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Build: Updated to latest bsf version

BearishSun 7 yıl önce
ebeveyn
işleme
221c45508f

+ 4 - 4
Source/Scripting/MBansheeEngine/Generated/MeshUsage.generated.cs

@@ -15,14 +15,14 @@ namespace BansheeEngine
 	public enum MeshUsage
 	public enum MeshUsage
 	{
 	{
 		/// <summary>Specify for a mesh that is not often updated from the CPU.</summary>
 		/// <summary>Specify for a mesh that is not often updated from the CPU.</summary>
-		Static = 0,
+		Static = 1,
+		/// <summary>Specify for a mesh that is often updated from the CPU.</summary>
+		Dynamic = 2,
 		/// <summary>
 		/// <summary>
 		/// All mesh data will also be cached in CPU memory, making it available for fast read access from the CPU. Can be  
 		/// All mesh data will also be cached in CPU memory, making it available for fast read access from the CPU. Can be  
 		/// combined with other usage flags.
 		/// combined with other usage flags.
 		/// </summary>
 		/// </summary>
-		CPUCached = 4096,
-		/// <summary>Specify for a mesh that is often updated from the CPU.</summary>
-		Dynamic = 1
+		CPUCached = 4096
 	}
 	}
 
 
 	/** @} */
 	/** @} */

+ 1 - 1
Source/bsf

@@ -1 +1 @@
-Subproject commit 8b4977fde34e13bfb47bcd07ecaa6fa97a8188f4
+Subproject commit 629b8d33a2741ec1aecddc1b252a4bd448501569