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@@ -1,2302 +0,0 @@
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-//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
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-//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
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-#include "BsD3D9RenderAPI.h"
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-#include "BsD3D9Prerequisites.h"
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-#include "BsD3D9DriverList.h"
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-#include "BsD3D9Driver.h"
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-#include "BsD3D9RenderWindow.h"
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-#include "BsD3D9TextureManager.h"
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-#include "BsD3D9Texture.h"
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-#include "BsMath.h"
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-#include "BsD3D9HardwareBufferManager.h"
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-#include "BsD3D9IndexBuffer.h"
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-#include "BsD3D9VertexBuffer.h"
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-#include "BsD3D9VertexDeclaration.h"
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-#include "BsD3D9GpuProgram.h"
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-#include "BsD3D9HLSLProgramFactory.h"
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-#include "BsD3D9OcclusionQuery.h"
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-#include "BsD3D9DeviceManager.h"
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-#include "BsD3D9ResourceManager.h"
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-#include "BsD3D9RenderWindowManager.h"
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-#include "BsGpuProgramManager.h"
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-#include "BsRenderStateManager.h"
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-#include "BsAsyncOp.h"
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-#include "BsBlendState.h"
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-#include "BsRasterizerState.h"
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-#include "BsDepthStencilState.h"
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-#include "BsGpuParams.h"
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-#include "BsGpuParamDesc.h"
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-#include "BsGpuParamBlockBuffer.h"
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-#include "BsCoreThread.h"
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-#include "BsD3D9QueryManager.h"
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-#include "BsDebug.h"
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-#include "BsRenderStats.h"
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-
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-namespace BansheeEngine
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-{
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- D3D9RenderAPI* D3D9RenderAPI::msD3D9RenderSystem = nullptr;
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-
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- D3D9RenderAPI::D3D9RenderAPI(HINSTANCE hInstance)
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- : mTexStageDesc(nullptr), mNumTexStages(0), mCurrentDrawOperation(DOT_TRIANGLE_LIST),
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- mViewportLeft(0), mViewportTop(0), mViewportWidth(0), mViewportHeight(0),
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- mIsFrameInProgress(false), mRestoreFrameOnReset(false), mhInstance(hInstance),
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- mpD3D(nullptr), mDriverList(nullptr), mActiveD3DDriver(nullptr), mHLSLProgramFactory(nullptr),
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- mDeviceManager(nullptr), mResourceManager(nullptr), mViewportNorm(0.0f, 0.0f, 1.0f, 1.0f)
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- {
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- msD3D9RenderSystem = this;
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-
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- mScissorRect.left = 0;
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- mScissorRect.right = 1280;
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- mScissorRect.top = 0;
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- mScissorRect.bottom = 720;
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- }
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-
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- D3D9RenderAPI::~D3D9RenderAPI()
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- {
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-
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- }
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-
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- const StringID& D3D9RenderAPI::getName() const
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- {
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- static StringID strName("D3D9RenderAPI");
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- return strName;
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- }
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-
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- const String& D3D9RenderAPI::getShadingLanguageName() const
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- {
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- static String strName("hlsl9");
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- return strName;
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- }
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-
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- void D3D9RenderAPI::initializePrepare()
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- {
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- THROW_IF_NOT_CORE_THREAD;
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-
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- // Create the resource manager.
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- mResourceManager = bs_new<D3D9ResourceManager>();
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-
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- // Create our Direct3D object
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- if((mpD3D = Direct3DCreate9(D3D_SDK_VERSION)) == nullptr)
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- BS_EXCEPT(InternalErrorException, "Failed to create Direct3D9 object");
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-
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- // Init using current settings
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- mActiveD3DDriver = getDirect3DDrivers()->item(0); // TODO - We always use the first driver
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-
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- if(mActiveD3DDriver == nullptr)
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- BS_EXCEPT(InvalidParametersException, "Problems finding requested Direct3D driver!" );
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-
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- // get driver version
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- mDriverVersion.major = HIWORD(mActiveD3DDriver->getAdapterIdentifier().DriverVersion.HighPart);
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- mDriverVersion.minor = LOWORD(mActiveD3DDriver->getAdapterIdentifier().DriverVersion.HighPart);
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- mDriverVersion.release = HIWORD(mActiveD3DDriver->getAdapterIdentifier().DriverVersion.LowPart);
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- mDriverVersion.build = LOWORD(mActiveD3DDriver->getAdapterIdentifier().DriverVersion.LowPart);
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-
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- mVideoModeInfo = getDirect3DDrivers()->getVideoModeInfo();
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-
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- // Create the device manager.
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- mDeviceManager = bs_new<D3D9DeviceManager>();
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-
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- // Also create hardware buffer manager
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- HardwareBufferManager::startUp();
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- HardwareBufferCoreManager::startUp<D3D9HardwareBufferCoreManager>();
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-
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- // Create & register HLSL factory
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- mHLSLProgramFactory = bs_new<D3D9HLSLProgramFactory>();
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-
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- // Create render window manager
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- RenderWindowManager::startUp<D3D9RenderWindowManager>(this);
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- RenderWindowCoreManager::startUp<D3D9RenderWindowCoreManager>(this);
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-
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- // Create render state manager
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- RenderStateCoreManager::startUp();
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-
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- RenderAPICore::initializePrepare();
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- }
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-
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- void D3D9RenderAPI::initializeFinalize(const SPtr<RenderWindowCore>& primaryWindow)
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- {
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- D3D9RenderWindowCore* d3d9window = static_cast<D3D9RenderWindowCore*>(primaryWindow.get());
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- updateRenderSystemCapabilities(d3d9window);
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-
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- // Create the texture manager for use by others
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- TextureManager::startUp<D3D9TextureManager>();
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- TextureCoreManager::startUp<D3D9TextureCoreManager>();
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-
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- QueryManager::startUp<D3D9QueryManager>();
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-
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- RenderAPICore::initializeFinalize(primaryWindow);
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- }
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-
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- void D3D9RenderAPI::destroyCore()
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- {
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- if(mTexStageDesc != nullptr)
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- {
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- bs_deleteN(mTexStageDesc, mNumTexStages);
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- mTexStageDesc = nullptr;
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- }
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-
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- RenderAPICore::destroyCore();
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-
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- if(mDeviceManager != nullptr)
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- {
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- bs_delete(mDeviceManager);
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- mDeviceManager = nullptr;
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- }
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-
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- if(mDriverList != nullptr)
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- {
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- bs_delete(mDriverList);
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- mDriverList = nullptr;
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- }
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- mActiveD3DDriver = NULL;
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-
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- QueryManager::shutDown();
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- TextureCoreManager::shutDown();
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- TextureManager::shutDown();
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- HardwareBufferCoreManager::shutDown();
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- HardwareBufferManager::shutDown();
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- RenderWindowCoreManager::shutDown();
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- RenderWindowManager::shutDown();
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- RenderStateCoreManager::shutDown();
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-
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- // Deleting the HLSL program factory
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- if (mHLSLProgramFactory)
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- {
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- GpuProgramCoreManager::instance().removeFactory(mHLSLProgramFactory);
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- bs_delete(mHLSLProgramFactory);
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- mHLSLProgramFactory = 0;
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- }
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-
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- SAFE_RELEASE(mpD3D);
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-
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- if(mResourceManager != nullptr)
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- {
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- bs_delete(mResourceManager);
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- mResourceManager = nullptr;
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- }
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-
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- msD3D9RenderSystem = NULL;
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- }
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-
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- void D3D9RenderAPI::registerWindow(RenderWindowCore& renderWindow)
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- {
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- THROW_IF_NOT_CORE_THREAD;
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-
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- D3D9RenderWindowCore* d3d9renderWindow = static_cast<D3D9RenderWindowCore*>(&renderWindow);
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-
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- String msg;
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-
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- mResourceManager->lockDeviceAccess();
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- mDeviceManager->linkRenderWindow(d3d9renderWindow);
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-
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- mResourceManager->unlockDeviceAccess();
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- }
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-
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- void D3D9RenderAPI::bindGpuProgram(const SPtr<GpuProgramCore>& prg)
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- {
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- THROW_IF_NOT_CORE_THREAD;
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-
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- HRESULT hr;
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- switch (prg->getProperties().getType())
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- {
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- case GPT_VERTEX_PROGRAM:
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- hr = getActiveD3D9Device()->SetVertexShader(
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- static_cast<D3D9GpuVertexProgramCore*>(prg.get())->getVertexShader());
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- if (FAILED(hr))
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- {
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- BS_EXCEPT(RenderingAPIException, "Error calling SetVertexShader");
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- }
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- break;
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- case GPT_FRAGMENT_PROGRAM:
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- hr = getActiveD3D9Device()->SetPixelShader(
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- static_cast<D3D9GpuFragmentProgramCore*>(prg.get())->getPixelShader());
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- if (FAILED(hr))
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- {
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- BS_EXCEPT(RenderingAPIException, "Error calling SetPixelShader");
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- }
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- break;
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- };
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-
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- // Make sure texcoord index is equal to stage value, As SDK Doc suggests:
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- // "When rendering using vertex shaders, each stage's texture coordinate index must be set to its default value."
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- // This solves such an errors when working with the Debug runtime -
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- // "Direct3D9: (ERROR) :Stage 1 - Texture coordinate index in the stage must be equal to the stage index when programmable vertex pipeline is used".
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- for (unsigned int nStage=0; nStage < 8; ++nStage)
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- setTextureStageState(nStage, D3DTSS_TEXCOORDINDEX, nStage);
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-
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- BS_INC_RENDER_STAT(NumGpuProgramBinds);
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-
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- RenderAPICore::bindGpuProgram(prg);
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- }
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-
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- void D3D9RenderAPI::unbindGpuProgram(GpuProgramType gptype)
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- {
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- THROW_IF_NOT_CORE_THREAD;
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-
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- HRESULT hr;
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- switch(gptype)
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- {
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- case GPT_VERTEX_PROGRAM:
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- hr = getActiveD3D9Device()->SetVertexShader(NULL);
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- if (FAILED(hr))
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- {
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- BS_EXCEPT(RenderingAPIException, "Error resetting SetVertexShader to NULL");
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- }
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- break;
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- case GPT_FRAGMENT_PROGRAM:
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- hr = getActiveD3D9Device()->SetPixelShader(NULL);
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- if (FAILED(hr))
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- {
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- BS_EXCEPT(RenderingAPIException, "Error resetting SetPixelShader to NULL");
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- }
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- break;
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- };
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-
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- BS_INC_RENDER_STAT(NumGpuProgramBinds);
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-
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- RenderAPICore::unbindGpuProgram(gptype);
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- }
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-
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- void D3D9RenderAPI::setParamBuffer(GpuProgramType gptype, UINT32 slot, const SPtr<GpuParamBlockBufferCore>& buffer,
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- const GpuParamDesc& paramDesc)
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- {
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- THROW_IF_NOT_CORE_THREAD;
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-
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- if (buffer == nullptr)
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- return;
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-
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- // Read all the buffer data so we can assign it. Not the most efficient way of accessing data
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- // but it is required in order to have standardized buffer interface.
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- UINT8* uniformBufferData = (UINT8*)bs_stack_alloc(buffer->getSize());
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- buffer->readFromGPU(uniformBufferData);
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-
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- HRESULT hr;
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-
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- switch(gptype)
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- {
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- case GPT_VERTEX_PROGRAM:
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- {
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- for(auto iter = paramDesc.params.begin(); iter != paramDesc.params.end(); ++iter)
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- {
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- const GpuParamDataDesc& param = iter->second;
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-
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- const UINT8* ptrData = uniformBufferData+ param.cpuMemOffset * sizeof(UINT32);
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-
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- switch(param.type)
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- {
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- case GPDT_FLOAT1:
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- case GPDT_FLOAT2:
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- case GPDT_FLOAT3:
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- case GPDT_FLOAT4:
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- case GPDT_MATRIX_2X2:
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- case GPDT_MATRIX_2X3:
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- case GPDT_MATRIX_2X4:
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- case GPDT_MATRIX_3X2:
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- case GPDT_MATRIX_3X3:
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- case GPDT_MATRIX_3X4:
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- case GPDT_MATRIX_4X2:
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- case GPDT_MATRIX_4X3:
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- case GPDT_MATRIX_4X4:
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- {
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- UINT32 slotCount = (param.elementSize / 4) * param.arraySize;
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- assert (param.elementSize % 4 == 0 && "Should not have any elements less than 4 wide for D3D9");
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-
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- if (FAILED(hr = getActiveD3D9Device()->SetVertexShaderConstantF(param.gpuMemOffset, (const float*)ptrData, slotCount)))
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- BS_EXCEPT(RenderingAPIException, "Unable to upload vertex shader float parameters.");
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- break;
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- }
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- case GPDT_INT1:
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- case GPDT_INT2:
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- case GPDT_INT3:
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- case GPDT_INT4:
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- {
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- UINT32 slotCount = (param.elementSize / 4) * param.arraySize;
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- assert (param.elementSize % 4 == 0 && "Should not have any elements less than 4 wide for D3D9");
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-
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- if (FAILED(hr = getActiveD3D9Device()->SetVertexShaderConstantI(param.gpuMemOffset, (const INT32*)ptrData, slotCount)))
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- BS_EXCEPT(RenderingAPIException, "Unable to upload vertex shader int parameters.");
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- break;
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- }
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- case GPDT_BOOL:
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- if (FAILED(hr = getActiveD3D9Device()->SetVertexShaderConstantB(param.gpuMemOffset, (const BOOL*)ptrData, param.arraySize)))
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- BS_EXCEPT(RenderingAPIException, "Unable to upload vertex shader bool parameters.");
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- break;
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- }
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- }
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- }
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- break;
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- case GPT_FRAGMENT_PROGRAM:
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- {
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- for(auto iter = paramDesc.params.begin(); iter != paramDesc.params.end(); ++iter)
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- {
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- const GpuParamDataDesc& param = iter->second;
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-
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- const UINT8* ptrData = uniformBufferData + param.cpuMemOffset * sizeof(UINT32);
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-
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- switch(param.type)
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- {
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- case GPDT_FLOAT1:
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- case GPDT_FLOAT2:
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- case GPDT_FLOAT3:
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- case GPDT_FLOAT4:
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- case GPDT_MATRIX_2X2:
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- case GPDT_MATRIX_2X3:
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- case GPDT_MATRIX_2X4:
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- case GPDT_MATRIX_3X2:
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- case GPDT_MATRIX_3X3:
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- case GPDT_MATRIX_3X4:
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- case GPDT_MATRIX_4X2:
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- case GPDT_MATRIX_4X3:
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- case GPDT_MATRIX_4X4:
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- {
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- UINT32 slotCount = (param.elementSize / 4) * param.arraySize;
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- assert (param.elementSize % 4 == 0 && "Should not have any elements less than 4 wide for D3D9");
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-
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- if (FAILED(hr = getActiveD3D9Device()->SetPixelShaderConstantF(param.gpuMemOffset, (const float*)ptrData, slotCount)))
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- BS_EXCEPT(RenderingAPIException, "Unable to upload pixel shader float parameters.");
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- break;
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- }
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- case GPDT_INT1:
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- case GPDT_INT2:
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- case GPDT_INT3:
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- case GPDT_INT4:
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- {
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- UINT32 slotCount = (param.elementSize / 4) * param.arraySize;
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- assert (param.elementSize % 4 == 0 && "Should not have any elements less than 4 wide for D3D9");
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-
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- if (FAILED(hr = getActiveD3D9Device()->SetPixelShaderConstantI(param.gpuMemOffset, (const INT32*)ptrData, slotCount)))
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- BS_EXCEPT(RenderingAPIException, "Unable to upload pixel shader int parameters.");
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- break;
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- }
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- case GPDT_BOOL:
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- if (FAILED(hr = getActiveD3D9Device()->SetPixelShaderConstantB(param.gpuMemOffset, (const BOOL*)ptrData, param.arraySize)))
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- BS_EXCEPT(RenderingAPIException, "Unable to upload pixel shader bool parameters.");
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- break;
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- }
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- }
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- }
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- break;
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- };
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-
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- bs_stack_free(uniformBufferData);
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-
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- BS_INC_RENDER_STAT(NumGpuParamBufferBinds);
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- }
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-
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- void D3D9RenderAPI::setTexture(GpuProgramType gptype, UINT16 unit, const SPtr<TextureCore>& tex)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- if (tex != nullptr && !tex->isBindableAsShaderResource())
|
|
|
- BS_EXCEPT(InvalidParametersException, "Texture you have specified cannot be bound to a shader.");
|
|
|
-
|
|
|
- if(gptype != GPT_FRAGMENT_PROGRAM && gptype != GPT_VERTEX_PROGRAM)
|
|
|
- {
|
|
|
- LOGWRN("D3D9 cannot assign textures to this gpu program type: " + toString(gptype));
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if(gptype == GPT_VERTEX_PROGRAM)
|
|
|
- {
|
|
|
- unit = D3DVERTEXTEXTURESAMPLER0 + unit; // Vertex stage uses special samplers
|
|
|
- }
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
- SPtr<D3D9TextureCore> dt = std::static_pointer_cast<D3D9TextureCore>(tex);
|
|
|
- if (dt != nullptr)
|
|
|
- {
|
|
|
- IDirect3DBaseTexture9 *pTex = dt->getTexture_internal();
|
|
|
- if (mTexStageDesc[unit].pTex != pTex)
|
|
|
- {
|
|
|
- hr = getActiveD3D9Device()->SetTexture(static_cast<DWORD>(unit), pTex);
|
|
|
- if( hr != S_OK )
|
|
|
- {
|
|
|
- String str = "Unable to set texture in D3D9";
|
|
|
- BS_EXCEPT(RenderingAPIException, str);
|
|
|
- }
|
|
|
-
|
|
|
- // set stage desc.
|
|
|
- mTexStageDesc[unit].pTex = pTex;
|
|
|
- mTexStageDesc[unit].texType = D3D9Mappings::get(dt->getProperties().getTextureType());
|
|
|
-
|
|
|
- // Set gamma now too
|
|
|
- if (dt->isHardwareGammaReadToBeUsed())
|
|
|
- {
|
|
|
- setSamplerState(static_cast<DWORD>(unit), D3DSAMP_SRGBTEXTURE, TRUE);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- setSamplerState(static_cast<DWORD>(unit), D3DSAMP_SRGBTEXTURE, FALSE);
|
|
|
- }
|
|
|
-
|
|
|
- BS_INC_RENDER_STAT(NumTextureBinds);
|
|
|
- BS_INC_RENDER_STAT(NumSamplerBinds);
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (mTexStageDesc[unit].pTex != 0)
|
|
|
- {
|
|
|
- hr = getActiveD3D9Device()->SetTexture(static_cast<DWORD>(unit), 0);
|
|
|
- if( hr != S_OK )
|
|
|
- {
|
|
|
- String str = "Unable to disable texture '" + toString(unit) + "' in D3D9";
|
|
|
- BS_EXCEPT(RenderingAPIException, str);
|
|
|
- }
|
|
|
-
|
|
|
- BS_INC_RENDER_STAT(NumTextureBinds);
|
|
|
- }
|
|
|
-
|
|
|
- hr = setTextureStageState(static_cast<DWORD>(unit), D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
|
- if( hr != S_OK )
|
|
|
- {
|
|
|
- String str = "Unable to disable texture '" + toString(unit) + "' in D3D9";
|
|
|
- BS_EXCEPT(RenderingAPIException, str);
|
|
|
- }
|
|
|
-
|
|
|
- // set stage desc. to defaults
|
|
|
- mTexStageDesc[unit].pTex = 0;
|
|
|
- mTexStageDesc[unit].coordIndex = 0;
|
|
|
- mTexStageDesc[unit].texType = D3D9Mappings::D3D_TEX_TYPE_NORMAL;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setLoadStoreTexture(GpuProgramType gptype, UINT16 unit, bool enabled, const SPtr<TextureCore>& texPtr,
|
|
|
- const TextureSurface& surface)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- LOGWRN("Texture random load/store not supported on DX9.");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setBuffer(GpuProgramType gptype, UINT16 unit, const SPtr<GpuBufferCore>& buffer, bool loadStore)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- LOGWRN("Generic GPU buffers not supported on DX9.");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setSamplerState(GpuProgramType gptype, UINT16 unit, const SPtr<SamplerStateCore>& state)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- if(gptype != GPT_FRAGMENT_PROGRAM && gptype != GPT_VERTEX_PROGRAM)
|
|
|
- {
|
|
|
- LOGWRN("D3D9 doesn't support this gpu program type: " + toString(gptype));
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if(gptype == GPT_VERTEX_PROGRAM)
|
|
|
- {
|
|
|
- unit = D3DVERTEXTEXTURESAMPLER0 + unit; // Vertex stage uses special samplers
|
|
|
- }
|
|
|
-
|
|
|
- const SamplerProperties& sampProps = state->getProperties();
|
|
|
-
|
|
|
- // Set texture layer filtering
|
|
|
- setTextureFiltering(unit, FT_MIN, sampProps.getTextureFiltering(FT_MIN));
|
|
|
- setTextureFiltering(unit, FT_MAG, sampProps.getTextureFiltering(FT_MAG));
|
|
|
- setTextureFiltering(unit, FT_MIP, sampProps.getTextureFiltering(FT_MIP));
|
|
|
-
|
|
|
- // Set texture layer filtering
|
|
|
- if (sampProps.getTextureAnisotropy() > 0)
|
|
|
- setTextureAnisotropy(unit, sampProps.getTextureAnisotropy());
|
|
|
-
|
|
|
- // Set mipmap biasing
|
|
|
- setTextureMipmapBias(unit, sampProps.getTextureMipmapBias());
|
|
|
-
|
|
|
- // Texture addressing mode
|
|
|
- const UVWAddressingMode& uvw = sampProps.getTextureAddressingMode();
|
|
|
- setTextureAddressingMode(unit, uvw);
|
|
|
-
|
|
|
- // Set border color
|
|
|
- setTextureBorderColor(unit, sampProps.getBorderColor());
|
|
|
-
|
|
|
- BS_INC_RENDER_STAT(NumSamplerBinds);
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setBlendState(const SPtr<BlendStateCore>& blendState)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- const BlendProperties& stateProps = blendState->getProperties();
|
|
|
-
|
|
|
- // Alpha to coverage
|
|
|
- setAlphaToCoverage(stateProps.getAlphaToCoverageEnabled());
|
|
|
-
|
|
|
- // Blend states
|
|
|
- // DirectX 9 doesn't allow us to specify blend state per render target, so we just use the first one.
|
|
|
- if (stateProps.getBlendEnabled(0))
|
|
|
- {
|
|
|
- setSceneBlending(stateProps.getSrcBlend(0), stateProps.getDstBlend(0), stateProps.getAlphaSrcBlend(0), stateProps.getAlphaDstBlend(0)
|
|
|
- , stateProps.getBlendOperation(0), stateProps.getAlphaBlendOperation(0));
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- setSceneBlending(BF_ONE, BF_ZERO, BO_ADD);
|
|
|
- }
|
|
|
-
|
|
|
- // Color write mask
|
|
|
- UINT8 writeMask = stateProps.getRenderTargetWriteMask(0);
|
|
|
- setColorBufferWriteEnabled((writeMask & 0x1) != 0, (writeMask & 0x2) != 0, (writeMask & 0x4) != 0, (writeMask & 0x8) != 0);
|
|
|
-
|
|
|
- BS_INC_RENDER_STAT(NumBlendStateChanges);
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setRasterizerState(const SPtr<RasterizerStateCore>& rasterizerState)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- const RasterizerProperties& stateProps = rasterizerState->getProperties();
|
|
|
-
|
|
|
- setDepthBias(stateProps.getDepthBias(), stateProps.getSlopeScaledDepthBias());
|
|
|
-
|
|
|
- setCullingMode(stateProps.getCullMode());
|
|
|
-
|
|
|
- setPolygonMode(stateProps.getPolygonMode());
|
|
|
-
|
|
|
- setScissorTestEnable(stateProps.getScissorEnable());
|
|
|
-
|
|
|
- setMultisampleAntialiasEnable(stateProps.getMultisampleEnable());
|
|
|
-
|
|
|
- setAntialiasedLineEnable(stateProps.getAntialiasedLineEnable());
|
|
|
-
|
|
|
- BS_INC_RENDER_STAT(NumRasterizerStateChanges);
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setDepthStencilState(const SPtr<DepthStencilStateCore>& depthStencilState, UINT32 stencilRefValue)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- const DepthStencilProperties& stateProps = depthStencilState->getProperties();
|
|
|
-
|
|
|
- // Set stencil buffer options
|
|
|
- setStencilCheckEnabled(stateProps.getStencilEnable());
|
|
|
-
|
|
|
- setStencilBufferOperations(stateProps.getStencilFrontFailOp(), stateProps.getStencilFrontZFailOp(), stateProps.getStencilFrontPassOp(), true);
|
|
|
- setStencilBufferFunc(stateProps.getStencilFrontCompFunc(), true);
|
|
|
-
|
|
|
- setStencilBufferOperations(stateProps.getStencilBackFailOp(), stateProps.getStencilBackZFailOp(), stateProps.getStencilBackPassOp(), false);
|
|
|
- setStencilBufferFunc(stateProps.getStencilBackCompFunc(), false);
|
|
|
-
|
|
|
- setStencilBufferReadMask(stateProps.getStencilReadMask());
|
|
|
- setStencilBufferWriteMask(stateProps.getStencilWriteMask());
|
|
|
-
|
|
|
- // Set depth buffer options
|
|
|
- setDepthBufferCheckEnabled(stateProps.getDepthReadEnable());
|
|
|
- setDepthBufferWriteEnabled(stateProps.getDepthWriteEnable());
|
|
|
- setDepthBufferFunction(stateProps.getDepthComparisonFunc());
|
|
|
-
|
|
|
- // Set stencil ref value
|
|
|
- setStencilRefValue(stencilRefValue);
|
|
|
-
|
|
|
- BS_INC_RENDER_STAT(NumDepthStencilStateChanges);
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setTextureMipmapBias(UINT16 unit, float bias)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- if (mCurrentCapabilities->hasCapability(RSC_MIPMAP_LOD_BIAS))
|
|
|
- {
|
|
|
- // ugh - have to pass float data through DWORD with no conversion
|
|
|
- HRESULT hr = setSamplerState(static_cast<DWORD>(unit), D3DSAMP_MIPMAPLODBIAS,
|
|
|
- *(DWORD*)&bias);
|
|
|
- if(FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Unable to set texture mipmap bias");
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setTextureAddressingMode( UINT16 stage,
|
|
|
- const UVWAddressingMode& uvw )
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
- if( FAILED( hr = setSamplerState( static_cast<DWORD>(stage), D3DSAMP_ADDRESSU, D3D9Mappings::get(uvw.u, mDeviceManager->getActiveDevice()->getD3D9DeviceCaps()) ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set texture addressing mode for U" );
|
|
|
- if( FAILED( hr = setSamplerState( static_cast<DWORD>(stage), D3DSAMP_ADDRESSV, D3D9Mappings::get(uvw.v, mDeviceManager->getActiveDevice()->getD3D9DeviceCaps()) ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set texture addressing mode for V");
|
|
|
- if( FAILED( hr = setSamplerState( static_cast<DWORD>(stage), D3DSAMP_ADDRESSW, D3D9Mappings::get(uvw.w, mDeviceManager->getActiveDevice()->getD3D9DeviceCaps()) ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set texture addressing mode for W");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setTextureBorderColor(UINT16 stage, const Color& colour)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
- if( FAILED( hr = setSamplerState( static_cast<DWORD>(stage), D3DSAMP_BORDERCOLOR, colour.getAsBGRA()) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set texture border colour");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setSceneBlending( BlendFactor sourceFactor, BlendFactor destFactor, BlendOperation op )
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
- if( sourceFactor == BF_ONE && destFactor == BF_ZERO)
|
|
|
- {
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_ALPHABLENDENABLE, FALSE)))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set alpha blending option");
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_ALPHABLENDENABLE, TRUE)))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set alpha blending option");
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE)))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set separate alpha blending option");
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_SRCBLEND, D3D9Mappings::get(sourceFactor) ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set source blend");
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_DESTBLEND, D3D9Mappings::get(destFactor) ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set destination blend");
|
|
|
- }
|
|
|
-
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_BLENDOP, D3D9Mappings::get(op))))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set scene blending operation option");
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_BLENDOPALPHA, D3D9Mappings::get(op))))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set scene blending operation option");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setSceneBlending( BlendFactor sourceFactor, BlendFactor destFactor, BlendFactor sourceFactorAlpha,
|
|
|
- BlendFactor destFactorAlpha, BlendOperation op, BlendOperation alphaOp )
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
- if( sourceFactor == BF_ONE && destFactor == BF_ZERO &&
|
|
|
- sourceFactorAlpha == BF_ONE && destFactorAlpha == BF_ZERO)
|
|
|
- {
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_ALPHABLENDENABLE, FALSE)))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set alpha blending option");
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_ALPHABLENDENABLE, TRUE)))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set alpha blending option");
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE)))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set separate alpha blending option");
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_SRCBLEND, D3D9Mappings::get(sourceFactor) ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set source blend");
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_DESTBLEND, D3D9Mappings::get(destFactor) ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set destination blend");
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_SRCBLENDALPHA, D3D9Mappings::get(sourceFactorAlpha) ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set alpha source blend");
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_DESTBLENDALPHA, D3D9Mappings::get(destFactorAlpha) ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set alpha destination blend");
|
|
|
- }
|
|
|
-
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_BLENDOP, D3D9Mappings::get(op))))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set scene blending operation option");
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_BLENDOPALPHA, D3D9Mappings::get(alphaOp))))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set alpha scene blending operation option");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setAlphaTest(CompareFunction func, unsigned char value)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
-
|
|
|
- if (func != CMPF_ALWAYS_PASS)
|
|
|
- {
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_ALPHATESTENABLE, TRUE ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to enable alpha testing");
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_ALPHATESTENABLE, FALSE ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to disable alpha testing");
|
|
|
- }
|
|
|
- // Set always just be sure
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_ALPHAFUNC, D3D9Mappings::get(func) ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set alpha reject function");
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_ALPHAREF, value ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set render state D3DRS_ALPHAREF");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setAlphaToCoverage(bool enable)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
- static bool lasta2c = false;
|
|
|
-
|
|
|
- // Alpha to coverage
|
|
|
- if (getCapabilities()->hasCapability(RSC_ALPHA_TO_COVERAGE))
|
|
|
- {
|
|
|
- // Vendor-specific hacks on renderstate, gotta love 'em
|
|
|
- if (getCapabilities()->getVendor() == GPU_NVIDIA)
|
|
|
- {
|
|
|
- if (enable)
|
|
|
- {
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('A', 'T', 'O', 'C') ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set alpha to coverage option");
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_ADAPTIVETESS_Y, D3DFMT_UNKNOWN ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set alpha to coverage option");
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
- else if ((getCapabilities()->getVendor() == GPU_AMD))
|
|
|
- {
|
|
|
- if (enable)
|
|
|
- {
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_POINTSIZE, MAKEFOURCC('A','2','M','1') ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set alpha to coverage option");
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // discovered this through trial and error, seems to work
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_POINTSIZE, MAKEFOURCC('A','2','M','0') ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set alpha to coverage option");
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- lasta2c = enable;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setCullingMode(CullingMode mode)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- mCullingMode = mode;
|
|
|
- HRESULT hr;
|
|
|
-
|
|
|
- if( FAILED (hr = setRenderState(D3DRS_CULLMODE,
|
|
|
- D3D9Mappings::get(mode, false))) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set culling mode");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setDepthBufferCheckEnabled(bool enabled)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
-
|
|
|
- if( enabled )
|
|
|
- hr = setRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
|
|
|
- else
|
|
|
- hr = setRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
|
|
|
-
|
|
|
- if(FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting depth buffer test state");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setDepthBufferWriteEnabled(bool enabled)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
-
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_ZWRITEENABLE, enabled ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting depth buffer write state");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setDepthBufferFunction(CompareFunction func)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
- if( FAILED( hr = setRenderState( D3DRS_ZFUNC, D3D9Mappings::get(func) ) ) )
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting depth buffer test function");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setDepthBias(float constantBias, float slopeScaleBias)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- if ((mDeviceManager->getActiveDevice()->getD3D9DeviceCaps().RasterCaps & D3DPRASTERCAPS_DEPTHBIAS) != 0)
|
|
|
- {
|
|
|
- // Negate bias since D3D is backward
|
|
|
- constantBias = -constantBias;
|
|
|
- HRESULT hr = setRenderState(D3DRS_DEPTHBIAS, *((DWORD*)&constantBias));
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting constant depth bias");
|
|
|
- }
|
|
|
-
|
|
|
- if ((mDeviceManager->getActiveDevice()->getD3D9DeviceCaps().RasterCaps & D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS) != 0)
|
|
|
- {
|
|
|
- // Negate bias since D3D is backward
|
|
|
- slopeScaleBias = -slopeScaleBias;
|
|
|
- HRESULT hr = setRenderState(D3DRS_SLOPESCALEDEPTHBIAS, *((DWORD*)&slopeScaleBias));
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting slope scale depth bias");
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setColorBufferWriteEnabled(bool red, bool green, bool blue, bool alpha)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- DWORD val = 0;
|
|
|
- if (red)
|
|
|
- val |= D3DCOLORWRITEENABLE_RED;
|
|
|
- if (green)
|
|
|
- val |= D3DCOLORWRITEENABLE_GREEN;
|
|
|
- if (blue)
|
|
|
- val |= D3DCOLORWRITEENABLE_BLUE;
|
|
|
- if (alpha)
|
|
|
- val |= D3DCOLORWRITEENABLE_ALPHA;
|
|
|
-
|
|
|
- HRESULT hr = setRenderState(D3DRS_COLORWRITEENABLE, val);
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting colour write enable flags");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setPolygonMode(PolygonMode level)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr = setRenderState(D3DRS_FILLMODE, D3D9Mappings::get(level));
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting polygon mode.");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setStencilCheckEnabled(bool enabled)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- // Allow stencilling
|
|
|
- HRESULT hr = setRenderState(D3DRS_STENCILENABLE, enabled);
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error enabling / disabling stencilling.");
|
|
|
-
|
|
|
- if (mCurrentCapabilities->hasCapability(RSC_TWO_SIDED_STENCIL))
|
|
|
- {
|
|
|
- hr = setRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE);
|
|
|
-
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting 2-sided stencil mode.");
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- hr = setRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE);
|
|
|
-
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting 1-sided stencil mode.");
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setStencilBufferOperations(StencilOperation stencilFailOp, StencilOperation depthFailOp, StencilOperation passOp, bool ccw)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
-
|
|
|
- // 2-sided operation
|
|
|
- if (ccw)
|
|
|
- {
|
|
|
- // fail op
|
|
|
- hr = setRenderState(D3DRS_CCW_STENCILFAIL, D3D9Mappings::get(stencilFailOp));
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting stencil fail operation (ccw).");
|
|
|
-
|
|
|
- // depth fail op
|
|
|
- hr = setRenderState(D3DRS_CCW_STENCILZFAIL, D3D9Mappings::get(depthFailOp));
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting stencil depth fail operation (ccw).");
|
|
|
-
|
|
|
- // pass op
|
|
|
- hr = setRenderState(D3DRS_CCW_STENCILPASS, D3D9Mappings::get(passOp));
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting stencil pass operation (ccw).");
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // fail op
|
|
|
- hr = setRenderState(D3DRS_STENCILFAIL, D3D9Mappings::get(stencilFailOp, true));
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting stencil fail operation (cw).");
|
|
|
-
|
|
|
- // depth fail op
|
|
|
- hr = setRenderState(D3DRS_STENCILZFAIL, D3D9Mappings::get(depthFailOp, true));
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting stencil depth fail operation (cw).");
|
|
|
-
|
|
|
- // pass op
|
|
|
- hr = setRenderState(D3DRS_STENCILPASS, D3D9Mappings::get(passOp, true));
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting stencil pass operation (cw).");
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setStencilBufferFunc(CompareFunction func, bool ccw)
|
|
|
- {
|
|
|
- HRESULT hr;
|
|
|
-
|
|
|
- if(ccw)
|
|
|
- hr = setRenderState(D3DRS_CCW_STENCILFUNC, D3D9Mappings::get(func));
|
|
|
- else
|
|
|
- hr = setRenderState(D3DRS_STENCILFUNC, D3D9Mappings::get(func));
|
|
|
-
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting stencil buffer test function.");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setStencilBufferReadMask(UINT32 mask)
|
|
|
- {
|
|
|
- HRESULT hr = setRenderState(D3DRS_STENCILMASK, mask);
|
|
|
-
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting stencil buffer mask.");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setStencilBufferWriteMask(UINT32 mask)
|
|
|
- {
|
|
|
- HRESULT hr = setRenderState(D3DRS_STENCILWRITEMASK, mask);
|
|
|
-
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting stencil buffer write mask.");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setStencilRefValue(UINT32 refValue)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr = setRenderState(D3DRS_STENCILREF, refValue);
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error setting stencil buffer reference value.");
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setTextureFiltering(UINT16 unit, FilterType ftype, FilterOptions filter)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
- D3D9Mappings::D3DTexType texType = mTexStageDesc[unit].texType;
|
|
|
- hr = setSamplerState( static_cast<DWORD>(unit), D3D9Mappings::get(ftype),
|
|
|
- D3D9Mappings::get(ftype, filter, mDeviceManager->getActiveDevice()->getD3D9DeviceCaps(), texType));
|
|
|
-
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set texture filter ");
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- void D3D9RenderAPI::setTextureAnisotropy(UINT16 unit, unsigned int maxAnisotropy)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- if (static_cast<DWORD>(maxAnisotropy) > mDeviceManager->getActiveDevice()->getD3D9DeviceCaps().MaxAnisotropy)
|
|
|
- maxAnisotropy = mDeviceManager->getActiveDevice()->getD3D9DeviceCaps().MaxAnisotropy;
|
|
|
-
|
|
|
- if (getCurrentAnisotropy(unit) != maxAnisotropy)
|
|
|
- setSamplerState( static_cast<DWORD>(unit), D3DSAMP_MAXANISOTROPY, maxAnisotropy );
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setRenderTarget(const SPtr<RenderTargetCore>& target, bool readOnlyDepthStencil)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- mActiveRenderTarget = target;
|
|
|
- const RenderTargetProperties& rtProps = target->getProperties();
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
-
|
|
|
- // Possibly change device if the target is a window
|
|
|
- if (rtProps.isWindow())
|
|
|
- {
|
|
|
- D3D9RenderWindowCore* window = static_cast<D3D9RenderWindowCore*>(target.get());
|
|
|
- mDeviceManager->setActiveRenderTargetDevice(window->_getDevice());
|
|
|
- window->_validateDevice();
|
|
|
- }
|
|
|
-
|
|
|
- // Retrieve render surfaces
|
|
|
- UINT32 maxRenderTargets = mCurrentCapabilities->getNumMultiRenderTargets();
|
|
|
- IDirect3DSurface9** pBack = bs_newN<IDirect3DSurface9*>(maxRenderTargets);
|
|
|
- memset(pBack, 0, sizeof(IDirect3DSurface9*) * maxRenderTargets);
|
|
|
- target->getCustomAttribute("DDBACKBUFFER", pBack);
|
|
|
- if (!pBack[0])
|
|
|
- {
|
|
|
- bs_deleteN(pBack, maxRenderTargets);
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- IDirect3DSurface9* pDepth = NULL;
|
|
|
-
|
|
|
- if (!pDepth)
|
|
|
- target->getCustomAttribute("D3DZBUFFER", &pDepth);
|
|
|
-
|
|
|
- // Bind render targets
|
|
|
- for(UINT32 x = 0; x < maxRenderTargets; ++x)
|
|
|
- {
|
|
|
- hr = getActiveD3D9Device()->SetRenderTarget(x, pBack[x]);
|
|
|
- if (FAILED(hr))
|
|
|
- {
|
|
|
- String msg = DXGetErrorDescription(hr);
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to setRenderTarget : " + msg);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- bs_deleteN(pBack, maxRenderTargets);
|
|
|
-
|
|
|
- hr = getActiveD3D9Device()->SetDepthStencilSurface(pDepth);
|
|
|
- if (FAILED(hr))
|
|
|
- {
|
|
|
- String msg = DXGetErrorDescription(hr);
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to setDepthStencil : " + msg);
|
|
|
- }
|
|
|
-
|
|
|
- // Set sRGB write mode
|
|
|
- setRenderState(D3DRS_SRGBWRITEENABLE, rtProps.isHwGammaEnabled());
|
|
|
- applyViewport();
|
|
|
-
|
|
|
- BS_INC_RENDER_STAT(NumRenderTargetChanges);
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setViewport(const Rect2& vp)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- mViewportNorm = vp;
|
|
|
- applyViewport();
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::beginFrame()
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
- if(FAILED(hr = getActiveD3D9Device()->BeginScene()))
|
|
|
- {
|
|
|
- String msg = DXGetErrorDescription(hr);
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error beginning frame :" + msg);
|
|
|
- }
|
|
|
-
|
|
|
- mDeviceManager->getActiveDevice()->clearDeviceStreams();
|
|
|
- mIsFrameInProgress = true;
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::endFrame()
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
- if(FAILED(hr = getActiveD3D9Device()->EndScene()))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error ending frame");
|
|
|
-
|
|
|
- mIsFrameInProgress = false;
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setVertexDeclaration(const SPtr<VertexDeclarationCore>& decl)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- SPtr<D3D9VertexDeclarationCore> d3ddecl = std::static_pointer_cast<D3D9VertexDeclarationCore>(decl);
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
- if (FAILED(hr = getActiveD3D9Device()->SetVertexDeclaration(d3ddecl->getD3DVertexDeclaration())))
|
|
|
- {
|
|
|
- BS_EXCEPT(RenderingAPIException, "Unable to set D3D9 vertex declaration");
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setVertexBuffers(UINT32 index, SPtr<VertexBufferCore>* buffers, UINT32 numBuffers)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- UINT32 maxBoundVertexBuffers = mCurrentCapabilities->getMaxBoundVertexBuffers();
|
|
|
- if(index < 0 || (index + numBuffers) > maxBoundVertexBuffers)
|
|
|
- BS_EXCEPT(InvalidParametersException, "Invalid vertex index: " + toString(index) + ". Valid range is 0 .. " + toString(maxBoundVertexBuffers - 1));
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
-
|
|
|
- for(UINT32 i = 0; i < numBuffers; i++)
|
|
|
- {
|
|
|
- if(buffers[i] != nullptr)
|
|
|
- {
|
|
|
- SPtr<D3D9VertexBufferCore> d3d9buf = std::static_pointer_cast<D3D9VertexBufferCore>(buffers[i]);
|
|
|
- const VertexBufferProperties& vbProps = d3d9buf->getProperties();
|
|
|
-
|
|
|
- hr = getActiveD3D9Device()->SetStreamSource(
|
|
|
- static_cast<UINT>(index + i),
|
|
|
- d3d9buf->getD3D9VertexBuffer(),
|
|
|
- 0,
|
|
|
- static_cast<UINT>(vbProps.getVertexSize()) // stride
|
|
|
- );
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- hr = getActiveD3D9Device()->SetStreamSource(static_cast<UINT>(index + i), nullptr, 0, 0);
|
|
|
- }
|
|
|
-
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Unable to set D3D9 stream source for buffer binding");
|
|
|
-
|
|
|
- BS_INC_RENDER_STAT(NumVertexBufferBinds);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setIndexBuffer(const SPtr<IndexBufferCore>& buffer)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- SPtr<D3D9IndexBufferCore> d3dIdxBuf = std::static_pointer_cast<D3D9IndexBufferCore>(buffer);
|
|
|
-
|
|
|
- HRESULT hr = getActiveD3D9Device()->SetIndices( d3dIdxBuf->getD3DIndexBuffer() );
|
|
|
- if (FAILED(hr))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set index buffer");
|
|
|
-
|
|
|
- BS_INC_RENDER_STAT(NumIndexBufferBinds);
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setDrawOperation(DrawOperationType op)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- mCurrentDrawOperation = op;
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::draw(UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount)
|
|
|
- {
|
|
|
- // Note: Not supporting instanced drawing
|
|
|
-
|
|
|
- UINT32 primCount = vertexCountToPrimCount(mCurrentDrawOperation, vertexCount);
|
|
|
-
|
|
|
- HRESULT hr = getActiveD3D9Device()->DrawPrimitive(getD3D9PrimitiveType(), static_cast<UINT>(vertexOffset), static_cast<UINT>(primCount));
|
|
|
-
|
|
|
- if(FAILED(hr))
|
|
|
- {
|
|
|
- String msg = DXGetErrorDescription(hr);
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to DrawPrimitive : " + msg);
|
|
|
- }
|
|
|
-
|
|
|
- BS_INC_RENDER_STAT(NumDrawCalls);
|
|
|
- BS_ADD_RENDER_STAT(NumVertices, vertexCount);
|
|
|
- BS_ADD_RENDER_STAT(NumPrimitives, primCount);
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::drawIndexed(UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, UINT32 vertexCount,
|
|
|
- UINT32 instanceCount)
|
|
|
- {
|
|
|
- // Note: Not supporting instanced drawing
|
|
|
-
|
|
|
- UINT32 primCount = vertexCountToPrimCount(mCurrentDrawOperation, indexCount);
|
|
|
-
|
|
|
- // do indexed draw operation
|
|
|
- HRESULT hr = getActiveD3D9Device()->DrawIndexedPrimitive(
|
|
|
- getD3D9PrimitiveType(),
|
|
|
- static_cast<UINT>(vertexOffset),
|
|
|
- 0,
|
|
|
- static_cast<UINT>(vertexCount),
|
|
|
- static_cast<UINT>(startIndex),
|
|
|
- static_cast<UINT>(primCount)
|
|
|
- );
|
|
|
-
|
|
|
- if(FAILED(hr))
|
|
|
- {
|
|
|
- String msg = DXGetErrorDescription(hr);
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to DrawIndexedPrimitive : " + msg);
|
|
|
- }
|
|
|
-
|
|
|
- BS_INC_RENDER_STAT(NumDrawCalls);
|
|
|
- BS_ADD_RENDER_STAT(NumVertices, vertexCount);
|
|
|
- BS_ADD_RENDER_STAT(NumPrimitives, primCount);
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::dispatchCompute(UINT32 numGroupsX, UINT32 numGroupsY, UINT32 numGroupsZ)
|
|
|
- {
|
|
|
- // Not supported on DX9
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setScissorRect(UINT32 left, UINT32 top, UINT32 right, UINT32 bottom)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- mScissorRect.left = static_cast<LONG>(left);
|
|
|
- mScissorRect.top = static_cast<LONG>(top);
|
|
|
- mScissorRect.bottom = static_cast<LONG>(bottom);
|
|
|
- mScissorRect.right = static_cast<LONG>(right);
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setScissorTestEnable(bool enable)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
- if (enable)
|
|
|
- {
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_SCISSORTESTENABLE, TRUE)))
|
|
|
- {
|
|
|
- BS_EXCEPT(RenderingAPIException, "Unable to enable scissor rendering state; " + getErrorDescription(hr));
|
|
|
- }
|
|
|
-
|
|
|
- if (FAILED(hr = getActiveD3D9Device()->SetScissorRect(&mScissorRect)))
|
|
|
- {
|
|
|
- BS_EXCEPT(RenderingAPIException, "Unable to set scissor rectangle; " + getErrorDescription(hr));
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_SCISSORTESTENABLE, FALSE)))
|
|
|
- {
|
|
|
- BS_EXCEPT(RenderingAPIException, "Unable to disable scissor rendering state; " + getErrorDescription(hr));
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setMultisampleAntialiasEnable(bool enable)
|
|
|
- {
|
|
|
- HRESULT hr;
|
|
|
- if(enable)
|
|
|
- {
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE)))
|
|
|
- {
|
|
|
- BS_EXCEPT(RenderingAPIException, "Unable to enable multisample antialiasing. Error description: " + getErrorDescription(hr));
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_MULTISAMPLEANTIALIAS, FALSE)))
|
|
|
- {
|
|
|
- BS_EXCEPT(RenderingAPIException, "Unable to disable multisample antialiasing. Error description: " + getErrorDescription(hr));
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setAntialiasedLineEnable(bool enable)
|
|
|
- {
|
|
|
- HRESULT hr;
|
|
|
- if(enable)
|
|
|
- {
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_ANTIALIASEDLINEENABLE, TRUE)))
|
|
|
- {
|
|
|
- BS_EXCEPT(RenderingAPIException, "Unable to enable line antialiasing. Error description: " + getErrorDescription(hr));
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (FAILED(hr = setRenderState(D3DRS_ANTIALIASEDLINEENABLE, FALSE)))
|
|
|
- {
|
|
|
- BS_EXCEPT(RenderingAPIException, "Unable to disable line antialiasing. Error description: " + getErrorDescription(hr));
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::clearRenderTarget(UINT32 buffers, const Color& color, float depth, UINT16 stencil, UINT8 targetMask)
|
|
|
- {
|
|
|
- if(mActiveRenderTarget == nullptr)
|
|
|
- return;
|
|
|
-
|
|
|
- if (targetMask != 0xFF)
|
|
|
- LOGWRN("DirectX 9 ignoring target mask for clearRenderTarget(). Only 0xFF is supported.");
|
|
|
-
|
|
|
- const RenderTargetProperties& rtProps = mActiveRenderTarget->getProperties();
|
|
|
- Rect2I clearRect(0, 0, rtProps.getWidth(), rtProps.getHeight());
|
|
|
-
|
|
|
- clearArea(buffers, color, depth, stencil, clearRect);
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::clearViewport(UINT32 buffers, const Color& color, float depth, UINT16 stencil, UINT8 targetMask)
|
|
|
- {
|
|
|
- if (targetMask != 0xFF)
|
|
|
- LOGWRN("DirectX 9 ignoring target mask for clearRenderTarget(). Only 0xFF is supported.");
|
|
|
-
|
|
|
- Rect2I clearRect(mViewportLeft, mViewportTop, mViewportWidth, mViewportHeight);
|
|
|
- clearArea(buffers, color, depth, stencil, clearRect);
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::clearArea(UINT32 buffers, const Color& color, float depth, UINT16 stencil, const Rect2I& clearRect)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- if(mActiveRenderTarget == nullptr)
|
|
|
- return;
|
|
|
-
|
|
|
- DWORD flags = 0;
|
|
|
- if (buffers & FBT_COLOR)
|
|
|
- {
|
|
|
- flags |= D3DCLEAR_TARGET;
|
|
|
- }
|
|
|
- if (buffers & FBT_DEPTH)
|
|
|
- {
|
|
|
- flags |= D3DCLEAR_ZBUFFER;
|
|
|
- }
|
|
|
-
|
|
|
- // Only try to clear the stencil buffer if supported
|
|
|
- if (buffers & FBT_STENCIL)
|
|
|
- {
|
|
|
- flags |= D3DCLEAR_STENCIL;
|
|
|
- }
|
|
|
-
|
|
|
- const RenderTargetProperties& rtProps = mActiveRenderTarget->getProperties();
|
|
|
-
|
|
|
- bool clearEntireTarget = clearRect.width == 0 || clearRect.height == 0;
|
|
|
- clearEntireTarget |= (clearRect.x == 0 && clearRect.y == 0 && clearRect.width == rtProps.getWidth() && clearRect.height == rtProps.getHeight());
|
|
|
-
|
|
|
- if(!clearEntireTarget)
|
|
|
- {
|
|
|
- D3DRECT clearD3DRect;
|
|
|
- clearD3DRect.x1 = (LONG)Math::clamp(clearRect.x, 0, (INT32)rtProps.getWidth() - 1);
|
|
|
- clearD3DRect.x2 = (LONG)Math::clamp((INT32)clearD3DRect.x1 + clearRect.width, 0, (INT32)rtProps.getWidth() - 1);
|
|
|
-
|
|
|
- clearD3DRect.y1 = (LONG)Math::clamp(clearRect.y, 0, (INT32)rtProps.getHeight() - 1);
|
|
|
- clearD3DRect.y2 = (LONG)Math::clamp((INT32)clearD3DRect.y1 + clearRect.height, 0, (INT32)rtProps.getHeight() - 1);
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
- if(FAILED(hr = getActiveD3D9Device()->Clear(1, &clearD3DRect, flags, color.getAsBGRA(), depth, stencil)))
|
|
|
- {
|
|
|
- String msg = DXGetErrorDescription(hr);
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error clearing frame buffer : " + msg);
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- HRESULT hr;
|
|
|
- if(FAILED(hr = getActiveD3D9Device()->Clear(0, nullptr, flags, color.getAsBGRA(), depth, stencil)))
|
|
|
- {
|
|
|
- String msg = DXGetErrorDescription(hr);
|
|
|
- BS_EXCEPT(RenderingAPIException, "Error clearing frame buffer : " + msg);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- BS_INC_RENDER_STAT(NumClears);
|
|
|
- }
|
|
|
-
|
|
|
- IDirect3D9* D3D9RenderAPI::getDirect3D9()
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- return msD3D9RenderSystem->mpD3D;
|
|
|
- }
|
|
|
-
|
|
|
- UINT D3D9RenderAPI::getResourceCreationDeviceCount()
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- D3D9ResourceCreationPolicy creationPolicy = msD3D9RenderSystem->mResourceManager->getCreationPolicy();
|
|
|
-
|
|
|
- if (creationPolicy == RCP_CREATE_ON_ACTIVE_DEVICE)
|
|
|
- {
|
|
|
- return 1;
|
|
|
- }
|
|
|
- else if (creationPolicy == RCP_CREATE_ON_ALL_DEVICES)
|
|
|
- {
|
|
|
- return msD3D9RenderSystem->mDeviceManager->getDeviceCount();
|
|
|
- }
|
|
|
-
|
|
|
- BS_EXCEPT(InvalidParametersException, "Invalid resource creation policy.");
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- IDirect3DDevice9* D3D9RenderAPI::getResourceCreationDevice(UINT index)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- D3D9ResourceCreationPolicy creationPolicy = msD3D9RenderSystem->mResourceManager->getCreationPolicy();
|
|
|
- IDirect3DDevice9* d3d9Device = NULL;
|
|
|
-
|
|
|
- if (creationPolicy == RCP_CREATE_ON_ACTIVE_DEVICE)
|
|
|
- {
|
|
|
- d3d9Device = msD3D9RenderSystem->getActiveD3D9Device();
|
|
|
- }
|
|
|
- else if (creationPolicy == RCP_CREATE_ON_ALL_DEVICES)
|
|
|
- {
|
|
|
- d3d9Device = msD3D9RenderSystem->mDeviceManager->getDevice(index)->getD3D9Device();
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- BS_EXCEPT(InvalidParametersException, "Invalid resource creation policy.");
|
|
|
- }
|
|
|
-
|
|
|
- return d3d9Device;
|
|
|
- }
|
|
|
-
|
|
|
- IDirect3DDevice9* D3D9RenderAPI::getActiveD3D9Device()
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- D3D9Device* activeDevice = msD3D9RenderSystem->mDeviceManager->getActiveDevice();
|
|
|
- IDirect3DDevice9* d3d9Device;
|
|
|
-
|
|
|
- d3d9Device = activeDevice->getD3D9Device();
|
|
|
-
|
|
|
- if (d3d9Device == nullptr)
|
|
|
- BS_EXCEPT(InvalidParametersException, "Current d3d9 device is null.");
|
|
|
-
|
|
|
- return d3d9Device;
|
|
|
- }
|
|
|
-
|
|
|
- D3D9ResourceManager* D3D9RenderAPI::getResourceManager()
|
|
|
- {
|
|
|
- // No need to check if we're on core thread as this is synced up internally
|
|
|
-
|
|
|
- return msD3D9RenderSystem->mResourceManager;
|
|
|
- }
|
|
|
-
|
|
|
- D3D9DeviceManager* D3D9RenderAPI::getDeviceManager()
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- return msD3D9RenderSystem->mDeviceManager;
|
|
|
- }
|
|
|
-
|
|
|
- /************************************************************************/
|
|
|
- /* UTILITY METHODS */
|
|
|
- /************************************************************************/
|
|
|
-
|
|
|
- void D3D9RenderAPI::convertProjectionMatrix(const Matrix4& matrix, Matrix4& dest)
|
|
|
- {
|
|
|
- dest = matrix;
|
|
|
-
|
|
|
- // Convert depth range from [-1,+1] to [0,1]
|
|
|
- dest[2][0] = (dest[2][0] + dest[3][0]) / 2;
|
|
|
- dest[2][1] = (dest[2][1] + dest[3][1]) / 2;
|
|
|
- dest[2][2] = (dest[2][2] + dest[3][2]) / 2;
|
|
|
- dest[2][3] = (dest[2][3] + dest[3][3]) / 2;
|
|
|
- }
|
|
|
-
|
|
|
- const RenderAPIInfo& D3D9RenderAPI::getAPIInfo() const
|
|
|
- {
|
|
|
- static RenderAPIInfo info(-0.5f, 0.5f, 0.0f, 1.0f, VET_COLOR_ARGB, true, true, false);
|
|
|
-
|
|
|
- return info;
|
|
|
- }
|
|
|
-
|
|
|
- GpuParamBlockDesc D3D9RenderAPI::generateParamBlockDesc(const String& name, Vector<GpuParamDataDesc>& params)
|
|
|
- {
|
|
|
- GpuParamBlockDesc block;
|
|
|
- block.blockSize = 0;
|
|
|
- block.isShareable = true;
|
|
|
- block.name = name;
|
|
|
- block.slot = 0;
|
|
|
-
|
|
|
- // DX9 doesn't natively support parameter blocks but Banshee's emulation expects everything to be 16 byte aligned.
|
|
|
- // Iterate in reverse order because DX9's shader reflection API reports the variables in reverse order then they
|
|
|
- // appear in code, and we want to match the auto-generated buffers that result from that layout.
|
|
|
- for (auto riter = params.rbegin(); riter != params.rend(); ++riter)
|
|
|
- {
|
|
|
- GpuParamDataDesc& param = *riter;
|
|
|
-
|
|
|
- const GpuParamDataTypeInfo& typeInfo = GpuParams::PARAM_SIZES.lookup[param.type];
|
|
|
- UINT32 size = typeInfo.size / 4;
|
|
|
-
|
|
|
- UINT32 alignOffset = size % 4;
|
|
|
- if (alignOffset != 0)
|
|
|
- size += 4 - alignOffset;
|
|
|
-
|
|
|
- param.elementSize = size;
|
|
|
- param.arrayElementStride = size;
|
|
|
- param.cpuMemOffset = block.blockSize;
|
|
|
- param.gpuMemOffset = 0;
|
|
|
- param.paramBlockSlot = 0;
|
|
|
-
|
|
|
- if (param.arraySize > 0)
|
|
|
- block.blockSize += size * param.arraySize;
|
|
|
- else
|
|
|
- block.blockSize += size;
|
|
|
- }
|
|
|
-
|
|
|
- return block;
|
|
|
- }
|
|
|
-
|
|
|
- /************************************************************************/
|
|
|
- /* PRIVATE */
|
|
|
- /************************************************************************/
|
|
|
-
|
|
|
- D3D9DriverList* D3D9RenderAPI::getDirect3DDrivers() const
|
|
|
- {
|
|
|
- if( !mDriverList )
|
|
|
- mDriverList = bs_new<D3D9DriverList>();
|
|
|
-
|
|
|
- return mDriverList;
|
|
|
- }
|
|
|
-
|
|
|
- D3DPRIMITIVETYPE D3D9RenderAPI::getD3D9PrimitiveType() const
|
|
|
- {
|
|
|
- switch(mCurrentDrawOperation)
|
|
|
- {
|
|
|
- case DOT_POINT_LIST:
|
|
|
- return D3DPT_POINTLIST;
|
|
|
- case DOT_LINE_LIST:
|
|
|
- return D3DPT_LINELIST;
|
|
|
- case DOT_LINE_STRIP:
|
|
|
- return D3DPT_LINESTRIP;
|
|
|
- case DOT_TRIANGLE_LIST:
|
|
|
- return D3DPT_TRIANGLELIST;
|
|
|
- case DOT_TRIANGLE_STRIP:
|
|
|
- return D3DPT_TRIANGLESTRIP;
|
|
|
- case DOT_TRIANGLE_FAN:
|
|
|
- return D3DPT_TRIANGLEFAN;
|
|
|
- }
|
|
|
-
|
|
|
- return D3DPT_TRIANGLELIST;
|
|
|
- }
|
|
|
-
|
|
|
- RenderAPICapabilities* D3D9RenderAPI::updateRenderSystemCapabilities(D3D9RenderWindowCore* renderWindow)
|
|
|
- {
|
|
|
- RenderAPICapabilities* rsc = mCurrentCapabilities;
|
|
|
- if (rsc == nullptr)
|
|
|
- rsc = bs_new<RenderAPICapabilities>();
|
|
|
-
|
|
|
- rsc->setDriverVersion(mDriverVersion);
|
|
|
- rsc->setDeviceName(mActiveD3DDriver->getDriverDescription());
|
|
|
- rsc->setRenderAPIName(getName());
|
|
|
-
|
|
|
- // Init caps to maximum.
|
|
|
- rsc->setCapability(RSC_ANISOTROPY);
|
|
|
- rsc->setCapability(RSC_AUTOMIPMAP);
|
|
|
- rsc->setCapability(RSC_CUBEMAPPING);
|
|
|
- rsc->setCapability(RSC_TWO_SIDED_STENCIL);
|
|
|
- rsc->setCapability(RSC_STENCIL_WRAP);
|
|
|
- rsc->setCapability(RSC_HWOCCLUSION);
|
|
|
- rsc->setCapability(RSC_USER_CLIP_PLANES);
|
|
|
- rsc->setCapability(RSC_VERTEX_FORMAT_UBYTE4);
|
|
|
- rsc->setCapability(RSC_TEXTURE_3D);
|
|
|
- rsc->setCapability(RSC_NON_POWER_OF_2_TEXTURES);
|
|
|
- rsc->setNumMultiRenderTargets(BS_MAX_MULTIPLE_RENDER_TARGETS);
|
|
|
- rsc->setCapability(RSC_MRT_DIFFERENT_BIT_DEPTHS);
|
|
|
- rsc->setCapability(RSC_POINT_SPRITES);
|
|
|
- rsc->setCapability(RSC_POINT_EXTENDED_PARAMETERS);
|
|
|
- rsc->setMaxPointSize(10.0);
|
|
|
- rsc->setCapability(RSC_MIPMAP_LOD_BIAS);
|
|
|
- rsc->setCapability(RSC_PERSTAGECONSTANT);
|
|
|
- rsc->setStencilBufferBitDepth(8);
|
|
|
- rsc->setCapability(RSC_ADVANCED_BLEND_OPERATIONS);
|
|
|
-
|
|
|
- for (UINT32 i=0; i < mDeviceManager->getDeviceCount(); ++i)
|
|
|
- {
|
|
|
- D3D9Device* device = mDeviceManager->getDevice(i);
|
|
|
- IDirect3DDevice9* d3d9Device = device->getD3D9Device();
|
|
|
-
|
|
|
- IDirect3DSurface9* pSurf;
|
|
|
-
|
|
|
-
|
|
|
- // Check for hardware stencil support
|
|
|
- d3d9Device->GetDepthStencilSurface(&pSurf);
|
|
|
-
|
|
|
- if (pSurf != nullptr)
|
|
|
- {
|
|
|
- D3DSURFACE_DESC surfDesc;
|
|
|
-
|
|
|
- pSurf->GetDesc(&surfDesc);
|
|
|
- pSurf->Release();
|
|
|
- }
|
|
|
-
|
|
|
- // Check for hardware occlusion support
|
|
|
- HRESULT hr = d3d9Device->CreateQuery(D3DQUERYTYPE_OCCLUSION, NULL);
|
|
|
-
|
|
|
- if (FAILED(hr))
|
|
|
- rsc->unsetCapability(RSC_HWOCCLUSION);
|
|
|
- }
|
|
|
-
|
|
|
- // Update RS caps using the minimum value found in adapter list.
|
|
|
- for (unsigned int i=0; i < mDriverList->count(); ++i)
|
|
|
- {
|
|
|
- D3D9Driver* pCurDriver = mDriverList->item(i);
|
|
|
- const D3DCAPS9& rkCurCaps = pCurDriver->getD3D9DeviceCaps();
|
|
|
-
|
|
|
- rsc->setNumTextureUnits(GPT_FRAGMENT_PROGRAM, 16); // We don't support anything lower than SM3, and 16 is the sampler count determined by the specification
|
|
|
-
|
|
|
- rsc->setMaxBoundVertexBuffers(static_cast<UINT32>(rkCurCaps.MaxStreams));
|
|
|
-
|
|
|
- // Check for Anisotropy.
|
|
|
- if (rkCurCaps.MaxAnisotropy <= 1)
|
|
|
- rsc->unsetCapability(RSC_ANISOTROPY);
|
|
|
-
|
|
|
- // Check automatic mipmap generation.
|
|
|
- if ((rkCurCaps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP) == 0)
|
|
|
- rsc->unsetCapability(RSC_AUTOMIPMAP);
|
|
|
-
|
|
|
- // Two-sided stencil
|
|
|
- if ((rkCurCaps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) == 0)
|
|
|
- rsc->unsetCapability(RSC_TWO_SIDED_STENCIL);
|
|
|
-
|
|
|
- // stencil wrap
|
|
|
- if ((rkCurCaps.StencilCaps & D3DSTENCILCAPS_INCR) == 0 ||
|
|
|
- (rkCurCaps.StencilCaps & D3DSTENCILCAPS_DECR) == 0)
|
|
|
- rsc->unsetCapability(RSC_STENCIL_WRAP);
|
|
|
-
|
|
|
- // User clip planes
|
|
|
- if (rkCurCaps.MaxUserClipPlanes == 0)
|
|
|
- rsc->unsetCapability(RSC_USER_CLIP_PLANES);
|
|
|
-
|
|
|
- // UBYTE4 type?
|
|
|
- if ((rkCurCaps.DeclTypes & D3DDTCAPS_UBYTE4) == 0)
|
|
|
- rsc->unsetCapability(RSC_VERTEX_FORMAT_UBYTE4);
|
|
|
-
|
|
|
- // Check cube map support.
|
|
|
- if ((rkCurCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) == 0)
|
|
|
- rsc->unsetCapability(RSC_CUBEMAPPING);
|
|
|
-
|
|
|
- // 3D textures?
|
|
|
- if ((rkCurCaps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) == 0)
|
|
|
- rsc->unsetCapability(RSC_TEXTURE_3D);
|
|
|
-
|
|
|
- if (rkCurCaps.TextureCaps & D3DPTEXTURECAPS_POW2)
|
|
|
- {
|
|
|
- // Conditional support for non POW2
|
|
|
- if (!(rkCurCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL))
|
|
|
- rsc->unsetCapability(RSC_NON_POWER_OF_2_TEXTURES);
|
|
|
- }
|
|
|
-
|
|
|
- // Number of render targets
|
|
|
- if (rkCurCaps.NumSimultaneousRTs < rsc->getNumMultiRenderTargets())
|
|
|
- {
|
|
|
- rsc->setNumMultiRenderTargets(std::min((UINT16)rkCurCaps.NumSimultaneousRTs, (UINT16)BS_MAX_MULTIPLE_RENDER_TARGETS));
|
|
|
- }
|
|
|
-
|
|
|
- if((rkCurCaps.PrimitiveMiscCaps & D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) == 0)
|
|
|
- {
|
|
|
- rsc->unsetCapability(RSC_MRT_DIFFERENT_BIT_DEPTHS);
|
|
|
- }
|
|
|
-
|
|
|
- // Point sprites
|
|
|
- if (rkCurCaps.MaxPointSize <= 1.0f)
|
|
|
- {
|
|
|
- rsc->unsetCapability(RSC_POINT_SPRITES);
|
|
|
- // sprites and extended parameters go together in D3D
|
|
|
- rsc->unsetCapability(RSC_POINT_EXTENDED_PARAMETERS);
|
|
|
- }
|
|
|
-
|
|
|
- // Take the minimum point size.
|
|
|
- if (rkCurCaps.MaxPointSize < rsc->getMaxPointSize())
|
|
|
- rsc->setMaxPointSize(rkCurCaps.MaxPointSize);
|
|
|
-
|
|
|
- // Mipmap LOD biasing?
|
|
|
- if ((rkCurCaps.RasterCaps & D3DPRASTERCAPS_MIPMAPLODBIAS) == 0)
|
|
|
- rsc->unsetCapability(RSC_MIPMAP_LOD_BIAS);
|
|
|
-
|
|
|
-
|
|
|
- // Do we support per-stage src_manual constants?
|
|
|
- // HACK - ATI drivers seem to be buggy and don't support per-stage constants properly?
|
|
|
- // TODO: move this to RSC
|
|
|
- if((rkCurCaps.PrimitiveMiscCaps & D3DPMISCCAPS_PERSTAGECONSTANT) == 0)
|
|
|
- rsc->unsetCapability(RSC_PERSTAGECONSTANT);
|
|
|
-
|
|
|
- // Advanced blend operations? min max subtract rev
|
|
|
- if((rkCurCaps.PrimitiveMiscCaps & D3DPMISCCAPS_BLENDOP) == 0)
|
|
|
- rsc->unsetCapability(RSC_ADVANCED_BLEND_OPERATIONS);
|
|
|
- }
|
|
|
-
|
|
|
- // We always support compression, D3DX will decompress if device does not support
|
|
|
- rsc->setCapability(RSC_TEXTURE_COMPRESSION);
|
|
|
- rsc->setCapability(RSC_TEXTURE_COMPRESSION_DXT);
|
|
|
-
|
|
|
- updateVertexShaderCaps(rsc);
|
|
|
- updatePixelShaderCaps(rsc);
|
|
|
-
|
|
|
- // Adapter details
|
|
|
- const D3DADAPTER_IDENTIFIER9& adapterID = mActiveD3DDriver->getAdapterIdentifier();
|
|
|
-
|
|
|
- // determine vendor
|
|
|
- // Full list of vendors here: http://www.pcidatabase.com/vendors.php?sort=id
|
|
|
- switch(adapterID.VendorId)
|
|
|
- {
|
|
|
- case 0x10DE:
|
|
|
- rsc->setVendor(GPU_NVIDIA);
|
|
|
- break;
|
|
|
- case 0x1002:
|
|
|
- rsc->setVendor(GPU_AMD);
|
|
|
- break;
|
|
|
- case 0x163C:
|
|
|
- case 0x8086:
|
|
|
- rsc->setVendor(GPU_INTEL);
|
|
|
- break;
|
|
|
- default:
|
|
|
- rsc->setVendor(GPU_UNKNOWN);
|
|
|
- break;
|
|
|
- };
|
|
|
-
|
|
|
- rsc->setCapability(RSC_INFINITE_FAR_PLANE);
|
|
|
-
|
|
|
- // We always support rendertextures bigger than the frame buffer
|
|
|
- rsc->setCapability(RSC_HWRENDER_TO_TEXTURE);
|
|
|
-
|
|
|
- // Determine if any floating point texture format is supported
|
|
|
- D3DFORMAT floatFormats[6] = {D3DFMT_R16F, D3DFMT_G16R16F,
|
|
|
- D3DFMT_A16B16G16R16F, D3DFMT_R32F, D3DFMT_G32R32F,
|
|
|
- D3DFMT_A32B32G32R32F};
|
|
|
- IDirect3DSurface9* bbSurf;
|
|
|
- renderWindow->getCustomAttribute("DDBACKBUFFER", &bbSurf);
|
|
|
- D3DSURFACE_DESC bbSurfDesc;
|
|
|
- bbSurf->GetDesc(&bbSurfDesc);
|
|
|
-
|
|
|
- for (int i = 0; i < 6; ++i)
|
|
|
- {
|
|
|
- if (SUCCEEDED(mpD3D->CheckDeviceFormat(mActiveD3DDriver->getAdapterNumber(),
|
|
|
- D3DDEVTYPE_HAL, bbSurfDesc.Format,
|
|
|
- 0, D3DRTYPE_TEXTURE, floatFormats[i])))
|
|
|
- {
|
|
|
- rsc->setCapability(RSC_TEXTURE_FLOAT);
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // Vertex textures
|
|
|
- if (rsc->isShaderProfileSupported("vs_3_0"))
|
|
|
- {
|
|
|
- rsc->setCapability(RSC_VERTEX_TEXTURE_FETCH);
|
|
|
- rsc->setNumTextureUnits(GPT_VERTEX_PROGRAM, 4);
|
|
|
- rsc->setNumCombinedTextureUnits(rsc->getNumTextureUnits(GPT_FRAGMENT_PROGRAM) +
|
|
|
- rsc->getNumTextureUnits(GPT_VERTEX_PROGRAM));
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- rsc->setNumCombinedTextureUnits(rsc->getNumTextureUnits(GPT_FRAGMENT_PROGRAM));
|
|
|
- }
|
|
|
-
|
|
|
- // Check alpha to coverage support
|
|
|
- // this varies per vendor! But at least SM3 is required
|
|
|
- if (rsc->isShaderProfileSupported("ps_3_0"))
|
|
|
- {
|
|
|
- // NVIDIA needs a separate check
|
|
|
- if (rsc->getVendor() == GPU_NVIDIA)
|
|
|
- {
|
|
|
- if (mpD3D->CheckDeviceFormat(
|
|
|
- D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,D3DRTYPE_SURFACE,
|
|
|
- (D3DFORMAT)MAKEFOURCC('A', 'T', 'O', 'C')) == S_OK)
|
|
|
- {
|
|
|
- rsc->setCapability(RSC_ALPHA_TO_COVERAGE);
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
- else if (rsc->getVendor() == GPU_AMD)
|
|
|
- {
|
|
|
- // There is no check on ATI, we have to assume SM3 == support
|
|
|
- rsc->setCapability(RSC_ALPHA_TO_COVERAGE);
|
|
|
- }
|
|
|
-
|
|
|
- // no other cards have Dx9 hacks for alpha to coverage, as far as I know
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- if (mCurrentCapabilities == nullptr)
|
|
|
- {
|
|
|
- mCurrentCapabilities = rsc;
|
|
|
- mCurrentCapabilities->addShaderProfile("hlsl");
|
|
|
-
|
|
|
- if (mCurrentCapabilities->isShaderProfileSupported("hlsl"))
|
|
|
- GpuProgramCoreManager::instance().addFactory(mHLSLProgramFactory);
|
|
|
-
|
|
|
- mNumTexStages = mCurrentCapabilities->getNumCombinedTextureUnits();
|
|
|
- mTexStageDesc = bs_newN<sD3DTextureStageDesc>(mNumTexStages);
|
|
|
-
|
|
|
- // set stages desc. to defaults
|
|
|
- for (UINT32 n = 0; n < mNumTexStages; n++)
|
|
|
- {
|
|
|
- mTexStageDesc[n].coordIndex = 0;
|
|
|
- mTexStageDesc[n].texType = D3D9Mappings::D3D_TEX_TYPE_NORMAL;
|
|
|
- mTexStageDesc[n].pTex = 0;
|
|
|
- mTexStageDesc[n].pVertexTex = 0;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return rsc;
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::updateVertexShaderCaps(RenderAPICapabilities* rsc) const
|
|
|
- {
|
|
|
- UINT16 major = 0xFF;
|
|
|
- UINT16 minor = 0xFF;
|
|
|
- D3DCAPS9 minVSCaps;
|
|
|
-
|
|
|
- // Find the device with the lowest vertex shader caps.
|
|
|
- for (unsigned int i=0; i < mDriverList->count(); ++i)
|
|
|
- {
|
|
|
- D3D9Driver* pCurDriver = mDriverList->item(i);
|
|
|
- const D3DCAPS9& rkCurCaps = pCurDriver->getD3D9DeviceCaps();
|
|
|
- UINT16 currMajor = static_cast<UINT16>((rkCurCaps.VertexShaderVersion & 0x0000FF00) >> 8);
|
|
|
- UINT16 currMinor = static_cast<UINT16>(rkCurCaps.VertexShaderVersion & 0x000000FF);
|
|
|
-
|
|
|
- if (currMajor < major)
|
|
|
- {
|
|
|
- major = currMajor;
|
|
|
- minor = currMinor;
|
|
|
- minVSCaps = rkCurCaps;
|
|
|
- }
|
|
|
- else if (currMajor == major && currMinor < minor)
|
|
|
- {
|
|
|
- minor = currMinor;
|
|
|
- minVSCaps = rkCurCaps;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // In case we didn't found any vertex shader support
|
|
|
- // try the IDirect3DDevice9 caps instead of the IDirect3D9
|
|
|
- // software vertex processing is reported there
|
|
|
- if (major == 0 && minor == 0)
|
|
|
- {
|
|
|
- IDirect3DDevice9* lpD3DDevice9 = getActiveD3D9Device();
|
|
|
- D3DCAPS9 d3dDeviceCaps9;
|
|
|
- lpD3DDevice9->GetDeviceCaps(&d3dDeviceCaps9);
|
|
|
- major = static_cast<UINT16>((d3dDeviceCaps9.VertexShaderVersion & 0x0000FF00) >> 8);
|
|
|
- minor = static_cast<UINT16>(d3dDeviceCaps9.VertexShaderVersion & 0x000000FF);
|
|
|
- }
|
|
|
-
|
|
|
- bool vs2x = false;
|
|
|
- bool vs2a = false;
|
|
|
-
|
|
|
- // Special case detection for vs_2_x/a support
|
|
|
- if (major >= 2)
|
|
|
- {
|
|
|
- if ((minVSCaps.VS20Caps.Caps & D3DVS20CAPS_PREDICATION) &&
|
|
|
- (minVSCaps.VS20Caps.DynamicFlowControlDepth > 0) &&
|
|
|
- (minVSCaps.VS20Caps.NumTemps >= 12))
|
|
|
- {
|
|
|
- vs2x = true;
|
|
|
- }
|
|
|
-
|
|
|
- if ((minVSCaps.VS20Caps.Caps & D3DVS20CAPS_PREDICATION) &&
|
|
|
- (minVSCaps.VS20Caps.DynamicFlowControlDepth > 0) &&
|
|
|
- (minVSCaps.VS20Caps.NumTemps >= 13))
|
|
|
- {
|
|
|
- vs2a = true;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Populate max param count
|
|
|
- switch (major)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- // No boolean params allowed
|
|
|
- rsc->setVertexProgramConstantBoolCount(0);
|
|
|
- // No integer params allowed
|
|
|
- rsc->setVertexProgramConstantIntCount(0);
|
|
|
- // float params, always 4D
|
|
|
- rsc->setVertexProgramConstantFloatCount(static_cast<UINT16>(minVSCaps.MaxVertexShaderConst));
|
|
|
-
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- // 16 boolean params allowed
|
|
|
- rsc->setVertexProgramConstantBoolCount(16);
|
|
|
- // 16 integer params allowed, 4D
|
|
|
- rsc->setVertexProgramConstantIntCount(16);
|
|
|
- // float params, always 4D
|
|
|
- rsc->setVertexProgramConstantFloatCount(static_cast<UINT16>(minVSCaps.MaxVertexShaderConst));
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- // 16 boolean params allowed
|
|
|
- rsc->setVertexProgramConstantBoolCount(16);
|
|
|
- // 16 integer params allowed, 4D
|
|
|
- rsc->setVertexProgramConstantIntCount(16);
|
|
|
- // float params, always 4D
|
|
|
- rsc->setVertexProgramConstantFloatCount(static_cast<UINT16>(minVSCaps.MaxVertexShaderConst));
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- // populate syntax codes in program manager (no breaks in this one so it falls through)
|
|
|
- switch(major)
|
|
|
- {
|
|
|
- case 3:
|
|
|
- rsc->addShaderProfile("vs_3_0");
|
|
|
- rsc->addGpuProgramProfile(GPP_VS_3_0, "vs_3_0");
|
|
|
- case 2:
|
|
|
- if (vs2x)
|
|
|
- {
|
|
|
- rsc->addShaderProfile("vs_2_x");
|
|
|
- rsc->addGpuProgramProfile(GPP_VS_2_x, "vs_2_x");
|
|
|
- }
|
|
|
- if (vs2a)
|
|
|
- {
|
|
|
- rsc->addShaderProfile("vs_2_a");
|
|
|
- rsc->addGpuProgramProfile(GPP_VS_2_a, "vs_2_a");
|
|
|
- }
|
|
|
-
|
|
|
- rsc->addShaderProfile("vs_2_0");
|
|
|
- rsc->addGpuProgramProfile(GPP_VS_2_0, "vs_2_0");
|
|
|
- case 1:
|
|
|
- rsc->addShaderProfile("vs_1_1");
|
|
|
- rsc->addGpuProgramProfile(GPP_VS_1_1, "vs_1_1");
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::updatePixelShaderCaps(RenderAPICapabilities* rsc) const
|
|
|
- {
|
|
|
- UINT16 major = 0xFF;
|
|
|
- UINT16 minor = 0xFF;
|
|
|
- D3DCAPS9 minPSCaps;
|
|
|
-
|
|
|
- // Find the device with the lowest pixel shader caps.
|
|
|
- for (unsigned int i=0; i < mDriverList->count(); ++i)
|
|
|
- {
|
|
|
- D3D9Driver* pCurDriver = mDriverList->item(i);
|
|
|
- const D3DCAPS9& currCaps = pCurDriver->getD3D9DeviceCaps();
|
|
|
- UINT16 currMajor = static_cast<UINT16>((currCaps.PixelShaderVersion & 0x0000FF00) >> 8);
|
|
|
- UINT16 currMinor = static_cast<UINT16>(currCaps.PixelShaderVersion & 0x000000FF);
|
|
|
-
|
|
|
- if (currMajor < major)
|
|
|
- {
|
|
|
- major = currMajor;
|
|
|
- minor = currMinor;
|
|
|
- minPSCaps = currCaps;
|
|
|
- }
|
|
|
- else if (currMajor == major && currMinor < minor)
|
|
|
- {
|
|
|
- minor = currMinor;
|
|
|
- minPSCaps = currCaps;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- bool ps2a = false;
|
|
|
- bool ps2b = false;
|
|
|
- bool ps2x = false;
|
|
|
-
|
|
|
- // Special case detection for ps_2_x/a/b support
|
|
|
- if (major >= 2)
|
|
|
- {
|
|
|
- if ((minPSCaps.PS20Caps.Caps & D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT) &&
|
|
|
- (minPSCaps.PS20Caps.NumTemps >= 32))
|
|
|
- {
|
|
|
- ps2b = true;
|
|
|
- }
|
|
|
-
|
|
|
- if ((minPSCaps.PS20Caps.Caps & D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT) &&
|
|
|
- (minPSCaps.PS20Caps.Caps & D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
|
|
|
- (minPSCaps.PS20Caps.Caps & D3DPS20CAPS_ARBITRARYSWIZZLE) &&
|
|
|
- (minPSCaps.PS20Caps.Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
|
|
|
- (minPSCaps.PS20Caps.Caps & D3DPS20CAPS_PREDICATION) &&
|
|
|
- (minPSCaps.PS20Caps.NumTemps >= 22))
|
|
|
- {
|
|
|
- ps2a = true;
|
|
|
- }
|
|
|
-
|
|
|
- // Does this enough?
|
|
|
- if (ps2a || ps2b)
|
|
|
- {
|
|
|
- ps2x = true;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- switch (major)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- // no boolean params allowed
|
|
|
- rsc->setFragmentProgramConstantBoolCount(0);
|
|
|
- // no integer params allowed
|
|
|
- rsc->setFragmentProgramConstantIntCount(0);
|
|
|
- // float params, always 4D
|
|
|
- rsc->setFragmentProgramConstantFloatCount(8);
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- // 16 boolean params allowed
|
|
|
- rsc->setFragmentProgramConstantBoolCount(16);
|
|
|
- // 16 integer params allowed, 4D
|
|
|
- rsc->setFragmentProgramConstantIntCount(16);
|
|
|
- // float params, always 4D
|
|
|
- rsc->setFragmentProgramConstantFloatCount(32);
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- // 16 boolean params allowed
|
|
|
- rsc->setFragmentProgramConstantBoolCount(16);
|
|
|
- // 16 integer params allowed, 4D
|
|
|
- rsc->setFragmentProgramConstantIntCount(16);
|
|
|
- // float params, always 4D
|
|
|
- rsc->setFragmentProgramConstantFloatCount(224);
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- // populate syntax codes in program manager (no breaks in this one so it falls through)
|
|
|
- switch(major)
|
|
|
- {
|
|
|
- case 3:
|
|
|
- if (minor > 0)
|
|
|
- {
|
|
|
- rsc->addShaderProfile("ps_3_x");
|
|
|
- rsc->addGpuProgramProfile(GPP_FS_3_x, "ps_3_x");
|
|
|
- }
|
|
|
-
|
|
|
- rsc->addShaderProfile("ps_3_0");
|
|
|
- rsc->addGpuProgramProfile(GPP_FS_3_0, "ps_3_0");
|
|
|
- case 2:
|
|
|
- if (ps2x)
|
|
|
- {
|
|
|
- rsc->addShaderProfile("ps_2_x");
|
|
|
- rsc->addGpuProgramProfile(GPP_FS_2_x, "ps_2_x");
|
|
|
- }
|
|
|
- if (ps2a)
|
|
|
- {
|
|
|
- rsc->addShaderProfile("ps_2_a");
|
|
|
- rsc->addGpuProgramProfile(GPP_FS_2_a, "ps_2_a");
|
|
|
- }
|
|
|
- if (ps2b)
|
|
|
- {
|
|
|
- rsc->addShaderProfile("ps_2_b");
|
|
|
- rsc->addGpuProgramProfile(GPP_FS_2_b, "ps_2_b");
|
|
|
- }
|
|
|
-
|
|
|
- rsc->addShaderProfile("ps_2_0");
|
|
|
- rsc->addGpuProgramProfile(GPP_FS_2_0, "ps_2_0");
|
|
|
- case 1:
|
|
|
- if (major > 1 || minor >= 4)
|
|
|
- {
|
|
|
- rsc->addShaderProfile("ps_1_4");
|
|
|
- rsc->addGpuProgramProfile(GPP_FS_1_4, "ps_1_4");
|
|
|
- }
|
|
|
- if (major > 1 || minor >= 3)
|
|
|
- {
|
|
|
- rsc->addShaderProfile("ps_1_3");
|
|
|
- rsc->addGpuProgramProfile(GPP_FS_1_3, "ps_1_3");
|
|
|
- }
|
|
|
- if (major > 1 || minor >= 2)
|
|
|
- {
|
|
|
- rsc->addShaderProfile("ps_1_2");
|
|
|
- rsc->addGpuProgramProfile(GPP_FS_1_2, "ps_1_2");
|
|
|
- }
|
|
|
-
|
|
|
- rsc->addShaderProfile("ps_1_1");
|
|
|
- rsc->addGpuProgramProfile(GPP_FS_1_1, "ps_1_1");
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- String D3D9RenderAPI::getErrorDescription(long errorNumber) const
|
|
|
- {
|
|
|
- const String errMsg = DXGetErrorDescription(errorNumber);
|
|
|
- return errMsg;
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setClipPlane (UINT16 index, float A, float B, float C, float D)
|
|
|
- {
|
|
|
- float plane[4] = { A, B, C, D };
|
|
|
- getActiveD3D9Device()->SetClipPlane (index, plane);
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::enableClipPlane (UINT16 index, bool enable)
|
|
|
- {
|
|
|
- DWORD prev;
|
|
|
- getActiveD3D9Device()->GetRenderState(D3DRS_CLIPPLANEENABLE, &prev);
|
|
|
- setRenderState(D3DRS_CLIPPLANEENABLE, enable?
|
|
|
- (prev | (1 << index)) : (prev & ~(1 << index)));
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::notifyOnDeviceLost(D3D9Device* device)
|
|
|
- {
|
|
|
- if (mIsFrameInProgress)
|
|
|
- {
|
|
|
- endFrame();
|
|
|
- mRestoreFrameOnReset = true;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::notifyOnDeviceReset(D3D9Device* device)
|
|
|
- {
|
|
|
- // Reset state attributes.
|
|
|
- mVertexProgramBound = false;
|
|
|
- mFragmentProgramBound = false;
|
|
|
-
|
|
|
- if (mRestoreFrameOnReset)
|
|
|
- {
|
|
|
- beginFrame();
|
|
|
- mRestoreFrameOnReset = false;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::determineMultisampleSettings(IDirect3DDevice9* d3d9Device, UINT32 multisampleCount, D3DFORMAT d3dPixelFormat,
|
|
|
- bool fullScreen, D3DMULTISAMPLE_TYPE *outMultisampleType, DWORD *outMultisampleQuality) const
|
|
|
- {
|
|
|
- bool tryCSAA = false; // Note: Disabled for now, but leaving the code for later so it might be useful
|
|
|
- enum CSAAMode { CSAA_Normal, CSAA_Quality };
|
|
|
- CSAAMode csaaMode = CSAA_Normal;
|
|
|
-
|
|
|
- D3D9DriverList* driverList = getDirect3DDrivers();
|
|
|
- D3D9Driver* deviceDriver = mActiveD3DDriver;
|
|
|
- D3D9Device* device = mDeviceManager->getDeviceFromD3D9Device(d3d9Device);
|
|
|
-
|
|
|
- for (UINT32 i = 0; i < driverList->count(); ++i)
|
|
|
- {
|
|
|
- D3D9Driver* currDriver = driverList->item(i);
|
|
|
-
|
|
|
- if (currDriver->getAdapterNumber() == device->getAdapterNumber())
|
|
|
- {
|
|
|
- deviceDriver = currDriver;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- UINT32 origNumSamples = multisampleCount;
|
|
|
- bool foundValid = false;
|
|
|
- while (!foundValid)
|
|
|
- {
|
|
|
- // Deal with special cases
|
|
|
- if (tryCSAA)
|
|
|
- {
|
|
|
- switch(multisampleCount)
|
|
|
- {
|
|
|
- case 8:
|
|
|
- if (csaaMode == CSAA_Quality)
|
|
|
- {
|
|
|
- *outMultisampleType = D3DMULTISAMPLE_8_SAMPLES;
|
|
|
- *outMultisampleQuality = 0;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- *outMultisampleType = D3DMULTISAMPLE_4_SAMPLES;
|
|
|
- *outMultisampleQuality = 2;
|
|
|
- }
|
|
|
- break;
|
|
|
- case 16:
|
|
|
- if (csaaMode == CSAA_Quality)
|
|
|
- {
|
|
|
- *outMultisampleType = D3DMULTISAMPLE_8_SAMPLES;
|
|
|
- *outMultisampleQuality = 2;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- *outMultisampleType = D3DMULTISAMPLE_4_SAMPLES;
|
|
|
- *outMultisampleQuality = 4;
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- else // !CSAA
|
|
|
- {
|
|
|
- *outMultisampleType = D3DMULTISAMPLE_NONE;
|
|
|
- *outMultisampleQuality = 0;
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
- DWORD outQuality;
|
|
|
- hr = mpD3D->CheckDeviceMultiSampleType(
|
|
|
- deviceDriver->getAdapterNumber(),
|
|
|
- D3DDEVTYPE_HAL,
|
|
|
- d3dPixelFormat,
|
|
|
- !fullScreen,
|
|
|
- *outMultisampleType,
|
|
|
- &outQuality);
|
|
|
-
|
|
|
- if (SUCCEEDED(hr) &&
|
|
|
- (!tryCSAA || outQuality > *outMultisampleQuality))
|
|
|
- {
|
|
|
- foundValid = true;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // Downgrade
|
|
|
- if (tryCSAA && multisampleCount == 8)
|
|
|
- {
|
|
|
- // For CSAA, we'll try downgrading with quality mode at all samples.
|
|
|
- // then try without quality, then drop CSAA
|
|
|
- if (csaaMode == CSAA_Quality)
|
|
|
- {
|
|
|
- // Drop quality first
|
|
|
- csaaMode = CSAA_Normal;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // Drop CSAA entirely
|
|
|
- tryCSAA = false;
|
|
|
- }
|
|
|
-
|
|
|
- // Return to original requested samples
|
|
|
- multisampleCount = origNumSamples;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // Drop samples
|
|
|
- multisampleCount--;
|
|
|
-
|
|
|
- if (multisampleCount == 1)
|
|
|
- {
|
|
|
- // Ran out of options, no multisampling
|
|
|
- multisampleCount = 0;
|
|
|
- foundValid = true;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::setClipPlanesImpl(const PlaneList& clipPlanes)
|
|
|
- {
|
|
|
- size_t i;
|
|
|
- size_t numClipPlanes;
|
|
|
- D3DXPLANE dx9ClipPlane;
|
|
|
- DWORD mask = 0;
|
|
|
- HRESULT hr;
|
|
|
-
|
|
|
- numClipPlanes = clipPlanes.size();
|
|
|
- for (i = 0; i < numClipPlanes; ++i)
|
|
|
- {
|
|
|
- const Plane& plane = clipPlanes[i];
|
|
|
-
|
|
|
- dx9ClipPlane.a = plane.normal.x;
|
|
|
- dx9ClipPlane.b = plane.normal.y;
|
|
|
- dx9ClipPlane.c = plane.normal.z;
|
|
|
- dx9ClipPlane.d = plane.d;
|
|
|
-
|
|
|
- // TODO Low priority - Transform planes to clip space?
|
|
|
-
|
|
|
- hr = getActiveD3D9Device()->SetClipPlane(static_cast<DWORD>(i), dx9ClipPlane);
|
|
|
- if (FAILED(hr))
|
|
|
- {
|
|
|
- BS_EXCEPT(RenderingAPIException, "Unable to set clip plane");
|
|
|
- }
|
|
|
-
|
|
|
- mask |= (1 << i);
|
|
|
- }
|
|
|
-
|
|
|
- hr = setRenderState(D3DRS_CLIPPLANEENABLE, mask);
|
|
|
- if (FAILED(hr))
|
|
|
- {
|
|
|
- BS_EXCEPT(RenderingAPIException, "Unable to set render state for clip planes");
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- HRESULT D3D9RenderAPI::setRenderState(D3DRENDERSTATETYPE state, DWORD value)
|
|
|
- {
|
|
|
- return getActiveD3D9Device()->SetRenderState(state, value);
|
|
|
- }
|
|
|
-
|
|
|
- HRESULT D3D9RenderAPI::setSamplerState(DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value)
|
|
|
- {
|
|
|
- return getActiveD3D9Device()->SetSamplerState(sampler, type, value);
|
|
|
- }
|
|
|
-
|
|
|
- HRESULT D3D9RenderAPI::setTextureStageState(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
|
|
|
- {
|
|
|
- if (stage < 8)
|
|
|
- return getActiveD3D9Device()->SetTextureStageState(stage, type, value);
|
|
|
- else
|
|
|
- return D3D_OK;
|
|
|
- }
|
|
|
-
|
|
|
- DWORD D3D9RenderAPI::getCurrentAnisotropy(UINT32 unit)
|
|
|
- {
|
|
|
- DWORD oldVal;
|
|
|
- getActiveD3D9Device()->GetSamplerState(static_cast<DWORD>(unit), D3DSAMP_MAXANISOTROPY, &oldVal);
|
|
|
- return oldVal;
|
|
|
- }
|
|
|
-
|
|
|
- void D3D9RenderAPI::applyViewport()
|
|
|
- {
|
|
|
- if (mActiveRenderTarget == nullptr)
|
|
|
- return;
|
|
|
-
|
|
|
- const RenderTargetProperties& rtProps = mActiveRenderTarget->getProperties();
|
|
|
- D3DVIEWPORT9 d3dvp;
|
|
|
- HRESULT hr;
|
|
|
-
|
|
|
- setCullingMode(mCullingMode);
|
|
|
-
|
|
|
- // Set viewport dimensions
|
|
|
- mViewportLeft = (UINT32)(rtProps.getWidth() * mViewportNorm.x);
|
|
|
- mViewportTop = (UINT32)(rtProps.getHeight() * mViewportNorm.y);
|
|
|
- mViewportWidth = (UINT32)(rtProps.getWidth() * mViewportNorm.width);
|
|
|
- mViewportHeight = (UINT32)(rtProps.getHeight() * mViewportNorm.height);
|
|
|
-
|
|
|
- d3dvp.X = mViewportLeft;
|
|
|
- d3dvp.Y = mViewportTop;
|
|
|
- d3dvp.Width = mViewportWidth;
|
|
|
- d3dvp.Height = mViewportHeight;
|
|
|
- if (rtProps.requiresTextureFlipping())
|
|
|
- {
|
|
|
- // Convert "top-left" to "bottom-left"
|
|
|
- d3dvp.Y = rtProps.getHeight() - d3dvp.Height - d3dvp.Y;
|
|
|
- }
|
|
|
-
|
|
|
- // Z-values from 0.0 to 1.0 (TODO: standardise with OpenGL)
|
|
|
- d3dvp.MinZ = 0.0f;
|
|
|
- d3dvp.MaxZ = 1.0f;
|
|
|
-
|
|
|
- if (FAILED(hr = getActiveD3D9Device()->SetViewport(&d3dvp)))
|
|
|
- BS_EXCEPT(RenderingAPIException, "Failed to set viewport.");
|
|
|
- }
|
|
|
-}
|