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+#!/usr/bin/python
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+
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+# Builds and packages the editor. Make sure you have MSBuild
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+# installed and the path is valid.
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+
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+# Usage: "fastBuild $Configuration $Platform"
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+# Where: $Configuration - e.g. Debug, OptimizedDebug, Release
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+# Where: $Platform - x86, x64
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+
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+import sys
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+import os
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+import multiprocessing
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+
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+msbuildPath = "C:\\Program Files (x86)\\MSBuild\\14.0\\Bin\\amd64"
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+buildPath = "..\\Build\\VS2015\\"
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+configuration = sys.argv[1]
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+platform = sys.argv[2]
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+
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+def compileWorker(project):
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+ projectPath = buildPath + "\\" + project + "\\" + project + ".vcxproj"
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+ os.system("msbuild {0} /t:ClCompile /p:Configuration={1};Platform={2}".format(projectPath, configuration, platform))
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+ return
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+
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+if __name__ == '__main__':
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+ solutionPath = buildPath + "Banshee.sln"
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+ projects = ["BansheeUtility", "BansheeCore", "BansheeEngine", "BansheeMono",
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+ "BansheeEditor", "SBansheeEngine", "BansheeFBXImporter", "BansheeFontImporter",
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+ "BansheeFreeImgImporter", "BansheeD3D11RenderAPI", "BansheeOISInput", "BansheeOpenAudio",
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+ "BansheePhysX", "BansheeSL", "RenderBeast", "SBansheeEditor", "BansheeGLRenderAPI",
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+ "BansheeVulkanRenderAPI", "BansheeEditorExec", "Game"]
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+
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+ if not os.path.exists(msbuildPath):
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+ print("MSBuild path is not valid. Used path {0}: ".format(msbuildPath))
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+ exit;
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+
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+ os.environ["PATH"] += os.pathsep + msbuildPath
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+
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+ # Clean entire solution
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+ os.system("msbuild {0} /t:Clean /p:Configuration={1};Platform={2} /m".format(solutionPath, configuration, platform))
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+
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+ # Launch a compile thread for every project
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+ pool = multiprocessing.Pool(multiprocessing.cpu_count())
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+ pool.map(compileWorker, projects)
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+
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+ # Link all projects
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+ os.system("msbuild {0} /p:Configuration={1};Platform={2} /m".format(solutionPath, configuration, platform))
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+
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+ #for project in projects:
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+ # projectPath = buildPath + "\\" + project + "\\" + project + ".vcxproj"
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+ # os.system("msbuild {0} /t:Link /p:Configuration={1};Platform={2} /m".format(projectPath, configuration, platform))
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