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When binding scene color/depth for rendering, make sure existing depth buffer contents are preserved

BearishSun 9 years ago
parent
commit
227027ee80
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Source/RenderBeast/Source/BsRenderTargets.cpp

+ 1 - 1
Source/RenderBeast/Source/BsRenderTargets.cpp

@@ -134,7 +134,7 @@ namespace bs
 	void RenderTargets::bindSceneColor(bool readOnlyDepthStencil)
 	void RenderTargets::bindSceneColor(bool readOnlyDepthStencil)
 	{
 	{
 		RenderAPICore& rapi = RenderAPICore::instance();
 		RenderAPICore& rapi = RenderAPICore::instance();
-		rapi.setRenderTarget(mSceneColorRT, readOnlyDepthStencil, RT_COLOR0);
+		rapi.setRenderTarget(mSceneColorRT, readOnlyDepthStencil, RT_COLOR0 | RT_DEPTH);
 
 
 		Rect2 area(0.0f, 0.0f, 1.0f, 1.0f);
 		Rect2 area(0.0f, 0.0f, 1.0f, 1.0f);
 		rapi.setViewport(area);
 		rapi.setViewport(area);