if (draggedSO != null)
|
|
|
- {
|
|
|
- AABox draggedObjBounds = EditorUtility.CalculateBounds(draggedSO);
|
|
|
- draggedSOOffset = draggedObjBounds.Center;
|
|
|
- }
|
|
|
- else
|
|
|
- draggedSOOffset = Vector3.Zero;
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (draggedSO != null)
|
|
|
- {
|
|
|
- if (Input.IsButtonHeld(ButtonCode.Space))
|
|
|
- {
|
|
|
- SnapData snapData;
|
|
|
- sceneSelection.Snap(scenePos, out snapData, new SceneObject[] { draggedSO });
|
|
|
-
|
|
|
- Quaternion q = Quaternion.FromToRotation(Vector3.YAxis, snapData.normal);
|
|
|
- draggedSO.Position = snapData.position;
|
|
|
- draggedSO.Rotation = q;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- Ray worldRay = camera.ScreenPointToRay(scenePos);
|
|
|
- draggedSO.Position = worldRay * DefaultPlacementDepth - draggedSOOffset;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (dragActive)
|
|
|
- {
|
|
|
- dragActive = false;
|
|
|
-
|
|
|
- if (draggedSO != null)
|
|
|
- {
|
|
|
- draggedSO.Destroy();
|
|
|
- draggedSO = null;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if ((HasContentFocus || IsPointerHovering) && AllowViewportInput)
|
|
|
- {
|
|
|
- sceneCamera.EnableInput(true);
|
|
|
-
|
|
|
- if (inBounds && HasContentFocus)
|
|
|
- {
|
|
|
- if (Input.IsPointerButtonDown(PointerButton.Left))
|
|
|
- {
|
|
|
- Rect2I sceneAxesGUIBounds = new Rect2I(Width - HandleAxesGUISize - HandleAxesGUIPaddingX,
|
|
|
- HandleAxesGUIPaddingY, HandleAxesGUISize, HandleAxesGUISize);
|
|
|
-
|
|
|
- if (sceneAxesGUIBounds.Contains(scenePos))
|
|
|
- sceneAxesGUI.TrySelect(scenePos);
|
|
|
- else
|
|
|
- sceneHandles.TrySelect(scenePos);
|
|
|
- }
|
|
|
- else if (Input.IsPointerButtonHeld(PointerButton.Left) && !handleActive && !dragActive &&
|
|
|
- draggedSO == null && scenePos != mouseDownPosition)
|
|
|
- {
|
|
|
- if (isDraggingSelection)
|
|
|
- UpdateDragSelection(scenePos);
|
|
|
- else
|
|
|
- StartDragSelection(scenePos);
|
|
|
- }
|
|
|
- else if (Input.IsPointerButtonUp(PointerButton.Left))
|
|
|
- {
|
|
|
- if (!handleActive && !dragActive && !dragResult)
|
|
|
- {
|
|
|
- bool ctrlHeld = Input.IsButtonHeld(ButtonCode.LeftControl) ||
|
|
|
- Input.IsButtonHeld(ButtonCode.RightControl);
|
|
|
-
|
|
|
- sceneSelection.PickObject(scenePos, ctrlHeld, new SceneObject[] { draggedSO });
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- sceneCamera.EnableInput(false);
|
|
|
-
|
|
|
- if (AllowViewportInput)
|
|
|
- {
|
|
|
- SceneHandles.BeginInput();
|
|
|
- sceneHandles.UpdateInput(scenePos, Input.PointerDelta);
|
|
|
- sceneAxesGUI.UpdateInput(scenePos);
|
|
|
- SceneHandles.EndInput();
|
|
|
- }
|
|
|
-
|
|
|
- sceneHandles.Draw();
|
|
|
- sceneAxesGUI.Draw();
|
|
|
-
|
|
|
- // Must be done after handle input is processed, in order to reflect most recent transform
|
|
|
- sceneGizmos.Draw();
|
|
|
- sceneSelection.Draw();
|
|
|
-
|
|
|
- UpdateGridMode();
|
|
|
-
|
|
|
- if (VirtualInput.IsButtonDown(frameKey))
|
|
|
- sceneCamera.FrameSelected();
|
|
|
- }
|
|
|
-
|
|
|
- /// <inheritdoc/>
|
|
|
- protected override void WindowResized(int width, int height)
|
|
|
- {
|
|
|
- UpdateRenderTexture(width, height - HeaderHeight);
|
|
|
-
|
|
|
- base.WindowResized(width, height);
|
|
|
- }
|
|
|
-
|
|
|
- /// <inheritdoc/>
|
|
|
- protected override void FocusChanged(bool inFocus)
|
|
|
- {
|
|
|
- if (!inFocus)
|
|
|
- {
|
|
|
- sceneHandles.ClearSelection();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Triggered when one of the scene tool buttons is clicked, changing the active scene handle.
|
|
|
- /// </summary>
|
|
|
- /// <param name="tool">Clicked scene tool to activate.</param>
|
|
|
- private void OnSceneToolButtonClicked(SceneViewTool tool)
|
|
|
- {
|
|
|
- EditorApplication.ActiveSceneTool = tool;
|
|
|
- editorSettingsHash = EditorSettings.Hash;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Triggered when one of the coordinate mode buttons is clicked, changing the active coordinate mode.
|
|
|
- /// </summary>
|
|
|
- /// <param name="mode">Clicked coordinate mode to activate.</param>
|
|
|
- private void OnCoordinateModeButtonClicked(HandleCoordinateMode mode)
|
|
|
- {
|
|
|
- EditorApplication.ActiveCoordinateMode = mode;
|
|
|
- editorSettingsHash = EditorSettings.Hash;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Triggered when one of the pivot buttons is clicked, changing the active pivot mode.
|
|
|
- /// </summary>
|
|
|
- /// <param name="mode">Clicked pivot mode to activate.</param>
|
|
|
- private void OnPivotModeButtonClicked(HandlePivotMode mode)
|
|
|
- {
|
|
|
- EditorApplication.ActivePivotMode = mode;
|
|
|
- editorSettingsHash = EditorSettings.Hash;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Triggered when the move snap button is toggled.
|
|
|
- /// </summary>
|
|
|
- /// <param name="active">Determins should be move snap be activated or deactivated.</param>
|
|
|
- private void OnMoveSnapToggled(bool active)
|
|
|
- {
|
|
|
- Handles.MoveHandleSnapActive = active;
|
|
|
- editorSettingsHash = EditorSettings.Hash;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Triggered when the move snap increment value changes.
|
|
|
- /// </summary>
|
|
|
- /// <param name="value">Value that determines in what increments to perform move snapping.</param>
|
|
|
- private void OnMoveSnapValueChanged(float value)
|
|
|
- {
|
|
|
- Handles.MoveSnapAmount = MathEx.Clamp(value, 0.01f, 1000.0f);
|
|
|
- editorSettingsHash = EditorSettings.Hash;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Triggered when the rotate snap button is toggled.
|
|
|
- /// </summary>
|
|
|
- /// <param name="active">Determins should be rotate snap be activated or deactivated.</param>
|
|
|
- private void OnRotateSnapToggled(bool active)
|
|
|
- {
|
|
|
- Handles.RotateHandleSnapActive = active;
|
|
|
- editorSettingsHash = EditorSettings.Hash;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Triggered when the rotate snap increment value changes.
|
|
|
- /// </summary>
|
|
|
- /// <param name="value">Value that determines in what increments to perform rotate snapping.</param>
|
|
|
- private void OnRotateSnapValueChanged(float value)
|
|
|
- {
|
|
|
- Handles.RotateSnapAmount = (Degree)MathEx.Clamp(value, 0.01f, 360.0f);
|
|
|
- editorSettingsHash = EditorSettings.Hash;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Updates toggle button states according to current editor options. This is useful if tools, coordinate mode,
|
|
|
- /// pivot or other scene view options have been modified externally.
|
|
|
- /// </summary>
|
|
|
- private void UpdateButtonStates()
|
|
|
- {
|
|
|
- switch (EditorApplication.ActiveSceneTool)
|
|
|
- {
|
|
|
- case SceneViewTool.View:
|
|
|
- viewButton.Value = true;
|
|
|
- break;
|
|
|
- case SceneViewTool.Move:
|
|
|
- moveButton.Value = true;
|
|
|
- break;
|
|
|
- case SceneViewTool.Rotate:
|
|
|
- rotateButton.Value = true;
|
|
|
- break;
|
|
|
- case SceneViewTool.Scale:
|
|
|
- scaleButton.Value = true;
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- switch (EditorApplication.ActiveCoordinateMode)
|
|
|
- {
|
|
|
- case HandleCoordinateMode.Local:
|
|
|
- localCoordButton.Value = true;
|
|
|
- break;
|
|
|
- case HandleCoordinateMode.World:
|
|
|
- worldCoordButton.Value = true;
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- switch (EditorApplication.ActivePivotMode)
|
|
|
- {
|
|
|
- case HandlePivotMode.Center:
|
|
|
- centerButton.Value = true;
|
|
|
- break;
|
|
|
- case HandlePivotMode.Pivot:
|
|
|
- pivotButton.Value = true;
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- if (Handles.MoveHandleSnapActive)
|
|
|
- moveSnapButton.Value = true;
|
|
|
- else
|
|
|
- moveSnapButton.Value = false;
|
|
|
-
|
|
|
- moveSnapInput.Value = Handles.MoveSnapAmount;
|
|
|
-
|
|
|
- if (Handles.RotateHandleSnapActive)
|
|
|
- rotateSnapButton.Value = true;
|
|
|
- else
|
|
|
- rotateSnapButton.Value = false;
|
|
|
-
|
|
|
- moveSnapInput.Value = Handles.RotateSnapAmount.Degrees;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Creates the scene camera and updates the render texture. Should be called at least once before using the
|
|
|
- /// scene view. Should be called whenever the window is resized.
|
|
|
- /// </summary>
|
|
|
- /// <param name="width">Width of the scene render target, in pixels.</param>
|
|
|
- /// <param name="height">Height of the scene render target, in pixels.</param>
|
|
|
- private void UpdateRenderTexture(int width, int height)
|
|
|
- {
|
|
|
- width = MathEx.Max(20, width);
|
|
|
- height = MathEx.Max(20, height);
|
|
|
-
|
|
|
- // Note: Depth buffer and readable flags are required because ScenePicking uses it
|
|
|
- Texture colorTex = Texture.Create2D(width, height, PixelFormat.RGBA8, TextureUsage.Render | TextureUsage.CPUReadable);
|
|
|
- Texture depthTex = Texture.Create2D(width, height, PixelFormat.D32_S8X24, TextureUsage.DepthStencil | TextureUsage.CPUReadable);
|
|
|
-
|
|
|
- renderTexture = new RenderTexture(colorTex, depthTex);
|
|
|
- renderTexture.Priority = 1;
|
|
|
-
|
|
|
- if (camera == null)
|
|
|
- {
|
|
|
- SceneObject sceneCameraSO = new SceneObject("SceneCamera", true);
|
|
|
- camera = sceneCameraSO.AddComponent<Camera>();
|
|
|
- camera.Viewport.Target = renderTexture;
|
|
|
- camera.Viewport.Area = new Rect2(0.0f, 0.0f, 1.0f, 1.0f);
|
|
|
-
|
|
|
- Vector3 camPosition = new Vector3(0.0f, 1.7f, 5.0f);
|
|
|
- object camPosObj = ProjectSettings.GetObject<object>(CameraPositionKey);
|
|
|
- if (camPosObj is Vector3)
|
|
|
- camPosition = (Vector3)camPosObj;
|
|
|
-
|
|
|
- Quaternion camRotation = Quaternion.Identity;
|
|
|
- object camRotObj = ProjectSettings.GetObject<object>(CameraRotationKey);
|
|
|
- if (camRotObj is Quaternion)
|
|
|
- camRotation = (Quaternion)camRotObj;
|
|
|
-
|
|
|
- sceneCameraSO.Position = camPosition;
|
|
|
- sceneCameraSO.Rotation = camRotation;
|
|
|
-
|
|
|
- camera.Priority = 2;
|
|
|
- camera.Viewport.ClearColor = ClearColor;
|
|
|
- camera.Layers = UInt64.MaxValue & ~SceneAxesHandle.LAYER; // Don't draw scene axes in this camera
|
|
|
-
|
|
|
- sceneCamera = sceneCameraSO.AddComponent<SceneCamera>();
|
|
|
-
|
|
|
- renderTextureGUI = new GUIRenderTexture(renderTexture);
|
|
|
- rtPanel.AddElement(renderTextureGUI);
|
|
|
-
|
|
|
- sceneGrid = new SceneGrid(camera);
|
|
|
- sceneSelection = new SceneSelection(camera);
|
|
|
- sceneGizmos = new SceneGizmos(camera);
|
|
|
- sceneHandles = new SceneHandles(this, camera);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- camera.Viewport.Target = renderTexture;
|
|
|
- renderTextureGUI.RenderTexture = renderTexture;
|
|
|
- }
|
|
|
-
|
|
|
- Rect2I rtBounds = new Rect2I(0, 0, width, height);
|
|
|
- renderTextureGUI.Bounds = rtBounds;
|
|
|
- focusCatcher.Bounds = GUIUtility.CalculateBounds(rtPanel, GUI);
|
|
|
-
|
|
|
- sceneAxesGUI.SetPosition(width - HandleAxesGUISize - HandleAxesGUIPaddingX, HandleAxesGUIPaddingY);
|
|
|
-
|
|
|
- // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
|
|
|
- // render target destroy/create cycle for every single pixel.
|
|
|
-
|
|
|
- camera.AspectRatio = width / (float)height;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Parses an array of scene objects and removes elements that are children of elements that are also in the array.
|
|
|
- /// </summary>
|
|
|
- /// <param name="objects">Array containing duplicate objects as input, and array without duplicate objects as
|
|
|
- /// output.</param>
|
|
|
- private void CleanDuplicates(ref SceneObject[] objects)
|
|
|
- {
|
|
|
- List<SceneObject> cleanList = new List<SceneObject>();
|
|
|
- for (int i = 0; i < objects.Length; i++)
|
|
|
- {
|
|
|
- bool foundParent = false;
|
|
|
- for (int j = 0; j < objects.Length; j++)
|
|
|
- {
|
|
|
- SceneObject elem = objects[i];
|
|
|
-
|
|
|
- while (elem != null && elem != objects[j])
|
|
|
- elem = elem.Parent;
|
|
|
-
|
|
|
- bool isChildOf = elem == objects[j];
|
|
|
-
|
|
|
- if (i != j && isChildOf)
|
|
|
- {
|
|
|
- foundParent = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (!foundParent)
|
|
|
- cleanList.Add(objects[i]);
|
|
|
- }
|
|
|
-
|
|
|
- objects = cleanList.ToArray();
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Checks if the load progress bar needs to be shown, shows/hides it and updates the progress accordingly.
|
|
|
- /// </summary>
|
|
|
- private void UpdateLoadingProgress()
|
|
|
- {
|
|
|
- bool needsProgress = EditorApplication.IsSceneLoading;
|
|
|
-
|
|
|
- if (needsProgress && !loadingProgressShown)
|
|
|
- {
|
|
|
- progressLayout.Active = true;
|
|
|
- rtPanel.Active = false;
|
|
|
- sceneAxesPanel.Active = false;
|
|
|
-
|
|
|
- loadingProgressShown = true;
|
|
|
- }
|
|
|
- else if(!needsProgress && loadingProgressShown)
|
|
|
- {
|
|
|
- progressLayout.Active = false;
|
|
|
- rtPanel.Active = true;
|
|
|
- sceneAxesPanel.Active = true;
|
|
|
-
|
|
|
- loadingProgressShown = false;
|
|
|
- }
|
|
|
-
|
|
|
- if (needsProgress)
|
|
|
- loadProgressBar.Percent = EditorApplication.SceneLoadProgress;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Starts a drag operation that displays a selection outline allowing the user to select multiple entries at once.
|
|
|
- /// </summary>
|
|
|
- /// <param name="scenePos">Coordinates relative to the scene where the drag originated.</param>
|
|
|
- private void StartDragSelection(Vector2I scenePos)
|
|
|
- {
|
|
|
- isDraggingSelection = true;
|
|
|
- dragSelectionStart = scenePos;
|
|
|
- dragSelectionEnd = dragSelectionStart;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Updates a selection outline drag operation by expanding the outline to the new location. Elements in the outline
|
|
|
- /// are selected.
|
|
|
- /// </summary>
|
|
|
- /// <param name="scenePos">Coordinates of the pointer relative to the scene.</param>
|
|
|
- /// <returns>True if the selection outline drag is valid and was updated, false otherwise.</returns>
|
|
|
- private bool UpdateDragSelection(Vector2I scenePos)
|
|
|
- {
|
|
|
- if (!isDraggingSelection)
|
|
|
- return false;
|
|
|
-
|
|
|
- if (dragSelection == null)
|
|
|
- {
|
|
|
- dragSelection = new GUITexture(null, true, EditorStylesInternal.SelectionArea);
|
|
|
- selectionPanel.AddElement(dragSelection);
|
|
|
- }
|
|
|
-
|
|
|
- dragSelectionEnd = scenePos;
|
|
|
-
|
|
|
- Rect2I selectionArea = new Rect2I();
|
|
|
-
|
|
|
- Vector2I min = new Vector2I(Math.Min(dragSelectionStart.x, dragSelectionEnd.x), Math.Min(dragSelectionStart.y, dragSelectionEnd.y));
|
|
|
- Vector2I max = new Vector2I(Math.Max(dragSelectionStart.x, dragSelectionEnd.x), Math.Max(dragSelectionStart.y, dragSelectionEnd.y));
|
|
|
- selectionArea.x = min.x;
|
|
|
- selectionArea.y = min.y;
|
|
|
- selectionArea.width = Math.Max(max.x - min.x, 1);
|
|
|
- selectionArea.height = Math.Max(max.y - min.y, 1);
|
|
|
-
|
|
|
- dragSelection.Bounds = selectionArea;
|
|
|
-
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Ends the selection outline drag operation. Elements in the outline are selected.
|
|
|
- /// </summary>
|
|
|
- /// <returns>True if the selection outline drag is valid and was ended, false otherwise.</returns>
|
|
|
- private bool EndDragSelection()
|
|
|
- {
|
|
|
- if (!isDraggingSelection)
|
|
|
- return false;
|
|
|
-
|
|
|
- if (dragSelection != null)
|
|
|
- {
|
|
|
- dragSelection.Destroy();
|
|
|
- dragSelection = null;
|
|
|
- }
|
|
|
-
|
|
|
- if ((dragSelectionEnd - dragSelectionStart).Length < 1)
|
|
|
- {
|
|
|
- isDraggingSelection = false;
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- Vector2I min = new Vector2I(Math.Min(dragSelectionStart.x, dragSelectionEnd.x),
|
|
|
- Math.Min(dragSelectionStart.y, dragSelectionEnd.y));
|
|
|
- Vector2I max = new Vector2I(Math.Max(dragSelectionStart.x, dragSelectionEnd.x),
|
|
|
- Math.Max(dragSelectionStart.y, dragSelectionEnd.y));
|
|
|
- sceneSelection.PickObjects(min, max - min,
|
|
|
- Input.IsButtonHeld(ButtonCode.LeftControl) || Input.IsButtonHeld(ButtonCode.RightControl));
|
|
|
- isDraggingSelection = false;
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Contains information about world transform of a single scene object.
|
|
|
- /// </summary>
|
|
|
- struct Transform
|
|
|
- {
|
|
|
- public Transform(SceneObject so)
|
|
|
- {
|
|
|
- position = so.Position;
|
|
|
- rotation = so.Rotation;
|
|
|
- scale = so.Scale;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Applies the saved transform to the specified scene object. The transform is assumed to be in world space.
|
|
|
- /// </summary>
|
|
|
- /// <param name="so">Scene object to apply the transform to.</param>
|
|
|
- public void Apply(SceneObject so)
|
|
|
- {
|
|
|
- so.Position = position;
|
|
|
- so.Rotation = rotation;
|
|
|
- so.LocalScale = scale;
|
|
|
- }
|
|
|
-
|
|
|
- public Vector3 position;
|
|
|
- public Quaternion rotation;
|
|
|
- public Vector3 scale;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /** @} */
|
|
|
-}
|
|
|
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
|
|
|
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
|
|
|
+using bs;
|
|
|
+using System;
|
|
|
+using System.Collections.Generic;
|
|
|
+using System.IO;
|
|
|
+
|
|
|
+namespace bs.Editor
|
|
|
+{
|
|
|
+ /** @addtogroup Scene-Editor
|
|
|
+ * @{
|
|
|
+ */
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Displays the scene view camera and various scene controls.
|
|
|
+ /// </summary>
|
|
|
+ internal sealed class SceneWindow : EditorWindow, IGlobalShortcuts
|
|
|
+ {
|
|
|
+ internal const string ToggleProfilerOverlayBinding = "ToggleProfilerOverlay";
|
|
|
+ internal const string ViewToolBinding = "ViewTool";
|
|
|
+ internal const string MoveToolBinding = "MoveTool";
|
|
|
+ internal const string RotateToolBinding = "RotateTool";
|
|
|
+ internal const string ScaleToolBinding = "ScaleTool";
|
|
|
+ internal const string FrameBinding = "SceneFrame";
|
|
|
+
|
|
|
+ private const string CameraPositionKey = "SceneCamera0_Position";
|
|
|
+ private const string CameraRotationKey = "SceneCamera0_Rotation";
|
|
|
+
|
|
|
+ private const int HeaderHeight = 20;
|
|
|
+ private const float DefaultPlacementDepth = 5.0f;
|
|
|
+ private static readonly Color ClearColor = new Color(0.0f, 0.3685f, 0.7969f);
|
|
|
+ private const int HandleAxesGUISize = 50;
|
|
|
+ private const int HandleAxesGUIPaddingX = 10;
|
|
|
+ private const int HandleAxesGUIPaddingY = 5;
|
|
|
+
|
|
|
+ private Camera camera;
|
|
|
+ private SceneCamera sceneCamera;
|
|
|
+ private RenderTexture renderTexture;
|
|
|
+ private GUILayoutY mainLayout;
|
|
|
+ private GUIPanel rtPanel;
|
|
|
+ private GUIPanel sceneAxesPanel;
|
|
|
+ private GUIButton focusCatcher;
|
|
|
+
|
|
|
+ private GUIRenderTexture renderTextureGUI;
|
|
|
+ private SceneGrid sceneGrid;
|
|
|
+ private SceneSelection sceneSelection;
|
|
|
+ private SceneGizmos sceneGizmos;
|
|
|
+ private SceneHandles sceneHandles;
|
|
|
+
|
|
|
+ private GUIToggle viewButton;
|
|
|
+ private GUIToggle moveButton;
|
|
|
+ private GUIToggle rotateButton;
|
|
|
+ private GUIToggle scaleButton;
|
|
|
+
|
|
|
+ private GUIToggle localCoordButton;
|
|
|
+ private GUIToggle worldCoordButton;
|
|
|
+
|
|
|
+ private GUIToggle pivotButton;
|
|
|
+ private GUIToggle centerButton;
|
|
|
+
|
|
|
+ private GUIToggle moveSnapButton;
|
|
|
+ private GUIFloatField moveSnapInput;
|
|
|
+
|
|
|
+ private GUIToggle rotateSnapButton;
|
|
|
+ private GUIFloatField rotateSnapInput;
|
|
|
+
|
|
|
+ private GUIButton cameraOptionsButton;
|
|
|
+
|
|
|
+ private GUILayout progressLayout;
|
|
|
+ private GUIProgressBar loadProgressBar;
|
|
|
+ private GUILabel loadLabel;
|
|
|
+
|
|
|
+ private SceneAxesGUI sceneAxesGUI;
|
|
|
+ private ProjectionType sceneAxesLastProjectionType;
|
|
|
+
|
|
|
+ private bool hasContentFocus = false;
|
|
|
+ private bool HasContentFocus { get { return HasFocus && hasContentFocus; } }
|
|
|
+
|
|
|
+ private bool loadingProgressShown = false;
|
|
|
+ private bool AllowViewportInput { get { return !loadingProgressShown; } }
|
|
|
+
|
|
|
+ private int editorSettingsHash = int.MaxValue;
|
|
|
+
|
|
|
+ private VirtualButton frameKey;
|
|
|
+
|
|
|
+ // Tool shortcuts
|
|
|
+ private VirtualButton viewToolKey;
|
|
|
+ private VirtualButton moveToolKey;
|
|
|
+ private VirtualButton rotateToolKey;
|
|
|
+ private VirtualButton scaleToolKey;
|
|
|
+
|
|
|
+ // Drag & drop
|
|
|
+ private bool dragActive;
|
|
|
+ private SceneObject draggedSO;
|
|
|
+ private Vector3 draggedSOOffset;
|
|
|
+ private GUITexture dragSelection;
|
|
|
+ private bool isDraggingSelection;
|
|
|
+ private Vector2I dragSelectionStart;
|
|
|
+ private Vector2I dragSelectionEnd;
|
|
|
+ private Vector2I mouseDownPosition;
|
|
|
+ private GUIPanel selectionPanel;
|
|
|
+
|
|
|
+ // Camera previews
|
|
|
+ private const int MaxCameraPreviews = 0; // Disabled until we resolve issues with adding temporary camera copies
|
|
|
+ private List<CameraPreview> cameraPreviews = new List<CameraPreview>();
|
|
|
+ private GUIPanel cameraPreviewsPanel;
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Returns the scene camera.
|
|
|
+ /// </summary>
|
|
|
+ public SceneCamera Camera => sceneCamera;
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Constructs a new scene window.
|
|
|
+ /// </summary>
|
|
|
+ internal SceneWindow()
|
|
|
+ { }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Opens a scene window if its not open already.
|
|
|
+ /// </summary>
|
|
|
+ [MenuItem("Windows/Scene", ButtonModifier.CtrlAlt, ButtonCode.S, 6000)]
|
|
|
+ private static void OpenSceneWindow()
|
|
|
+ {
|
|
|
+ OpenWindow<SceneWindow>();
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Focuses on the currently selected object.
|
|
|
+ /// </summary>
|
|
|
+ [MenuItem("Tools/Frame Selected", ButtonModifier.None, ButtonCode.F, 9275, true)]
|
|
|
+ private static void OpenSettingsWindow()
|
|
|
+ {
|
|
|
+ SceneWindow window = GetWindow<SceneWindow>();
|
|
|
+ if (window != null)
|
|
|
+ window.sceneCamera.FrameSelected();
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Switches the active tool to the view tool.
|
|
|
+ /// </summary>
|
|
|
+ [MenuItem("Tools/View", ButtonModifier.Ctrl, ButtonCode.Q, 9274, true)]
|
|
|
+ private static void SetViewTool()
|
|
|
+ {
|
|
|
+ SceneWindow window = GetWindow<SceneWindow>();
|
|
|
+ if (window != null)
|
|
|
+ window.OnSceneToolButtonClicked(SceneViewTool.View);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Switches the active tool to the move tool.
|
|
|
+ /// </summary>
|
|
|
+ [MenuItem("Tools/Move", ButtonModifier.Ctrl, ButtonCode.W, 9273)]
|
|
|
+ private static void SetMoveTool()
|
|
|
+ {
|
|
|
+ SceneWindow window = GetWindow<SceneWindow>();
|
|
|
+ if (window != null)
|
|
|
+ window.OnSceneToolButtonClicked(SceneViewTool.Move);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Switches the active tool to the rotate tool.
|
|
|
+ /// </summary>
|
|
|
+ [MenuItem("Tools/Rotate", ButtonModifier.Ctrl, ButtonCode.E, 9272)]
|
|
|
+ private static void SetRotateTool()
|
|
|
+ {
|
|
|
+ SceneWindow window = GetWindow<SceneWindow>();
|
|
|
+ if (window != null)
|
|
|
+ window.OnSceneToolButtonClicked(SceneViewTool.Rotate);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Switches the active tool to the scale tool.
|
|
|
+ /// </summary>
|
|
|
+ [MenuItem("Tools/Scale", ButtonModifier.Ctrl, ButtonCode.R, 9271)]
|
|
|
+ private static void SetScaleTool()
|
|
|
+ {
|
|
|
+ SceneWindow window = GetWindow<SceneWindow>();
|
|
|
+ if (window != null)
|
|
|
+ window.OnSceneToolButtonClicked(SceneViewTool.Scale);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <inheritdoc/>
|
|
|
+ protected override LocString GetDisplayName()
|
|
|
+ {
|
|
|
+ return new LocEdString("Scene");
|
|
|
+ }
|
|
|
+
|
|
|
+ private void OnInitialize()
|
|
|
+ {
|
|
|
+ mainLayout = GUI.AddLayoutY();
|
|
|
+
|
|
|
+ GUIContent viewIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.View),
|
|
|
+ new LocEdString("View"));
|
|
|
+ GUIContent moveIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Move),
|
|
|
+ new LocEdString("Move"));
|
|
|
+ GUIContent rotateIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Rotate),
|
|
|
+ new LocEdString("Rotate"));
|
|
|
+ GUIContent scaleIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Scale),
|
|
|
+ new LocEdString("Scale"));
|
|
|
+
|
|
|
+ GUIContent localIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Local),
|
|
|
+ new LocEdString("Local"));
|
|
|
+ GUIContent worldIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.World),
|
|
|
+ new LocEdString("World"));
|
|
|
+
|
|
|
+ GUIContent pivotIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Pivot),
|
|
|
+ new LocEdString("Pivot"));
|
|
|
+ GUIContent centerIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Center),
|
|
|
+ new LocEdString("Center"));
|
|
|
+
|
|
|
+ GUIContent moveSnapIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.MoveSnap),
|
|
|
+ new LocEdString("Move snap"));
|
|
|
+ GUIContent rotateSnapIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.RotateSnap),
|
|
|
+ new LocEdString("Rotate snap"));
|
|
|
+
|
|
|
+ GUIToggleGroup handlesTG = new GUIToggleGroup();
|
|
|
+ viewButton = new GUIToggle(viewIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
|
|
|
+ moveButton = new GUIToggle(moveIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
|
|
|
+ rotateButton = new GUIToggle(rotateIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
|
|
|
+ scaleButton = new GUIToggle(scaleIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
|
|
|
+
|
|
|
+ GUIToggleGroup coordModeTG = new GUIToggleGroup();
|
|
|
+ localCoordButton = new GUIToggle(localIcon, coordModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(75));
|
|
|
+ worldCoordButton = new GUIToggle(worldIcon, coordModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(75));
|
|
|
+
|
|
|
+ GUIToggleGroup pivotModeTG = new GUIToggleGroup();
|
|
|
+ pivotButton = new GUIToggle(pivotIcon, pivotModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
|
|
|
+ centerButton = new GUIToggle(centerIcon, pivotModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
|
|
|
+
|
|
|
+ moveSnapButton = new GUIToggle(moveSnapIcon, EditorStyles.Button, GUIOption.FlexibleWidth(35));
|
|
|
+ moveSnapInput = new GUIFloatField("", GUIOption.FlexibleWidth(35));
|
|
|
+
|
|
|
+ rotateSnapButton = new GUIToggle(rotateSnapIcon, EditorStyles.Button, GUIOption.FlexibleWidth(35));
|
|
|
+ rotateSnapInput = new GUIFloatField("", GUIOption.FlexibleWidth(35));
|
|
|
+
|
|
|
+ GUIContent cameraOptionsIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.SceneCameraOptions), new LocEdString("Camera options"));
|
|
|
+ cameraOptionsButton = new GUIButton(cameraOptionsIcon);
|
|
|
+
|
|
|
+ viewButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.View);
|
|
|
+ moveButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Move);
|
|
|
+ rotateButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Rotate);
|
|
|
+ scaleButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Scale);
|
|
|
+
|
|
|
+ localCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.Local);
|
|
|
+ worldCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.World);
|
|
|
+
|
|
|
+ pivotButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Pivot);
|
|
|
+ centerButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Center);
|
|
|
+
|
|
|
+ moveSnapButton.OnToggled += (bool active) => OnMoveSnapToggled(active);
|
|
|
+ moveSnapInput.OnChanged += (float value) => OnMoveSnapValueChanged(value);
|
|
|
+
|
|
|
+ rotateSnapButton.OnToggled += (bool active) => OnRotateSnapToggled(active);
|
|
|
+ rotateSnapInput.OnChanged += (float value) => OnRotateSnapValueChanged(value);
|
|
|
+
|
|
|
+ cameraOptionsButton.OnClick += () => OnCameraOptionsClicked();
|
|
|
+
|
|
|
+ GUILayout handlesLayout = mainLayout.AddLayoutX();
|
|
|
+ handlesLayout.AddElement(viewButton);
|
|
|
+ handlesLayout.AddElement(moveButton);
|
|
|
+ handlesLayout.AddElement(rotateButton);
|
|
|
+ handlesLayout.AddElement(scaleButton);
|
|
|
+ handlesLayout.AddSpace(10);
|
|
|
+ handlesLayout.AddElement(localCoordButton);
|
|
|
+ handlesLayout.AddElement(worldCoordButton);
|
|
|
+ handlesLayout.AddSpace(10);
|
|
|
+ handlesLayout.AddElement(pivotButton);
|
|
|
+ handlesLayout.AddElement(centerButton);
|
|
|
+ handlesLayout.AddFlexibleSpace();
|
|
|
+ handlesLayout.AddElement(moveSnapButton);
|
|
|
+ handlesLayout.AddElement(moveSnapInput);
|
|
|
+ handlesLayout.AddSpace(10);
|
|
|
+ handlesLayout.AddElement(rotateSnapButton);
|
|
|
+ handlesLayout.AddElement(rotateSnapInput);
|
|
|
+ handlesLayout.AddSpace(10);
|
|
|
+ handlesLayout.AddElement(cameraOptionsButton);
|
|
|
+ handlesLayout.SetHeight(viewButton.Bounds.height);
|
|
|
+
|
|
|
+ GUIPanel mainPanel = mainLayout.AddPanel();
|
|
|
+ rtPanel = mainPanel.AddPanel();
|
|
|
+
|
|
|
+ // Loading progress
|
|
|
+ loadLabel = new GUILabel(new LocEdString("Loading scene..."));
|
|
|
+ loadProgressBar = new GUIProgressBar("", GUIOption.FixedWidth(200));
|
|
|
+
|
|
|
+ progressLayout = mainPanel.AddLayoutY();
|
|
|
+ progressLayout.AddFlexibleSpace();
|
|
|
+ GUILayout loadLabelLayout = progressLayout.AddLayoutX();
|
|
|
+ loadLabelLayout.AddFlexibleSpace();
|
|
|
+ loadLabelLayout.AddElement(loadLabel);
|
|
|
+ loadLabelLayout.AddFlexibleSpace();
|
|
|
+
|
|
|
+ GUILayout progressBarLayout = progressLayout.AddLayoutX();
|
|
|
+ progressBarLayout.AddFlexibleSpace();
|
|
|
+ progressBarLayout.AddElement(loadProgressBar);
|
|
|
+ progressBarLayout.AddFlexibleSpace();
|
|
|
+ progressLayout.AddFlexibleSpace();
|
|
|
+
|
|
|
+ progressLayout.Active = false;
|
|
|
+
|
|
|
+ selectionPanel = mainPanel.AddPanel(-1);
|
|
|
+
|
|
|
+ sceneAxesPanel = mainPanel.AddPanel(-1);
|
|
|
+ sceneAxesGUI = new SceneAxesGUI(this, sceneAxesPanel, HandleAxesGUISize, HandleAxesGUISize, ProjectionType.Perspective);
|
|
|
+ sceneAxesLastProjectionType = ProjectionType.Perspective;
|
|
|
+
|
|
|
+ focusCatcher = new GUIButton("", EditorStyles.Blank);
|
|
|
+ focusCatcher.OnFocusGained += () => hasContentFocus = true;
|
|
|
+ focusCatcher.OnFocusLost += () => hasContentFocus = false;
|
|
|
+
|
|
|
+ GUIPanel focusPanel = GUI.AddPanel(-2);
|
|
|
+ focusPanel.AddElement(focusCatcher);
|
|
|
+
|
|
|
+ cameraPreviewsPanel = GUI.AddPanel(-3);
|
|
|
+
|
|
|
+ viewToolKey = new VirtualButton(ViewToolBinding);
|
|
|
+ moveToolKey = new VirtualButton(MoveToolBinding);
|
|
|
+ rotateToolKey = new VirtualButton(RotateToolBinding);
|
|
|
+ scaleToolKey = new VirtualButton(ScaleToolBinding);
|
|
|
+ frameKey = new VirtualButton(FrameBinding);
|
|
|
+
|
|
|
+ UpdateRenderTexture(Width, Height - HeaderHeight);
|
|
|
+ UpdateLoadingProgress();
|
|
|
+ UpdateCameraPreviews();
|
|
|
+
|
|
|
+ Selection.OnSelectionChanged += OnSelectionChanged;
|
|
|
+ }
|
|
|
+
|
|
|
+ private void OnCameraOptionsClicked()
|
|
|
+ {
|
|
|
+ SceneCameraSettingsWindow.Open();
|
|
|
+ }
|
|
|
+
|
|
|
+ private void OnDestroy()
|
|
|
+ {
|
|
|
+ if (camera != null)
|
|
|
+ {
|
|
|
+ Vector3 pos = camera.SceneObject.Position;
|
|
|
+ Quaternion rot = camera.SceneObject.Rotation;
|
|
|
+
|
|
|
+ ProjectSettings.SetObject(CameraPositionKey, pos);
|
|
|
+ ProjectSettings.SetObject(CameraRotationKey, rot);
|
|
|
+
|
|
|
+ camera.SceneObject.Destroy(true);
|
|
|
+ camera = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ sceneAxesGUI.Destroy();
|
|
|
+ sceneAxesGUI = null;
|
|
|
+
|
|
|
+ Selection.OnSelectionChanged -= OnSelectionChanged;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Deletes all currently selected objects.
|
|
|
+ /// </summary>
|
|
|
+ private void DeleteSelection()
|
|
|
+ {
|
|
|
+ SceneObject[] selectedObjects = Selection.SceneObjects;
|
|
|
+ CleanDuplicates(ref selectedObjects);
|
|
|
+
|
|
|
+ if (selectedObjects.Length > 0)
|
|
|
+ {
|
|
|
+ foreach (var so in selectedObjects)
|
|
|
+ {
|
|
|
+ string message = "Deleted " + so.Name;
|
|
|
+ UndoRedo.DeleteSO(so, message);
|
|
|
+ }
|
|
|
+
|
|
|
+ EditorApplication.SetSceneDirty();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Duplicates all currently selected objects.
|
|
|
+ /// </summary>
|
|
|
+ private void DuplicateSelection()
|
|
|
+ {
|
|
|
+ SceneObject[] selectedObjects = Selection.SceneObjects;
|
|
|
+ CleanDuplicates(ref selectedObjects);
|
|
|
+
|
|
|
+ if (selectedObjects.Length > 0)
|
|
|
+ {
|
|
|
+ string message;
|
|
|
+ if (selectedObjects.Length == 1)
|
|
|
+ message = "Duplicated " + selectedObjects[0].Name;
|
|
|
+ else
|
|
|
+ message = "Duplicated " + selectedObjects.Length + " elements";
|
|
|
+
|
|
|
+ Transform[] savedTransforms = new Transform[selectedObjects.Length];
|
|
|
+ for (int i = 0; i < savedTransforms.Length; i++)
|
|
|
+ savedTransforms[i] = new Transform(selectedObjects[i]);
|
|
|
+
|
|
|
+ SceneObject[] clonedObjects = UndoRedo.CloneSO(selectedObjects, message);
|
|
|
+
|
|
|
+ // Restore world positions
|
|
|
+ for (int i = 0; i < savedTransforms.Length; i++)
|
|
|
+ savedTransforms[i].Apply(clonedObjects[i]);
|
|
|
+
|
|
|
+ EditorApplication.SetSceneDirty();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Callback that triggers when a new set of scene objects or resources has been selected.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="objects">Selected scene objects.</param>
|
|
|
+ /// <param name="resources">Selected resources.</param>
|
|
|
+ private void OnSelectionChanged(SceneObject[] objects, string[] resources)
|
|
|
+ {
|
|
|
+ UpdateCameraPreviews();
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <inheritdoc/>
|
|
|
+ void IGlobalShortcuts.OnRenamePressed()
|
|
|
+ {
|
|
|
+ // Do nothing
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <inheritdoc/>
|
|
|
+ void IGlobalShortcuts.OnDuplicatePressed()
|
|
|
+ {
|
|
|
+ DuplicateSelection();
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <inheritdoc/>
|
|
|
+ void IGlobalShortcuts.OnDeletePressed()
|
|
|
+ {
|
|
|
+ DeleteSelection();
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <inheritdoc/>
|
|
|
+ void IGlobalShortcuts.OnCopyPressed()
|
|
|
+ {
|
|
|
+ // Do nothing
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <inheritdoc/>
|
|
|
+ void IGlobalShortcuts.OnCutPressed()
|
|
|
+ {
|
|
|
+ // Do nothing
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <inheritdoc/>
|
|
|
+ void IGlobalShortcuts.OnPastePressed()
|
|
|
+ {
|
|
|
+ // Do nothing
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Orients the camera so it looks along the provided axis.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="axis">Axis to look along.</param>
|
|
|
+ internal void LookAlong(Vector3 axis)
|
|
|
+ {
|
|
|
+ axis.Normalize();
|
|
|
+
|
|
|
+ sceneCamera.LookAlong(axis);
|
|
|
+ UpdateGridMode();
|
|
|
+ }
|
|
|
+
|
|
|
+ private void UpdateGridMode()
|
|
|
+ {
|
|
|
+ Vector3 forward = camera.SceneObject.Forward;
|
|
|
+
|
|
|
+ if (camera.ProjectionType == ProjectionType.Perspective)
|
|
|
+ sceneGrid.SetMode(GridMode.Perspective);
|
|
|
+ else
|
|
|
+ {
|
|
|
+ float dotX = Vector3.Dot(forward, Vector3.XAxis);
|
|
|
+ if (dotX >= 0.95f)
|
|
|
+ sceneGrid.SetMode(GridMode.OrthoX);
|
|
|
+ else if (dotX <= -0.95f)
|
|
|
+ sceneGrid.SetMode(GridMode.OrthoNegX);
|
|
|
+ else
|
|
|
+ {
|
|
|
+ float dotY = Vector3.Dot(forward, Vector3.YAxis);
|
|
|
+ if (dotY >= 0.95f)
|
|
|
+ sceneGrid.SetMode(GridMode.OrthoY);
|
|
|
+ else if (dotY <= -0.95f)
|
|
|
+ sceneGrid.SetMode(GridMode.OrthoNegY);
|
|
|
+ else
|
|
|
+ {
|
|
|
+ float dotZ = Vector3.Dot(forward, Vector3.ZAxis);
|
|
|
+ if (dotZ >= 0.95f)
|
|
|
+ sceneGrid.SetMode(GridMode.OrthoZ);
|
|
|
+ else if (dotZ <= -0.95f)
|
|
|
+ sceneGrid.SetMode(GridMode.OrthoNegZ);
|
|
|
+ else
|
|
|
+ sceneGrid.SetMode(GridMode.Perspective);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Converts screen coordinates into coordinates relative to the scene view render texture.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="screenPos">Coordinates relative to the screen.</param>
|
|
|
+ /// <param name="scenePos">Output coordinates relative to the scene view texture.</param>
|
|
|
+ /// <returns>True if the coordinates are within the scene view texture, false otherwise.</returns>
|
|
|
+ private bool ScreenToScenePos(Vector2I screenPos, out Vector2I scenePos)
|
|
|
+ {
|
|
|
+ scenePos = screenPos;
|
|
|
+ Vector2I windowPos = ScreenToWindowPos(screenPos);
|
|
|
+
|
|
|
+ Rect2I bounds = GUIUtility.CalculateBounds(renderTextureGUI, GUI);
|
|
|
+ if (bounds.Contains(windowPos))
|
|
|
+ {
|
|
|
+ scenePos.x = windowPos.x - bounds.x;
|
|
|
+ scenePos.y = windowPos.y - bounds.y;
|
|
|
+
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ private void OnEditorUpdate()
|
|
|
+ {
|
|
|
+ UpdateLoadingProgress();
|
|
|
+
|
|
|
+ if (HasFocus)
|
|
|
+ {
|
|
|
+ if (!Input.IsPointerButtonHeld(PointerButton.Right))
|
|
|
+ {
|
|
|
+ if (VirtualInput.IsButtonDown(EditorApplication.DuplicateKey))
|
|
|
+ DuplicateSelection();
|
|
|
+ else if (VirtualInput.IsButtonDown(EditorApplication.DeleteKey))
|
|
|
+ DeleteSelection();
|
|
|
+ else if (VirtualInput.IsButtonDown(viewToolKey))
|
|
|
+ EditorApplication.ActiveSceneTool = SceneViewTool.View;
|
|
|
+ else if (VirtualInput.IsButtonDown(moveToolKey))
|
|
|
+ EditorApplication.ActiveSceneTool = SceneViewTool.Move;
|
|
|
+ else if (VirtualInput.IsButtonDown(rotateToolKey))
|
|
|
+ EditorApplication.ActiveSceneTool = SceneViewTool.Rotate;
|
|
|
+ else if (VirtualInput.IsButtonDown(scaleToolKey))
|
|
|
+ EditorApplication.ActiveSceneTool = SceneViewTool.Scale;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Refresh GUI buttons if needed (in case someones changes the values from script)
|
|
|
+ if (editorSettingsHash != EditorSettings.Hash)
|
|
|
+ {
|
|
|
+ UpdateButtonStates();
|
|
|
+ editorSettingsHash = EditorSettings.Hash;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Update scene view handles and selection
|
|
|
+ sceneGrid.Draw();
|
|
|
+
|
|
|
+ ProjectionType currentProjType = camera.ProjectionType;
|
|
|
+ if (sceneAxesLastProjectionType != currentProjType)
|
|
|
+ {
|
|
|
+ sceneAxesGUI.ProjectionType = currentProjType;
|
|
|
+ sceneAxesLastProjectionType = currentProjType;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool handleActive = sceneHandles.IsActive() || sceneAxesGUI.IsActive();
|
|
|
+
|
|
|
+ Vector2I scenePos;
|
|
|
+ bool inBounds = ScreenToScenePos(Input.PointerPosition, out scenePos);
|
|
|
+
|
|
|
+ bool clearSelection = false;
|
|
|
+ if (AllowViewportInput)
|
|
|
+ {
|
|
|
+ if (Input.IsPointerButtonUp(PointerButton.Left))
|
|
|
+ clearSelection = true;
|
|
|
+ else if (Input.IsPointerButtonDown(PointerButton.Left))
|
|
|
+ mouseDownPosition = scenePos;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ clearSelection = true;
|
|
|
+ inBounds = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool dragResult = false;
|
|
|
+ if (clearSelection)
|
|
|
+ {
|
|
|
+ dragResult = EndDragSelection();
|
|
|
+ if (sceneHandles.IsActive())
|
|
|
+ sceneHandles.ClearSelection();
|
|
|
+
|
|
|
+ if (sceneAxesGUI.IsActive())
|
|
|
+ sceneAxesGUI.ClearSelection();
|
|
|
+ }
|
|
|
+
|
|
|
+ bool draggedOver = DragDrop.DragInProgress || DragDrop.DropInProgress;
|
|
|
+ draggedOver &= IsPointerHovering && inBounds && DragDrop.Type == DragDropType.Resource;
|
|
|
+
|
|
|
+ if (draggedOver)
|
|
|
+ {
|
|
|
+ if (DragDrop.DropInProgress)
|
|
|
+ {
|
|
|
+ dragActive = false;
|
|
|
+ if (draggedSO != null)
|
|
|
+ {
|
|
|
+ Selection.SceneObject = draggedSO;
|
|
|
+ EditorApplication.SetSceneDirty();
|
|
|
+ }
|
|
|
+
|
|
|
+ draggedSO = null;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (!dragActive)
|
|
|
+ {
|
|
|
+ dragActive = true;
|
|
|
+
|
|
|
+ ResourceDragDropData dragData = (ResourceDragDropData)DragDrop.Data;
|
|
|
+
|
|
|
+ string[] draggedPaths = dragData.Paths;
|
|
|
+
|
|
|
+ for (int i = 0; i < draggedPaths.Length; i++)
|
|
|
+ {
|
|
|
+ ResourceMeta meta = ProjectLibrary.GetMeta(draggedPaths[i]);
|
|
|
+ if (meta != null)
|
|
|
+ {
|
|
|
+ if (meta.ResType == ResourceType.Mesh)
|
|
|
+ {
|
|
|
+ if (!string.IsNullOrEmpty(draggedPaths[i]))
|
|
|
+ {
|
|
|
+ Mesh mesh = ProjectLibrary.Load<Mesh>(draggedPaths[i]);
|
|
|
+
|
|
|
+ string meshName = Path.GetFileNameWithoutExtension(draggedPaths[i]);
|
|
|
+ draggedSO = new SceneObject(meshName);
|
|
|
+
|
|
|
+ GameObjectUndo.RecordNewSceneObject(draggedSO);
|
|
|
+ Renderable renderable = draggedSO.AddComponent<Renderable>();
|
|
|
+ renderable.Mesh = mesh;
|
|
|
+ GameObjectUndo.ResolveDiffs();
|
|
|
+
|
|
|
+ if (mesh != null)
|
|
|
+ draggedSOOffset = mesh.Bounds.Box.Center;
|
|
|
+ else
|
|
|
+ draggedSOOffset = Vector3.Zero;
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ else if (meta.ResType == ResourceType.Prefab)
|
|
|
+ {
|
|
|
+ if (!string.IsNullOrEmpty(draggedPaths[i]))
|
|
|
+ {
|
|
|
+ Prefab prefab = ProjectLibrary.Load<Prefab>(draggedPaths[i]);
|
|
|
+ draggedSO = UndoRedo.Instantiate(prefab, "Instantiating " + prefab.Name);
|
|
|
+
|
|
|
+ if (draggedSO != null)
|
|
|
+ {
|
|
|
+ AABox draggedObjBounds = EditorUtility.CalculateBounds(draggedSO);
|
|
|
+ draggedSOOffset = draggedObjBounds.Center;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ draggedSOOffset = Vector3.Zero;
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (draggedSO != null)
|
|
|
+ {
|
|
|
+ if (Input.IsButtonHeld(ButtonCode.Space))
|
|
|
+ {
|
|
|
+ SnapData snapData;
|
|
|
+ sceneSelection.Snap(scenePos, out snapData, new SceneObject[] { draggedSO });
|
|
|
+
|
|
|
+ Quaternion q = Quaternion.FromToRotation(Vector3.YAxis, snapData.normal);
|
|
|
+ draggedSO.Position = snapData.position;
|
|
|
+ draggedSO.Rotation = q;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ Ray worldRay = camera.ScreenPointToRay(scenePos);
|
|
|
+ draggedSO.Position = worldRay * DefaultPlacementDepth - draggedSOOffset;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (dragActive)
|
|
|
+ {
|
|
|
+ dragActive = false;
|
|
|
+
|
|
|
+ if (draggedSO != null)
|
|
|
+ {
|
|
|
+ draggedSO.Destroy();
|
|
|
+ draggedSO = null;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((HasContentFocus || IsPointerHovering) && AllowViewportInput)
|
|
|
+ {
|
|
|
+ sceneCamera.EnableInput(true);
|
|
|
+
|
|
|
+ if (inBounds && HasContentFocus)
|
|
|
+ {
|
|
|
+ if (Input.IsPointerButtonDown(PointerButton.Left))
|
|
|
+ {
|
|
|
+ Rect2I sceneAxesGUIBounds = new Rect2I(Width - HandleAxesGUISize - HandleAxesGUIPaddingX,
|
|
|
+ HandleAxesGUIPaddingY, HandleAxesGUISize, HandleAxesGUISize);
|
|
|
+
|
|
|
+ if (sceneAxesGUIBounds.Contains(scenePos))
|
|
|
+ sceneAxesGUI.TrySelect(scenePos);
|
|
|
+ else
|
|
|
+ sceneHandles.TrySelect(scenePos);
|
|
|
+ }
|
|
|
+ else if (Input.IsPointerButtonHeld(PointerButton.Left) && !handleActive && !dragActive &&
|
|
|
+ draggedSO == null && scenePos != mouseDownPosition)
|
|
|
+ {
|
|
|
+ if (isDraggingSelection)
|
|
|
+ UpdateDragSelection(scenePos);
|
|
|
+ else
|
|
|
+ StartDragSelection(scenePos);
|
|
|
+ }
|
|
|
+ else if (Input.IsPointerButtonUp(PointerButton.Left))
|
|
|
+ {
|
|
|
+ if (!handleActive && !dragActive && !dragResult)
|
|
|
+ {
|
|
|
+ bool ctrlHeld = Input.IsButtonHeld(ButtonCode.LeftControl) ||
|
|
|
+ Input.IsButtonHeld(ButtonCode.RightControl);
|
|
|
+
|
|
|
+ sceneSelection.PickObject(scenePos, ctrlHeld, new SceneObject[] { draggedSO });
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ sceneCamera.EnableInput(false);
|
|
|
+
|
|
|
+ if (AllowViewportInput)
|
|
|
+ {
|
|
|
+ SceneHandles.BeginInput();
|
|
|
+ sceneHandles.UpdateInput(scenePos, Input.PointerDelta);
|
|
|
+ sceneAxesGUI.UpdateInput(scenePos);
|
|
|
+ SceneHandles.EndInput();
|
|
|
+ }
|
|
|
+
|
|
|
+ sceneHandles.Draw();
|
|
|
+ sceneAxesGUI.Draw();
|
|
|
+
|
|
|
+ // Must be done after handle input is processed, in order to reflect most recent transform
|
|
|
+ sceneGizmos.Draw();
|
|
|
+ sceneSelection.Draw();
|
|
|
+
|
|
|
+ UpdateGridMode();
|
|
|
+
|
|
|
+ if (VirtualInput.IsButtonDown(frameKey))
|
|
|
+ sceneCamera.FrameSelected();
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <inheritdoc/>
|
|
|
+ protected override void WindowResized(int width, int height)
|
|
|
+ {
|
|
|
+ UpdateRenderTexture(width, height - HeaderHeight);
|
|
|
+
|
|
|
+ base.WindowResized(width, height);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <inheritdoc/>
|
|
|
+ protected override void FocusChanged(bool inFocus)
|
|
|
+ {
|
|
|
+ if (!inFocus)
|
|
|
+ {
|
|
|
+ sceneHandles.ClearSelection();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Triggered when one of the scene tool buttons is clicked, changing the active scene handle.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="tool">Clicked scene tool to activate.</param>
|
|
|
+ private void OnSceneToolButtonClicked(SceneViewTool tool)
|
|
|
+ {
|
|
|
+ EditorApplication.ActiveSceneTool = tool;
|
|
|
+ editorSettingsHash = EditorSettings.Hash;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Triggered when one of the coordinate mode buttons is clicked, changing the active coordinate mode.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="mode">Clicked coordinate mode to activate.</param>
|
|
|
+ private void OnCoordinateModeButtonClicked(HandleCoordinateMode mode)
|
|
|
+ {
|
|
|
+ EditorApplication.ActiveCoordinateMode = mode;
|
|
|
+ editorSettingsHash = EditorSettings.Hash;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Triggered when one of the pivot buttons is clicked, changing the active pivot mode.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="mode">Clicked pivot mode to activate.</param>
|
|
|
+ private void OnPivotModeButtonClicked(HandlePivotMode mode)
|
|
|
+ {
|
|
|
+ EditorApplication.ActivePivotMode = mode;
|
|
|
+ editorSettingsHash = EditorSettings.Hash;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Triggered when the move snap button is toggled.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="active">Determins should be move snap be activated or deactivated.</param>
|
|
|
+ private void OnMoveSnapToggled(bool active)
|
|
|
+ {
|
|
|
+ Handles.MoveHandleSnapActive = active;
|
|
|
+ editorSettingsHash = EditorSettings.Hash;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Triggered when the move snap increment value changes.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="value">Value that determines in what increments to perform move snapping.</param>
|
|
|
+ private void OnMoveSnapValueChanged(float value)
|
|
|
+ {
|
|
|
+ Handles.MoveSnapAmount = MathEx.Clamp(value, 0.01f, 1000.0f);
|
|
|
+ editorSettingsHash = EditorSettings.Hash;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Triggered when the rotate snap button is toggled.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="active">Determins should be rotate snap be activated or deactivated.</param>
|
|
|
+ private void OnRotateSnapToggled(bool active)
|
|
|
+ {
|
|
|
+ Handles.RotateHandleSnapActive = active;
|
|
|
+ editorSettingsHash = EditorSettings.Hash;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Triggered when the rotate snap increment value changes.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="value">Value that determines in what increments to perform rotate snapping.</param>
|
|
|
+ private void OnRotateSnapValueChanged(float value)
|
|
|
+ {
|
|
|
+ Handles.RotateSnapAmount = (Degree)MathEx.Clamp(value, 0.01f, 360.0f);
|
|
|
+ editorSettingsHash = EditorSettings.Hash;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Updates toggle button states according to current editor options. This is useful if tools, coordinate mode,
|
|
|
+ /// pivot or other scene view options have been modified externally.
|
|
|
+ /// </summary>
|
|
|
+ private void UpdateButtonStates()
|
|
|
+ {
|
|
|
+ switch (EditorApplication.ActiveSceneTool)
|
|
|
+ {
|
|
|
+ case SceneViewTool.View:
|
|
|
+ viewButton.Value = true;
|
|
|
+ break;
|
|
|
+ case SceneViewTool.Move:
|
|
|
+ moveButton.Value = true;
|
|
|
+ break;
|
|
|
+ case SceneViewTool.Rotate:
|
|
|
+ rotateButton.Value = true;
|
|
|
+ break;
|
|
|
+ case SceneViewTool.Scale:
|
|
|
+ scaleButton.Value = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ switch (EditorApplication.ActiveCoordinateMode)
|
|
|
+ {
|
|
|
+ case HandleCoordinateMode.Local:
|
|
|
+ localCoordButton.Value = true;
|
|
|
+ break;
|
|
|
+ case HandleCoordinateMode.World:
|
|
|
+ worldCoordButton.Value = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ switch (EditorApplication.ActivePivotMode)
|
|
|
+ {
|
|
|
+ case HandlePivotMode.Center:
|
|
|
+ centerButton.Value = true;
|
|
|
+ break;
|
|
|
+ case HandlePivotMode.Pivot:
|
|
|
+ pivotButton.Value = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (Handles.MoveHandleSnapActive)
|
|
|
+ moveSnapButton.Value = true;
|
|
|
+ else
|
|
|
+ moveSnapButton.Value = false;
|
|
|
+
|
|
|
+ moveSnapInput.Value = Handles.MoveSnapAmount;
|
|
|
+
|
|
|
+ if (Handles.RotateHandleSnapActive)
|
|
|
+ rotateSnapButton.Value = true;
|
|
|
+ else
|
|
|
+ rotateSnapButton.Value = false;
|
|
|
+
|
|
|
+ moveSnapInput.Value = Handles.RotateSnapAmount.Degrees;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Creates the scene camera and updates the render texture. Should be called at least once before using the
|
|
|
+ /// scene view. Should be called whenever the window is resized.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="width">Width of the scene render target, in pixels.</param>
|
|
|
+ /// <param name="height">Height of the scene render target, in pixels.</param>
|
|
|
+ private void UpdateRenderTexture(int width, int height)
|
|
|
+ {
|
|
|
+ width = MathEx.Max(20, width);
|
|
|
+ height = MathEx.Max(20, height);
|
|
|
+
|
|
|
+ // Note: Depth buffer and readable flags are required because ScenePicking uses it
|
|
|
+ Texture colorTex = Texture.Create2D(width, height, PixelFormat.RGBA8, TextureUsage.Render | TextureUsage.CPUReadable);
|
|
|
+ Texture depthTex = Texture.Create2D(width, height, PixelFormat.D32_S8X24, TextureUsage.DepthStencil | TextureUsage.CPUReadable);
|
|
|
+
|
|
|
+ renderTexture = new RenderTexture(colorTex, depthTex);
|
|
|
+ renderTexture.Priority = 1;
|
|
|
+
|
|
|
+ if (camera == null)
|
|
|
+ {
|
|
|
+ SceneObject sceneCameraSO = new SceneObject("SceneCamera", true);
|
|
|
+ camera = sceneCameraSO.AddComponent<Camera>();
|
|
|
+ camera.Viewport.Target = renderTexture;
|
|
|
+ camera.Viewport.Area = new Rect2(0.0f, 0.0f, 1.0f, 1.0f);
|
|
|
+
|
|
|
+ Vector3 camPosition = new Vector3(0.0f, 1.7f, 5.0f);
|
|
|
+ object camPosObj = ProjectSettings.GetObject<object>(CameraPositionKey);
|
|
|
+ if (camPosObj is Vector3)
|
|
|
+ camPosition = (Vector3)camPosObj;
|
|
|
+
|
|
|
+ Quaternion camRotation = Quaternion.Identity;
|
|
|
+ object camRotObj = ProjectSettings.GetObject<object>(CameraRotationKey);
|
|
|
+ if (camRotObj is Quaternion)
|
|
|
+ camRotation = (Quaternion)camRotObj;
|
|
|
+
|
|
|
+ sceneCameraSO.Position = camPosition;
|
|
|
+ sceneCameraSO.Rotation = camRotation;
|
|
|
+
|
|
|
+ camera.Priority = 2;
|
|
|
+ camera.Viewport.ClearColor = ClearColor;
|
|
|
+ camera.Layers = UInt64.MaxValue & ~SceneAxesHandle.LAYER; // Don't draw scene axes in this camera
|
|
|
+
|
|
|
+ sceneCamera = sceneCameraSO.AddComponent<SceneCamera>();
|
|
|
+
|
|
|
+ renderTextureGUI = new GUIRenderTexture(renderTexture);
|
|
|
+ rtPanel.AddElement(renderTextureGUI);
|
|
|
+
|
|
|
+ sceneGrid = new SceneGrid(camera);
|
|
|
+ sceneSelection = new SceneSelection(camera);
|
|
|
+ sceneGizmos = new SceneGizmos(camera);
|
|
|
+ sceneHandles = new SceneHandles(this, camera);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ camera.Viewport.Target = renderTexture;
|
|
|
+ renderTextureGUI.RenderTexture = renderTexture;
|
|
|
+ }
|
|
|
+
|
|
|
+ Rect2I rtBounds = new Rect2I(0, 0, width, height);
|
|
|
+ renderTextureGUI.Bounds = rtBounds;
|
|
|
+ focusCatcher.Bounds = GUIUtility.CalculateBounds(rtPanel, GUI);
|
|
|
+
|
|
|
+ sceneAxesGUI.SetPosition(width - HandleAxesGUISize - HandleAxesGUIPaddingX, HandleAxesGUIPaddingY);
|
|
|
+
|
|
|
+ // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
|
|
|
+ // render target destroy/create cycle for every single pixel.
|
|
|
+
|
|
|
+ camera.AspectRatio = width / (float)height;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Set up preview boxes for the currently selected cameras.
|
|
|
+ /// </summary>
|
|
|
+ private void UpdateCameraPreviews()
|
|
|
+ {
|
|
|
+ SceneObject[] selectedObjects = Selection.SceneObjects;
|
|
|
+
|
|
|
+ // Hide unpinned camera previews which are not selected
|
|
|
+ for (int i = 0; i < cameraPreviews.Count; i++)
|
|
|
+ {
|
|
|
+ var cameraPreview = cameraPreviews[i];
|
|
|
+
|
|
|
+ // Remove preview for destroyed cameras
|
|
|
+ if (cameraPreview.Camera == null || cameraPreview.Camera.SceneObject == null
|
|
|
+ || /*Temporary hack until we can render preview non-main cameras properly*/ !cameraPreview.Camera.Main)
|
|
|
+ {
|
|
|
+ HideCameraPreview(cameraPreview.Camera);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (cameraPreview.IsPinned)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ bool cameraExists = Array.Exists(selectedObjects, x => x == cameraPreview.Camera.SceneObject);
|
|
|
+ if (!cameraExists)
|
|
|
+ HideCameraPreview(cameraPreview.Camera);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Create preview for selected cameras
|
|
|
+ for (int i = 0; i < selectedObjects.Length; i++)
|
|
|
+ {
|
|
|
+ if (cameraPreviews.Count >= MaxCameraPreviews)
|
|
|
+ break;
|
|
|
+
|
|
|
+ var selectedCamera = selectedObjects[i].GetComponent<Camera>();
|
|
|
+ if (selectedCamera != null && /*Temporary hack until we can render preview non-main cameras properly*/ selectedCamera.Main)
|
|
|
+ {
|
|
|
+ var cameraPreview = cameraPreviews.Find(x => x.Camera == selectedCamera);
|
|
|
+ if (cameraPreview == null)
|
|
|
+ cameraPreviews.Add(new CameraPreview(selectedCamera, cameraPreviewsPanel));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Update preview box placement
|
|
|
+ int previewsCount = cameraPreviews.Count;
|
|
|
+ if (previewsCount > 0)
|
|
|
+ {
|
|
|
+ const float PreviewBoxAspect = 16.0f / 9.0f;
|
|
|
+ const float PreviewBoxMinHeight = 80;
|
|
|
+ const float PreviewBoxMinWidth = PreviewBoxMinHeight * PreviewBoxAspect;
|
|
|
+ const float PreviewBoxMaxHeight = 150;
|
|
|
+ const float PreviewBoxMaxWidth = PreviewBoxMaxHeight * PreviewBoxAspect;
|
|
|
+ const float PreviewBoxViewSpaceMaxPercentage = 0.9f;
|
|
|
+ const float PreviewBoxMarigin = 10;
|
|
|
+
|
|
|
+ Rect2I rtBounds = renderTextureGUI.VisibleBounds;
|
|
|
+ Vector2 rtSize = new Vector2(rtBounds.width, rtBounds.height);
|
|
|
+ Vector2 usableSize = rtSize * PreviewBoxViewSpaceMaxPercentage - PreviewBoxMarigin;
|
|
|
+ Vector2 previewSize = usableSize / previewsCount - previewsCount * PreviewBoxMarigin;
|
|
|
+ float previewWidth = MathEx.Clamp(previewSize.x, PreviewBoxMinWidth, PreviewBoxMaxWidth);
|
|
|
+ float previewHeight = previewWidth / PreviewBoxAspect;
|
|
|
+ previewSize = new Vector2(previewWidth, previewHeight);
|
|
|
+
|
|
|
+ int countPerRow = MathEx.FloorToInt(usableSize.x / previewSize.x);
|
|
|
+ int countPerColumn = MathEx.FloorToInt(usableSize.y / previewSize.y);
|
|
|
+ int index = 0;
|
|
|
+
|
|
|
+ for (int y = 1; y <= countPerColumn; y++)
|
|
|
+ {
|
|
|
+ for (int x = 1; x <= countPerRow; x++)
|
|
|
+ {
|
|
|
+ if (index == previewsCount)
|
|
|
+ break;
|
|
|
+
|
|
|
+ var pos = rtSize - (previewSize + PreviewBoxMarigin) * new Vector2(x, y);
|
|
|
+ var cameraPreview = cameraPreviews[index++];
|
|
|
+ cameraPreview.ShowPreview(cameraPreview.Camera,
|
|
|
+ new Rect2I((int)pos.x, (int)pos.y, (int)previewSize.x, (int)previewSize.y));
|
|
|
+ }
|
|
|
+
|
|
|
+ if (index == previewsCount)
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Hides the preview box for the provided camera, if one exists.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="camera">Camera whose preview box to hide.</param>
|
|
|
+ private void HideCameraPreview(Camera camera)
|
|
|
+ {
|
|
|
+ var cameraPreview = cameraPreviews.Find(x => x.Camera == camera);
|
|
|
+ if (cameraPreview != null)
|
|
|
+ {
|
|
|
+ cameraPreviews.Remove(cameraPreview);
|
|
|
+ cameraPreview.Destroy();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Hides all the camera preview boxes.
|
|
|
+ /// </summary>
|
|
|
+ private void HideAllCameraPreviews()
|
|
|
+ {
|
|
|
+ foreach(var entry in cameraPreviews)
|
|
|
+ entry.Destroy();
|
|
|
+
|
|
|
+ cameraPreviews.Clear();
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Parses an array of scene objects and removes elements that are children of elements that are also in the array.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="objects">Array containing duplicate objects as input, and array without duplicate objects as
|
|
|
+ /// output.</param>
|
|
|
+ private void CleanDuplicates(ref SceneObject[] objects)
|
|
|
+ {
|
|
|
+ List<SceneObject> cleanList = new List<SceneObject>();
|
|
|
+ for (int i = 0; i < objects.Length; i++)
|
|
|
+ {
|
|
|
+ bool foundParent = false;
|
|
|
+ for (int j = 0; j < objects.Length; j++)
|
|
|
+ {
|
|
|
+ SceneObject elem = objects[i];
|
|
|
+
|
|
|
+ while (elem != null && elem != objects[j])
|
|
|
+ elem = elem.Parent;
|
|
|
+
|
|
|
+ bool isChildOf = elem == objects[j];
|
|
|
+
|
|
|
+ if (i != j && isChildOf)
|
|
|
+ {
|
|
|
+ foundParent = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!foundParent)
|
|
|
+ cleanList.Add(objects[i]);
|
|
|
+ }
|
|
|
+
|
|
|
+ objects = cleanList.ToArray();
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Checks if the load progress bar needs to be shown, shows/hides it and updates the progress accordingly.
|
|
|
+ /// </summary>
|
|
|
+ private void UpdateLoadingProgress()
|
|
|
+ {
|
|
|
+ bool needsProgress = EditorApplication.IsSceneLoading;
|
|
|
+
|
|
|
+ if (needsProgress && !loadingProgressShown)
|
|
|
+ {
|
|
|
+ progressLayout.Active = true;
|
|
|
+ rtPanel.Active = false;
|
|
|
+ sceneAxesPanel.Active = false;
|
|
|
+
|
|
|
+ loadingProgressShown = true;
|
|
|
+ }
|
|
|
+ else if (!needsProgress && loadingProgressShown)
|
|
|
+ {
|
|
|
+ progressLayout.Active = false;
|
|
|
+ rtPanel.Active = true;
|
|
|
+ sceneAxesPanel.Active = true;
|
|
|
+
|
|
|
+ loadingProgressShown = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (needsProgress)
|
|
|
+ loadProgressBar.Percent = EditorApplication.SceneLoadProgress;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Starts a drag operation that displays a selection outline allowing the user to select multiple entries at once.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="scenePos">Coordinates relative to the scene where the drag originated.</param>
|
|
|
+ private void StartDragSelection(Vector2I scenePos)
|
|
|
+ {
|
|
|
+ isDraggingSelection = true;
|
|
|
+ dragSelectionStart = scenePos;
|
|
|
+ dragSelectionEnd = dragSelectionStart;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Updates a selection outline drag operation by expanding the outline to the new location. Elements in the outline
|
|
|
+ /// are selected.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="scenePos">Coordinates of the pointer relative to the scene.</param>
|
|
|
+ /// <returns>True if the selection outline drag is valid and was updated, false otherwise.</returns>
|
|
|
+ private bool UpdateDragSelection(Vector2I scenePos)
|
|
|
+ {
|
|
|
+ if (!isDraggingSelection)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ if (dragSelection == null)
|
|
|
+ {
|
|
|
+ dragSelection = new GUITexture(null, true, EditorStylesInternal.SelectionArea);
|
|
|
+ selectionPanel.AddElement(dragSelection);
|
|
|
+ }
|
|
|
+
|
|
|
+ dragSelectionEnd = scenePos;
|
|
|
+
|
|
|
+ Rect2I selectionArea = new Rect2I();
|
|
|
+
|
|
|
+ Vector2I min = new Vector2I(Math.Min(dragSelectionStart.x, dragSelectionEnd.x), Math.Min(dragSelectionStart.y, dragSelectionEnd.y));
|
|
|
+ Vector2I max = new Vector2I(Math.Max(dragSelectionStart.x, dragSelectionEnd.x), Math.Max(dragSelectionStart.y, dragSelectionEnd.y));
|
|
|
+ selectionArea.x = min.x;
|
|
|
+ selectionArea.y = min.y;
|
|
|
+ selectionArea.width = Math.Max(max.x - min.x, 1);
|
|
|
+ selectionArea.height = Math.Max(max.y - min.y, 1);
|
|
|
+
|
|
|
+ dragSelection.Bounds = selectionArea;
|
|
|
+
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Ends the selection outline drag operation. Elements in the outline are selected.
|
|
|
+ /// </summary>
|
|
|
+ /// <returns>True if the selection outline drag is valid and was ended, false otherwise.</returns>
|
|
|
+ private bool EndDragSelection()
|
|
|
+ {
|
|
|
+ if (!isDraggingSelection)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ if (dragSelection != null)
|
|
|
+ {
|
|
|
+ dragSelection.Destroy();
|
|
|
+ dragSelection = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((dragSelectionEnd - dragSelectionStart).Length < 1)
|
|
|
+ {
|
|
|
+ isDraggingSelection = false;
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ Vector2I min = new Vector2I(Math.Min(dragSelectionStart.x, dragSelectionEnd.x),
|
|
|
+ Math.Min(dragSelectionStart.y, dragSelectionEnd.y));
|
|
|
+ Vector2I max = new Vector2I(Math.Max(dragSelectionStart.x, dragSelectionEnd.x),
|
|
|
+ Math.Max(dragSelectionStart.y, dragSelectionEnd.y));
|
|
|
+ sceneSelection.PickObjects(min, max - min,
|
|
|
+ Input.IsButtonHeld(ButtonCode.LeftControl) || Input.IsButtonHeld(ButtonCode.RightControl));
|
|
|
+ isDraggingSelection = false;
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Contains information about world transform of a single scene object.
|
|
|
+ /// </summary>
|
|
|
+ struct Transform
|
|
|
+ {
|
|
|
+ public Transform(SceneObject so)
|
|
|
+ {
|
|
|
+ position = so.Position;
|
|
|
+ rotation = so.Rotation;
|
|
|
+ scale = so.Scale;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Applies the saved transform to the specified scene object. The transform is assumed to be in world space.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="so">Scene object to apply the transform to.</param>
|
|
|
+ public void Apply(SceneObject so)
|
|
|
+ {
|
|
|
+ so.Position = position;
|
|
|
+ so.Rotation = rotation;
|
|
|
+ so.LocalScale = scale;
|
|
|
+ }
|
|
|
+
|
|
|
+ public Vector3 position;
|
|
|
+ public Quaternion rotation;
|
|
|
+ public Vector3 scale;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /** @} */
|
|
|
+}
|