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My main goal is to preserve this project, nothing more, so there could be some minor bugfixes around the build system.
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My main goal is to preserve this project, nothing more, so there could be some minor bugfixes around the build system.
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+I was unsure about any legal consequences so I made some research, after a odyssee on the internet I found the last statements from the original author on his discord channel. After reading everything carefully I didn't find any sign which would point to a real reason why the project was switched private, only something wage, which doesn't made sense.
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Banshee was a high-quality and modern game development toolkit. It provides a **high-performance, multi-threaded game engine** written in C++14. The engine includes math and utility libraries, Vulkan, DirectX 11 and OpenGL support, handles common tasks such as input, GUI, physics, audio, animation and scripting, and supports many popular resource formats (e.g. FBX, PNG, PSD, TTF, OGG, WAV).
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Banshee was a high-quality and modern game development toolkit. It provides a **high-performance, multi-threaded game engine** written in C++14. The engine includes math and utility libraries, Vulkan, DirectX 11 and OpenGL support, handles common tasks such as input, GUI, physics, audio, animation and scripting, and supports many popular resource formats (e.g. FBX, PNG, PSD, TTF, OGG, WAV).
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