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Re-enabled resize for main window

Marko Pintera 10 năm trước cách đây
mục cha
commit
3230a75a52
2 tập tin đã thay đổi với 1 bổ sung3 xóa
  1. 1 1
      BansheeEditor/Source/BsEditorWindowBase.cpp
  2. 0 2
      TODO.txt

+ 1 - 1
BansheeEditor/Source/BsEditorWindowBase.cpp

@@ -29,7 +29,7 @@ namespace BansheeEngine
 	}
 
 	EditorWindowBase::EditorWindowBase(const RenderWindowPtr& renderWindow)
-		:mOwnsRenderWindow(false)
+		:mOwnsRenderWindow(false), mIsModal(false)
 	{
 		construct(renderWindow);
 	}

+ 0 - 2
TODO.txt

@@ -68,7 +68,6 @@ Fix handles
  - Some handle functionality is unfinished
  - Handles look too large when scene view is enlarged
  - Moving around XZ plane seems to be wrong (it doesn't move as fast as the mouse)
- - Handle (and gizmo) shaders suck
 
 SceneTreeView
  - Hook up ping effect so it triggers when I select a resource or sceneobject
@@ -130,7 +129,6 @@ Simple stuff
  - Get rid of PoolAlloc and other unused allocators (plus fix bs_new and others which have weird overloads)
  - Get rid of event callback from HString and figure out a better way
  - GUI TextureField similar to ResourceField but it displays the texture it has assigned
- - Better handle and gizmo shaders
  - Splash screen
 
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