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@@ -22,10 +22,10 @@ if(WIN32)
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if(MSVC)
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add_custom_command(
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TARGET Game POST_BUILD
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- COMMAND xcopy /Y /I \"$(TargetDir)$(TargetName).exe\" \"$(SolutionDir)..\\..\\Data\\Binaries\\${BS_COPY_FOLDER}\\\")
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+ COMMAND xcopy /Y /I \"$(TargetDir)$(TargetName).exe\" \"${PROJECT_SOURCE_DIR}\\Data\\Binaries\\${BS_COPY_FOLDER}\\\")
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else()
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set(SRC_FILE ${BS_BINARY_OUTPUT_DIR}/${CMAKE_BUILD_TYPE}/Game)
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- set(DST_FOLDER ${PROJECT_SOURCE_DIR}/../Data/Binaries/${BS_COPY_FOLDER})
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+ set(DST_FOLDER ${PROJECT_SOURCE_DIR}/Data/Binaries/${BS_COPY_FOLDER})
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add_custom_command(TARGET Game POST_BUILD COMMAND xcopy /Y /I ${SRC_FILE} ${DST_FOLDER})
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endif()
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@@ -37,7 +37,7 @@ elseif(LINUX)
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endif()
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set(SRC_FILE ${BS_BINARY_OUTPUT_DIR}/${CMAKE_BUILD_TYPE}/Game)
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- set(DST_FOLDER ${PROJECT_SOURCE_DIR}/../Data/Binaries/${BS_COPY_FOLDER})
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+ set(DST_FOLDER ${PROJECT_SOURCE_DIR}/Data/Binaries/${BS_COPY_FOLDER})
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add_custom_command(
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TARGET Game POST_BUILD
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COMMAND rm -rf ${DST_FOLDER}
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@@ -60,4 +60,4 @@ add_engine_dependencies(Game)
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# Compiler flags
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if(MSVC)
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target_compile_options(Game PUBLIC /wd4509)
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-endif()
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+endif()
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