瀏覽代碼

Feature: All built-in assets come now in pre-compiled form
- And large ones are stored externally (in preparation of eventual binary purge from the git repo)

BearishSun 8 年之前
父節點
當前提交
2662b3d28e
共有 100 個文件被更改,包括 7 次插入0 次删除
  1. 7 0
      .gitignore
  2. 二進制
      Data/Editor/Includes/LineGizmo.bslinc.asset
  3. 二進制
      Data/Editor/Includes/PickingAlphaCull.bslinc.asset
  4. 二進制
      Data/Editor/Includes/PickingCull.bslinc.asset
  5. 二進制
      Data/Editor/Includes/SelectionBase.bslinc.asset
  6. 二進制
      Data/Editor/Includes/SolidGizmo.bslinc.asset
  7. 二進制
      Data/Editor/Shaders/ClearHandleAlpha.bsl.asset
  8. 二進制
      Data/Editor/Shaders/DockDropOverlay.bsl.asset
  9. 二進制
      Data/Editor/Shaders/GizmoPicking.bsl.asset
  10. 二進制
      Data/Editor/Shaders/GizmoPickingAlpha.bsl.asset
  11. 二進制
      Data/Editor/Shaders/IconGizmo.bsl.asset
  12. 二進制
      Data/Editor/Shaders/LineGizmo.bsl.asset
  13. 二進制
      Data/Editor/Shaders/LineHandle.bsl.asset
  14. 二進制
      Data/Editor/Shaders/PickingAlphaCullCCW.bsl.asset
  15. 二進制
      Data/Editor/Shaders/PickingAlphaCullCW.bsl.asset
  16. 二進制
      Data/Editor/Shaders/PickingAlphaCullNone.bsl.asset
  17. 二進制
      Data/Editor/Shaders/PickingCullCCW.bsl.asset
  18. 二進制
      Data/Editor/Shaders/PickingCullCW.bsl.asset
  19. 二進制
      Data/Editor/Shaders/PickingCullNone.bsl.asset
  20. 二進制
      Data/Editor/Shaders/SceneGrid.bsl.asset
  21. 二進制
      Data/Editor/Shaders/Selection.bsl.asset
  22. 二進制
      Data/Editor/Shaders/SolidGizmo.bsl.asset
  23. 二進制
      Data/Editor/Shaders/SolidHandle.bsl.asset
  24. 二進制
      Data/Editor/Shaders/TextGizmo.bsl.asset
  25. 二進制
      Data/Editor/Shaders/WireGizmo.bsl.asset
  26. 二進制
      Data/Engine/Includes/BasePass.bslinc.asset
  27. 二進制
      Data/Engine/Includes/ColorSpace.bslinc.asset
  28. 二進制
      Data/Engine/Includes/DeferredLightCommon.bslinc.asset
  29. 二進制
      Data/Engine/Includes/GBufferInput.bslinc.asset
  30. 二進制
      Data/Engine/Includes/GBufferOutput.bslinc.asset
  31. 二進制
      Data/Engine/Includes/ImageBasedLighting.bslinc.asset
  32. 二進制
      Data/Engine/Includes/ImportanceSampling.bslinc.asset
  33. 二進制
      Data/Engine/Includes/LightGridCommon.bslinc.asset
  34. 二進制
      Data/Engine/Includes/LightingCommon.bslinc.asset
  35. 二進制
      Data/Engine/Includes/NormalVertexInput.bslinc.asset
  36. 二進制
      Data/Engine/Includes/PPBase.bslinc.asset
  37. 二進制
      Data/Engine/Includes/PPGaussianDOFCommon.bslinc.asset
  38. 二進制
      Data/Engine/Includes/PPTonemapCommon.bslinc.asset
  39. 二進制
      Data/Engine/Includes/PPWhiteBalance.bslinc.asset
  40. 二進制
      Data/Engine/Includes/PerCameraData.bslinc.asset
  41. 二進制
      Data/Engine/Includes/PerObjectData.bslinc.asset
  42. 二進制
      Data/Engine/Includes/RayMarch.bslinc.asset
  43. 二進制
      Data/Engine/Includes/ReflectionCubemapCommon.bslinc.asset
  44. 二進制
      Data/Engine/Includes/SHCommon.bslinc.asset
  45. 二進制
      Data/Engine/Includes/ShadowDepthBase.bslinc.asset
  46. 二進制
      Data/Engine/Includes/ShadowProjectionCommon.bslinc.asset
  47. 二進制
      Data/Engine/Includes/SkinnedVertexInput.bslinc.asset
  48. 二進制
      Data/Engine/Includes/SpriteImage.bslinc.asset
  49. 二進制
      Data/Engine/Includes/Surface.bslinc.asset
  50. 二進制
      Data/Engine/Includes/SurfaceData.bslinc.asset
  51. 二進制
      Data/Engine/Includes/TemporalResolve.bslinc.asset
  52. 二進制
      Data/Engine/Includes/VolumeRenderBase.bslinc.asset
  53. 二進制
      Data/Engine/Shaders/Blit.bsl.asset
  54. 二進制
      Data/Engine/Shaders/Blit_1.bsl.asset
  55. 二進制
      Data/Engine/Shaders/Blit_2.bsl.asset
  56. 二進制
      Data/Engine/Shaders/Blit_3.bsl.asset
  57. 二進制
      Data/Engine/Shaders/Blit_4.bsl.asset
  58. 二進制
      Data/Engine/Shaders/Blit_5.bsl.asset
  59. 二進制
      Data/Engine/Shaders/Blit_6.bsl.asset
  60. 二進制
      Data/Engine/Shaders/Blit_7.bsl.asset
  61. 二進制
      Data/Engine/Shaders/Clear.bsl.asset
  62. 二進制
      Data/Engine/Shaders/DebugDraw.bsl.asset
  63. 二進制
      Data/Engine/Shaders/DebugDraw_1.bsl.asset
  64. 二進制
      Data/Engine/Shaders/DebugDraw_2.bsl.asset
  65. 二進制
      Data/Engine/Shaders/Default.bsl.asset
  66. 二進制
      Data/Engine/Shaders/DeferredDirectionalLight.bsl.asset
  67. 二進制
      Data/Engine/Shaders/DeferredDirectionalLight_1.bsl.asset
  68. 二進制
      Data/Engine/Shaders/DeferredDirectionalLight_2.bsl.asset
  69. 二進制
      Data/Engine/Shaders/DeferredPointLight.bsl.asset
  70. 二進制
      Data/Engine/Shaders/DeferredPointLight_1.bsl.asset
  71. 二進制
      Data/Engine/Shaders/DeferredPointLight_2.bsl.asset
  72. 二進制
      Data/Engine/Shaders/DeferredPointLight_3.bsl.asset
  73. 二進制
      Data/Engine/Shaders/DeferredPointLight_4.bsl.asset
  74. 二進制
      Data/Engine/Shaders/DeferredPointLight_5.bsl.asset
  75. 二進制
      Data/Engine/Shaders/Diffuse.bsl.asset
  76. 二進制
      Data/Engine/Shaders/FlatFramebufferToTexture.bsl.asset
  77. 二進制
      Data/Engine/Shaders/IrradianceComputeSH.bsl.asset
  78. 二進制
      Data/Engine/Shaders/IrradianceComputeSH_1.bsl.asset
  79. 二進制
      Data/Engine/Shaders/IrradianceEvaluate.bsl.asset
  80. 二進制
      Data/Engine/Shaders/IrradianceEvaluate_1.bsl.asset
  81. 二進制
      Data/Engine/Shaders/IrradianceEvaluate_2.bsl.asset
  82. 二進制
      Data/Engine/Shaders/IrradianceEvaluate_3.bsl.asset
  83. 二進制
      Data/Engine/Shaders/IrradianceEvaluate_4.bsl.asset
  84. 二進制
      Data/Engine/Shaders/IrradianceEvaluate_5.bsl.asset
  85. 二進制
      Data/Engine/Shaders/IrradianceProjectSH.bsl.asset
  86. 二進制
      Data/Engine/Shaders/IrradianceReduceSH.bsl.asset
  87. 二進制
      Data/Engine/Shaders/IrradianceReduceSH_1.bsl.asset
  88. 二進制
      Data/Engine/Shaders/LightGridLLCreation.bsl.asset
  89. 二進制
      Data/Engine/Shaders/LightGridLLReduction.bsl.asset
  90. 二進制
      Data/Engine/Shaders/MSAACoverage.bsl.asset
  91. 二進制
      Data/Engine/Shaders/MSAACoverageStencil.bsl.asset
  92. 二進制
      Data/Engine/Shaders/MSAACoverage_1.bsl.asset
  93. 二進制
      Data/Engine/Shaders/MSAACoverage_2.bsl.asset
  94. 二進制
      Data/Engine/Shaders/PPBuildHiZ.bsl.asset
  95. 二進制
      Data/Engine/Shaders/PPCreateTonemapLUT.bsl.asset
  96. 二進制
      Data/Engine/Shaders/PPDownsample.bsl.asset
  97. 二進制
      Data/Engine/Shaders/PPDownsample_1.bsl.asset
  98. 二進制
      Data/Engine/Shaders/PPDownsample_2.bsl.asset
  99. 二進制
      Data/Engine/Shaders/PPDownsample_3.bsl.asset
  100. 二進制
      Data/Engine/Shaders/PPEncodeDepth.bsl.asset

+ 7 - 0
.gitignore

@@ -10,12 +10,19 @@ Dependencies
 Builds
 Data/Binaries
 Data/Settings.asset
+Data/.version
 Data/Engine/*
 !Data/Engine/.gitkeep
+!Data/Engine/Includes
+!Data/Engine/Shaders
 Data/Editor/*
 !Data/Editor/EmptyCSScriptText.txt
 !Data/Editor/EmptyShaderText.txt
 !Data/Editor/Layout.asset
+!Data/Editor/Includes
+!Data/Editor/Shaders
+Data/Raw
+Data/Examples
 Documentation/html
 /Build
 *.aps

二進制
Data/Editor/Includes/LineGizmo.bslinc.asset


二進制
Data/Editor/Includes/PickingAlphaCull.bslinc.asset


二進制
Data/Editor/Includes/PickingCull.bslinc.asset


二進制
Data/Editor/Includes/SelectionBase.bslinc.asset


二進制
Data/Editor/Includes/SolidGizmo.bslinc.asset


二進制
Data/Editor/Shaders/ClearHandleAlpha.bsl.asset


二進制
Data/Editor/Shaders/DockDropOverlay.bsl.asset


二進制
Data/Editor/Shaders/GizmoPicking.bsl.asset


二進制
Data/Editor/Shaders/GizmoPickingAlpha.bsl.asset


二進制
Data/Editor/Shaders/IconGizmo.bsl.asset


二進制
Data/Editor/Shaders/LineGizmo.bsl.asset


二進制
Data/Editor/Shaders/LineHandle.bsl.asset


二進制
Data/Editor/Shaders/PickingAlphaCullCCW.bsl.asset


二進制
Data/Editor/Shaders/PickingAlphaCullCW.bsl.asset


二進制
Data/Editor/Shaders/PickingAlphaCullNone.bsl.asset


二進制
Data/Editor/Shaders/PickingCullCCW.bsl.asset


二進制
Data/Editor/Shaders/PickingCullCW.bsl.asset


二進制
Data/Editor/Shaders/PickingCullNone.bsl.asset


二進制
Data/Editor/Shaders/SceneGrid.bsl.asset


二進制
Data/Editor/Shaders/Selection.bsl.asset


二進制
Data/Editor/Shaders/SolidGizmo.bsl.asset


二進制
Data/Editor/Shaders/SolidHandle.bsl.asset


二進制
Data/Editor/Shaders/TextGizmo.bsl.asset


二進制
Data/Editor/Shaders/WireGizmo.bsl.asset


二進制
Data/Engine/Includes/BasePass.bslinc.asset


二進制
Data/Engine/Includes/ColorSpace.bslinc.asset


二進制
Data/Engine/Includes/DeferredLightCommon.bslinc.asset


二進制
Data/Engine/Includes/GBufferInput.bslinc.asset


二進制
Data/Engine/Includes/GBufferOutput.bslinc.asset


二進制
Data/Engine/Includes/ImageBasedLighting.bslinc.asset


二進制
Data/Engine/Includes/ImportanceSampling.bslinc.asset


二進制
Data/Engine/Includes/LightGridCommon.bslinc.asset


二進制
Data/Engine/Includes/LightingCommon.bslinc.asset


二進制
Data/Engine/Includes/NormalVertexInput.bslinc.asset


二進制
Data/Engine/Includes/PPBase.bslinc.asset


二進制
Data/Engine/Includes/PPGaussianDOFCommon.bslinc.asset


二進制
Data/Engine/Includes/PPTonemapCommon.bslinc.asset


二進制
Data/Engine/Includes/PPWhiteBalance.bslinc.asset


二進制
Data/Engine/Includes/PerCameraData.bslinc.asset


二進制
Data/Engine/Includes/PerObjectData.bslinc.asset


二進制
Data/Engine/Includes/RayMarch.bslinc.asset


二進制
Data/Engine/Includes/ReflectionCubemapCommon.bslinc.asset


二進制
Data/Engine/Includes/SHCommon.bslinc.asset


二進制
Data/Engine/Includes/ShadowDepthBase.bslinc.asset


二進制
Data/Engine/Includes/ShadowProjectionCommon.bslinc.asset


二進制
Data/Engine/Includes/SkinnedVertexInput.bslinc.asset


二進制
Data/Engine/Includes/SpriteImage.bslinc.asset


二進制
Data/Engine/Includes/Surface.bslinc.asset


二進制
Data/Engine/Includes/SurfaceData.bslinc.asset


二進制
Data/Engine/Includes/TemporalResolve.bslinc.asset


二進制
Data/Engine/Includes/VolumeRenderBase.bslinc.asset


二進制
Data/Engine/Shaders/Blit.bsl.asset


二進制
Data/Engine/Shaders/Blit_1.bsl.asset


二進制
Data/Engine/Shaders/Blit_2.bsl.asset


二進制
Data/Engine/Shaders/Blit_3.bsl.asset


二進制
Data/Engine/Shaders/Blit_4.bsl.asset


二進制
Data/Engine/Shaders/Blit_5.bsl.asset


二進制
Data/Engine/Shaders/Blit_6.bsl.asset


二進制
Data/Engine/Shaders/Blit_7.bsl.asset


二進制
Data/Engine/Shaders/Clear.bsl.asset


二進制
Data/Engine/Shaders/DebugDraw.bsl.asset


二進制
Data/Engine/Shaders/DebugDraw_1.bsl.asset


二進制
Data/Engine/Shaders/DebugDraw_2.bsl.asset


二進制
Data/Examples/Example.bsl.asset → Data/Engine/Shaders/Default.bsl.asset


二進制
Data/Engine/Shaders/DeferredDirectionalLight.bsl.asset


二進制
Data/Engine/Shaders/DeferredDirectionalLight_1.bsl.asset


二進制
Data/Engine/Shaders/DeferredDirectionalLight_2.bsl.asset


二進制
Data/Engine/Shaders/DeferredPointLight.bsl.asset


二進制
Data/Engine/Shaders/DeferredPointLight_1.bsl.asset


二進制
Data/Engine/Shaders/DeferredPointLight_2.bsl.asset


二進制
Data/Engine/Shaders/DeferredPointLight_3.bsl.asset


二進制
Data/Engine/Shaders/DeferredPointLight_4.bsl.asset


二進制
Data/Engine/Shaders/DeferredPointLight_5.bsl.asset


二進制
Data/Engine/Shaders/Diffuse.bsl.asset


二進制
Data/Engine/Shaders/FlatFramebufferToTexture.bsl.asset


二進制
Data/Engine/Shaders/IrradianceComputeSH.bsl.asset


二進制
Data/Engine/Shaders/IrradianceComputeSH_1.bsl.asset


二進制
Data/Engine/Shaders/IrradianceEvaluate.bsl.asset


二進制
Data/Engine/Shaders/IrradianceEvaluate_1.bsl.asset


二進制
Data/Engine/Shaders/IrradianceEvaluate_2.bsl.asset


二進制
Data/Engine/Shaders/IrradianceEvaluate_3.bsl.asset


二進制
Data/Engine/Shaders/IrradianceEvaluate_4.bsl.asset


二進制
Data/Engine/Shaders/IrradianceEvaluate_5.bsl.asset


二進制
Data/Engine/Shaders/IrradianceProjectSH.bsl.asset


二進制
Data/Engine/Shaders/IrradianceReduceSH.bsl.asset


二進制
Data/Engine/Shaders/IrradianceReduceSH_1.bsl.asset


二進制
Data/Engine/Shaders/LightGridLLCreation.bsl.asset


二進制
Data/Engine/Shaders/LightGridLLReduction.bsl.asset


二進制
Data/Engine/Shaders/MSAACoverage.bsl.asset


二進制
Data/Engine/Shaders/MSAACoverageStencil.bsl.asset


二進制
Data/Engine/Shaders/MSAACoverage_1.bsl.asset


二進制
Data/Engine/Shaders/MSAACoverage_2.bsl.asset


二進制
Data/Engine/Shaders/PPBuildHiZ.bsl.asset


二進制
Data/Engine/Shaders/PPCreateTonemapLUT.bsl.asset


二進制
Data/Engine/Shaders/PPDownsample.bsl.asset


二進制
Data/Engine/Shaders/PPDownsample_1.bsl.asset


二進制
Data/Engine/Shaders/PPDownsample_2.bsl.asset


二進制
Data/Engine/Shaders/PPDownsample_3.bsl.asset


二進制
Data/Engine/Shaders/PPEncodeDepth.bsl.asset


部分文件因文件數量過多而無法顯示