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@@ -12,14 +12,12 @@
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See GDrive/Resources doc for resources refactor
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-Slider colliders are not valid after handle moves
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- - Caused by distance scaling
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-Wrapping the cursor causes mouse delta to be huge. I need to compensate.
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-Don't forget to update mDirection calculations for all slider types
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-
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I can get mono errors by checking g_print calls in goutput.c
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- Calling thunks incorrectly can cause those weird errors with no real callstack
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+Mouse wrap doesn't seem to work the first time
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+If you release mouse outside the window the handle doesn't get deselected and wrap remains active
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+
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Other:
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Window resize end callback
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Add cutoff plane when rendering discs for rotation handle.
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@@ -38,20 +36,16 @@ Test:
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-----------------
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-Move handle is buggy as hell - It moves in wrong direction sometimes, sometimes it skips, other times collision seems to be wrong
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Need a way to drag and drop items from Scene tree view to Scene view
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AFTER I have scene widget in C#:
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- - Finish up C# Handles class so it returns proper values
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- - Ensure fixed handle size and handle snapping works
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- Implement free move handle and remaining handles
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- Test custom handles from C#
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+ - Test handle snapping
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IMPLEMENT SELECTION RENDERING
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-IMPROVE SceneGrid LOOK
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- - LIKELY USE PIXEL SceneGrid WITH AA
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- - OR (better) instead of drawing rows and columns of lines, just draw a plane with procedural texture
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+IMPROVE SceneGrid LOOK - Use the shader created in Unity
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----------------------------------------------------------------------
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Handles
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