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@@ -136,7 +136,11 @@ namespace BansheeEngine
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mColor.set(SELECTION_COLOR);
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gRendererUtility().setPass(mMaterial, 0);
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- gRendererUtility().draw(objData.mesh, objData.mesh->getProperties().getSubMesh(0));
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+
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+ UINT32 numSubmeshes = objData.mesh->getProperties().getNumSubMeshes();
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+
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+ for (UINT32 i = 0; i < numSubmeshes; i++)
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+ gRendererUtility().draw(objData.mesh, objData.mesh->getProperties().getSubMesh(i));
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}
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}
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}
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