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Updated docs

BearishSun 9 years ago
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      Documentation/GitHub/license.md
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      README.md

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Documentation/GitHub/license.md

@@ -1,6 +1,6 @@
 # License
 
-Banshee if offered using a dual-license model: LGPL v3 and Commercial.
+Banshee is offered using a dual-license model: LGPL v3 and Commercial.
 
 ## GNU Lesser General Public License v3
 
@@ -10,8 +10,6 @@ Banshee is offered completely free for personal or commercial use under the GNU
 A commercial license is available for those that are not comfortable with LGPL terms. The commercial license is a paid per-user license that allows you to distribute your application under your own terms.
 
 It is available under the "pay what you want" model, meaning you can purchase it for as little as $0 or as much as $1000. This is completely up to you and we won't judge if you just want a free license.
-
-However if you like Banshee consider spending some money as this ensures we can pay the costs for developing it further. The money will be invested into hiring more developers to help with adding more features faster (see [Roadmap](roadmap.md)), as well as help with testing, polish and documentation.
  
 ## Third party licenses
 Licenses for all third party libraries used by Banshee can be found in License\ThirdParty sub-directory of the source code.
@@ -19,18 +17,16 @@ Licenses for all third party libraries used by Banshee can be found in License\T
 ## License FAQ
 
 *Why have two separate licenses?*
-LGPL is offered because at its core Banshee is an open source project. Commercial license is offered because we wish to fund Banshee development so we can make it bigger and better than other open source engines.
+LGPL is offered because at its core Banshee is an open source project. Commercial license is offered so we can fund Banshee development in order to make it better than other open source engines.
 
 *How do I get a commercial license?*
-Until a website is set up, you must contact me personally at [email protected]
+Commercial licenses will become available after Banshee v1.0 is released.
 
 *What are the differences between the two licenses?*
 Engine features for both license models are identical. The only difference are the license terms.
 
 *What are the limitations of the LGPL license?*
-When modifying the source code of the engine, or linking the engine statically with your application you will be required to release your code/application under LGPL or a compatible license.
-
-This involves providing the source code for your application, as well as giving the rights to use, modify and redistribute your code/application to anyone who acquires it.
+When modifying the source code of the engine, or linking the engine statically with your application you will be required to release your code/application under LGPL or a compatible license. This involves providing the source code for your application, as well as giving the rights to use, modify and redistribute your code/application to anyone who acquires it.
 
 *What are the limitations of the commercial license?*
 You can publish binaries of your product (including all portions of Banshee, modified or original) under any terms you wish. The only limitation being that you are not allowed to publish Banshee's source code (modified or original) under a custom license (source code must be published under the LGPL).

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README.md

@@ -5,7 +5,7 @@ On top of the engine Banshee also provides a highly intuitive and customizable *
 
 The scripting system supports C# and comes with an extensive API ensuring you can complete your game without ever touching the C++ engine core. **C# scripting** makes your development easier by giving you access to the entire .NET library and a wide variety of pre-existing managed libraries. Integration of the scripting system with the editor and external tools like Visual Studio, as well as fast compilation times ensures that iteration times between coding and testing are minimized.
 
-Aside from being a fully featured game engine and toolkit, Banshee can also be used as a **low level library**, providing a powerful foundation to build new technologies with or to easily customize the engine for game specific needs. Layered and plugin based design allows developers to use only the functionality they need, and to fully remove or replace major engine systems. Banshee's code is modern, with clean interfaces that make it easy to learn and maintain. Platform specific functionality is kept at a minimum making porting as easy as possible. It is fully documented with an extensive API reference, as well as a set of manuals introducing you to most major systems.
+Aside from being a fully featured game engine and toolkit, Banshee can also be used as a **low level framework**, providing a powerful foundation to build new technologies with or to easily customize the engine for game specific needs. Layered and plugin based design allows developers to use only the functionality they need, and to fully remove or replace major engine systems. Banshee's code is modern, with clean interfaces that make it easy to learn and maintain. Platform specific functionality is kept at a minimum making porting as easy as possible. It is fully documented with an extensive API reference, as well as a set of manuals introducing you to most major systems.
 
 # Features
 * [Features](Documentation/GitHub/features.md) - A list of all currently available features.