|
@@ -1,19 +1,19 @@
|
|
|
# Roadmap
|
|
# Roadmap
|
|
|
|
|
|
|
|
-We are currently focusing on finish up a final set of features before releasing 1.0 stable. These features are:
|
|
|
|
|
- - Physically based renderer
|
|
|
|
|
- - Linux/Mac ports
|
|
|
|
|
-
|
|
|
|
|
-Planned for Q2 2017 release
|
|
|
|
|
-
|
|
|
|
|
|
|
+Remaining v1.0 features (in order):
|
|
|
|
|
+ - Physically based renderer (Planned for Q3 2017)
|
|
|
|
|
+ - Linux/Mac ports (Planned for Q4 2017)
|
|
|
|
|
+ - v1.0 BETA release (Late 2017/Early 2018)
|
|
|
|
|
+
|
|
|
---------------------------------------------------
|
|
---------------------------------------------------
|
|
|
|
|
|
|
|
-Following 1.0 release the focus will be on following features (in no specific order):
|
|
|
|
|
|
|
+Post v1.0 features (in no specific order):
|
|
|
- Sprites & 2D rendering
|
|
- Sprites & 2D rendering
|
|
|
- 2D physics (Box2D integration)
|
|
- 2D physics (Box2D integration)
|
|
|
- 2D animation (Sprite based at least, likely bones as well)
|
|
- 2D animation (Sprite based at least, likely bones as well)
|
|
|
- Mobile render API (likely Vulkan, possibly Metal for iOS)
|
|
- Mobile render API (likely Vulkan, possibly Metal for iOS)
|
|
|
- Android/iOS/WP ports
|
|
- Android/iOS/WP ports
|
|
|
|
|
+ - Occlussion culling
|
|
|
- High level networking (replication, RPCs)
|
|
- High level networking (replication, RPCs)
|
|
|
- Effects/Particle editor
|
|
- Effects/Particle editor
|
|
|
- Terrain system
|
|
- Terrain system
|
|
@@ -21,7 +21,6 @@ Following 1.0 release the focus will be on following features (in no specific or
|
|
|
|
|
|
|
|
And more to come after that:
|
|
And more to come after that:
|
|
|
- Dynamic global illumination (+ other high fidelity graphical improvements)
|
|
- Dynamic global illumination (+ other high fidelity graphical improvements)
|
|
|
- - Occlussion culling
|
|
|
|
|
- AI (pathfinding, navmesh)
|
|
- AI (pathfinding, navmesh)
|
|
|
- VR support
|
|
- VR support
|
|
|
- Cinematics editor
|
|
- Cinematics editor
|